~~ Uses and Strategies ~~
{{{7}}}
The Basics
Combos
1. Crouching LK x2, Standing LP, Standing MP, Lunge Punch - Max Damage 157
2. Crouching MP x2, Standing MP, Dragon Kick (Nishou Kyaku) - Max Damage 258
3. Crouching LP or LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 195
4. Crouching LK, Crouching LP, Standing LP, Standing MP, Dragon Kick - Max Damage 175
5. Crouching LP, Standing LP x2, Dragon Kick - Max Damage 164
6. Command Grab, Crouching MP, Standing MP, Dragon Kick - Damage 222
7. Standing LP, Standing LK, Standing MP, EX Lunge Punch, LP Lunge Punch - Damage 242
8. Dive Kick (Raigekishuu), Crouching LK, Standing LP, Crouching MP, Standing MP, Lunge Punch (or Upkicks) - Max Damage 238
9. Dive Kick, Crouching LK x2, Standing LP x2, Standing MP, Shoulder (Tetsuzan Kou) - Damage 187
10. Dive Kick, Crouching LK x2, Standing LP, Standing MP, Dragon Kick - Max Damage 210
11. Dive Kick, Crouching LP, Crouching LK, Standing LP, Standing MP, Lunge Punch - Max Damage 205
12. Dive Kick, Crouching MP x2, Standing MP, Dragon Kick - Max Damage 287
13. Dive Kick, Crouching LK x3, Standing LK, LP Dash Punch - Damage 173
14. Dive Kick, Crouching MP x2, Crouching MK, Dash Punch - Max Damage 276
Ultra 1 Combos
1. EX Lunge Punch, Ultra 1 - Damage 440
2. Ultra 1, EX Shoulder (or EX Lunge) - Max Damage 487
3. Corner - HP Shoulder, Ultra 1 - Damage 440
4. Dive Kick, Crouching MP, Standing MP, EX Lunge, Ultra 1, EX Shoulder (or EX Lunge) - Damage 486
Genei Jin Combos
Starter: Target Combo 5, LP Shoulder xx Super -->
1. HK, LP Lunge, f.MK x3, standing MP, f.MK, HP Palm, LP Lunge, MP, f.MK x2, f.HP, LP Lunge, cr.MK xx Jump Cancel Dive Kick Reset
Strategy
Matchups
Frame Data
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
3
|
2
|
7
|
+3
|
+6
|
|
|
Close
|
HL
|
60
|
100
|
40
|
sp/su
|
4
|
4
|
10
|
+2
|
+4
|
|
|
Close
|
HL
|
70*50
|
80*120
|
30*30
|
sp/su*-
|
6
|
1*3
|
20
|
-5
|
0
|
Forces stand
|
|
Close
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+2
|
+4
|
|
|
Close
|
HL
|
60
|
80
|
40
|
Jump
|
7
|
4
|
15
|
-5
|
-
|
Floats opponent
|
|
Close
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
21
|
-7
|
-
|
Techable knockdown
|
|
Far
|
HL
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
6
|
+3
|
+6
|
|
|
Far
|
HL
|
50
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-5
|
-2
|
|
|
Far
|
HL
|
120
|
200
|
60
|
-
|
9
|
3
|
20
|
-5
|
-1
|
|
|
Far
|
HL
|
30
|
50
|
20
|
sp/su
|
4
|
3
|
7
|
+2
|
+4
|
|
|
Far
|
HL
|
70
|
100
|
40
|
-
|
6
|
3
|
13
|
-2
|
+1
|
|
|
Far
|
HL
|
110
|
200
|
60
|
-
|
12
|
4
|
16
|
-4
|
-
|
Techable knockdown
|
|
crouch
|
HL
|
30
|
50
|
20
|
ch/sp/su
|
3
|
2
|
8
|
+2
|
+4
|
|
|
crouch
|
HL
|
50
|
100
|
40
|
sp/su
|
5
|
4
|
6
|
+2
|
+6
|
|
|
crouch
|
HL
|
50*60
|
100*80
|
30*30
|
-
|
6
|
2(4)4
|
17
|
-3
|
+1
|
|
|
crouch
|
L
|
20
|
50
|
20
|
ch/sp/su
|
4
|
2
|
8
|
+1
|
+4
|
|
|
crouch
|
L
|
60
|
100
|
40
|
sp/su
|
5
|
3
|
14
|
-3
|
0
|
|
|
crouch
|
L
|
65
|
100
|
60
|
-
|
10
|
4
|
23
|
-12
|
-
|
Untechable knockdown, limited juggle
|
|
Jump
|
H
|
35
|
50
|
20
|
-
|
3
|
13
|
-
|
-
|
-
|
|
|
Jump
|
H
|
80
|
100
|
40
|
-
|
4
|
6[8]
|
-
|
-
|
-
|
[] refers to neutral jump
|
|
Jump
|
H
|
110
|
200
|
60
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
50
|
20
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
100
|
40
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
200
|
60
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
110
|
200
|
60
|
-
|
5
|
5
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
70
|
100
|
40
|
-
|
20
|
4
|
13
|
-1
|
+2
|
6~23f Feet invincible, 7~23f airborne
|
|
Dakai ( + )
|
HL
|
110
|
200
|
60
|
-
|
14
|
6
|
20
|
-8
|
-
|
Techable knockdown
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
8
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
Raigekishuu ( + )
|
HL
|
60
|
100
|
20
|
-
|
7
|
until ground
|
After landing 6
|
|
|
Can juggle
|
|
far >
|
HL
|
20
|
50
|
20
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
|
far > >
|
HL
|
40
|
80
|
40
|
sp/su
|
5
|
5
|
14
|
-2
|
-1
|
|
|
>
|
HL
|
35
|
50
|
30
|
-
|
9
|
3
|
20
|
-6
|
+1
|
|
|
> > +
|
HL
|
60
|
62
|
30
|
su
|
13
|
5
|
24
|
-8
|
-
|
Floats opponent, projectile hitbox, armor break
|
|
crouch > crouch
|
HL
|
30*40
|
50*100
|
30*30
|
su
|
5
|
2(4)4
|
18
|
-4
|
0
|
|
|
crouch >
|
HL
|
55
|
100
|
40
|
su
|
7
|
4
|
24
|
-9
|
-
|
Techable knockdown, can juggle
|
|
Jump > +
|
H
|
90
|
150
|
60
|
-
|
3
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
100
|
20
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
150
|
40
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
200
|
60
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
110
|
150
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Back Throw
|
0.9
|
130
|
110
|
40
|
-
|
3
|
2
|
20
|
-
|
-
|
Hard knockdown
|
|
Zesshou Hohou
|
HL
|
90
|
150
|
30/30
|
su
|
9
|
7
|
10+12
|
-9
|
-
|
9~19f feet invincible, 9f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
110
|
150
|
30/30
|
su
|
14
|
9
|
6+11
|
-7
|
-
|
14~22f feet invincible, 14f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
130
|
150
|
30/30
|
su
|
17
|
11
|
8+6
|
-9
|
-
|
17~30f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|
|
Zesshou Hohou
|
HL
|
80*60
|
100*100
|
-250/0
|
su*-
|
17
|
3*6
|
4+11
|
-1
|
-
|
17~25f feet invincible, 17f~ airborne, techable knockdown, armor break, can juggle
|
|
Tetsuzan Kou
|
HL
|
100
|
200
|
30/60
|
su
|
16
|
6
|
14
|
-3
|
+2
|
[air hