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Block
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Super Meter
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Frames
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|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Close
|
HL
|
70
|
100
|
40
|
sp/su
|
6
|
2
|
11
|
+1
|
+4
|
|
|
Close
|
HL
|
90
|
200
|
60
|
sp/su
|
6
|
2
|
19
|
-3
|
+1
|
|
|
Close
|
HL
|
40
|
50
|
20
|
sp/su
|
4
|
2
|
10
|
-1
|
+2
|
|
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Close
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
3
|
11
|
0
|
+4
|
Unthrowable for duration
|
|
Close
|
HL
|
100
|
200
|
60
|
sp/su
|
7
|
2
|
18
|
-2
|
+3
|
Forces stand
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
11
|
-2
|
+1
|
|
|
Far
|
HL
|
70
|
100
|
40
|
sp/su
|
7
|
2
|
12
|
0
|
+3
|
|
|
Far
|
HL
|
100
|
200
|
60
|
-
|
11
|
5
|
18
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
-
|
4
|
2
|
10
|
-1
|
+2
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
2
|
13
|
-1
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+2
|
4~18f lower body strike and projectile invincible
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Far
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HL
|
100
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200
|
60
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-
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9
|
2
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19
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-3
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+1
|
7f~ lower body strike and projectile invincible
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crouch
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
3
|
8
|
0
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+3
|
|
|
crouch
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
3
|
14
|
-3
|
0
|
|
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crouch
|
HL
|
100
|
150
|
60
|
sp/su
|
5
|
5
|
28
|
-15
|
-10
|
Forces stand
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crouch
|
L
|
30
|
50
|
20
|
-
|
4
|
4
|
6
|
+1
|
+4
|
|
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crouch
|
L
|
60
|
100
|
40
|
sp/su
|
7
|
2
|
12
|
0
|
+3
|
|
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crouch
|
L
|
90
|
200
|
60
|
-
|
9
|
2
|
26
|
-10
|
-
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Hard knockdown
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Jump up
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H
|
40
|
50
|
20
|
-
|
4
|
6
|
-
|
-
|
-
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|
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Jump up
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H
|
70
|
100
|
40
|
-
|
6
|
6
|
-
|
-
|
-
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|
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Jump up
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H
|
90
|
150
|
60
|
-
|
9
|
6
|
-
|
-
|
-
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|
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Jump up
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H
|
50
|
50
|
20
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-
|
4
|
7
|
-
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-
|
-
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Jump up
|
H
|
80
|
100
|
40
|
-
|
7
|
6
|
-
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-
|
-
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|
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Jump up
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H
|
90
|
200
|
60
|
-
|
11
|
5
|
-
|
-
|
-
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|
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Jump forward
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H
|
40
|
50
|
20
|
-
|
4
|
6
|
-
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-
|
-
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Jump forward
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H
|
70
|
100
|
40
|
-
|
7
|
3
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-
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-
|
-
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Jump forward
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H
|
90
|
150
|
60
|
-
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7
|
7
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-
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-
|
-
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|
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Jump forward
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H
|
30
|
50
|
20
|
-
|
4
|
7
|
-
|
-
|
-
|
|
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Jump forward
|
H
|
60
|
100
|
40
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Jump forward
|
H
|
100
|
200
|
60
|
-
|
6
|
5
|
-
|
-
|
-
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|
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Slide
|
L
|
60
|
100
|
40
|
-
|
7
|
8
|
12
|
-6
|
-3
|
|
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Soul Piety
|
HL
|
100
|
200
|
60
|
-
|
11
|
2
|
17
|
-1
|
+3
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[Air hit] Limited juggle knockdown
|
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Focus Attack LVL 1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
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Focus Attack LVL 2
|
HL
|
80
|
150
|
40
|
-
|
18+13
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL 3
|
-
|
120
|
200
|
60
|
-
|
65
|
2
|
35
|
-
|
-
|
|
|
Forward Throw
|
1.00
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
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Back Throw
|
1.00
|
140
|
100
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
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Soul Spark
|
HL
|
80
|
50
|
30/20
|
su
|
14
|
-
|
Total 52
|
-12
|
-8
|
16~17f cancellable
|
|
Soul Spark
|
HL
|
80
|
50
|
30/20
|
su
|
22
|
-
|
Total 52
|
-4
|
0
|
24~25f cancellable
|
|
Soul Spark
|
HL
|
80
|
50
|
30/20
|
su
|
29
|
-
|
Total 53
|
+2
|
+6
|
31~32f cancellable
|
|
Soul Spark
|
HL
|
30*70
|
50*50
|
-250/0
|
su
|
14
|
-
|
Total 48
|
0
|
+4
|
16~17f cancellable, pursuit property
|
|
Soul Spiral
|
HL
|
100
|
100
|
20/40
|
su
|
12
|
6
|
23
|
-8
|
-
|
Armor break
|
|
Soul Spiral
|
HL
|
100
|
100
|
20/40
|
su
|
15
|
6
|
21
|
-6
|
-
|
Armor break
|
|
Soul Spiral
|
HL
|
100
|
100
|
20/40
|
su
|
16
|
6
|
19
|
-4
|
-
|
Armor break
|
|
Soul Spiral
|
HL
|
120
|
100
|
-250/0
|
su
|
13
|
6
|
21
|
-6
|
-
|
1~11f Invincible, Armor break
|
|
Soul Reflect
|
HL
|
50
|
100
|
20/30
|
su
|
13
|
2
|
27
|
-8
|
-
|
12~27f absorbs projectiles and gains 100 meter, increases Soul Spark and Super damage by 5% up to 7 times (35%)
|
|
Soul Reflect
|
HL
|
50
|
100
|
20/30
|
su
|
13
|
3
|
25
|
-7
|
-
|
10~23f reflects projectiles
|
|
Soul Reflect
|
HL
|
50
|
100
|
20/30
|
su
|
12
|
2
|
26
|
-7
|
-
|
11~21f reflects projectiles upwards
|
|
Soul Reflect
|
HL
|
50
|
100
|
-250/0
|
su
|
8
|
2
|
24
|
-5
|
-
|
1~7f projectile invincible, 5~16f reflects projectiles, Can reflect EX projectiles
|
|
Soul Throw
|
0.55
|
160
|
100
|
40/40
|
-
|
6
|
10
|
26+8
|
-
|
-
|
6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents
|
|
Soul Throw
|
0.55
|
160
|
100
|
40/40
|
-
|
6
|
11
|
27+8
|
-
|
-
|
6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents
|
|
Soul Throw
|
0.55
|
160
|
100
|
40/40
|
-
|
6
|
11
|
30+8
|
-
|
-
|
6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents
|
|
Soul Throw
|
0.55
|
160
|
100
|
-250/0
|
-
|
6
|
11
|
30+8
|
-
|
-
|
1~7f Invincible, 6f~ airborne, hard knockdown, pursuit property, only hits airborne opponents
|
|
Super Combo
|
HL
|
50x4*100
|
0
|
-1000/0
|
-
|
1+8
|
-
|
Total 53
|
+16
|
-
|
1~7f Invincible, pursuit property, cannot use when a Soul Spark is active
|
|
Ultra Combo 1
|
HL
|
498
|
0
|
0/0
|
-
|
0+12
|
14
|
44
|
-37
|
-
|
1~12f Invincible, hard knockdown, armor break, active frames 6~14 reach further, goes into animation on hit
|
|
Ultra Combo 2
|
HL
|
120*120
|
0
|
0/0
|
-
|
0+5
|
600
|
2
|
-
|
-
|
[Air hit] Limited Juggle knockdown, armor break, projectile hitbox, orbs disappear if Rose takes damage
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|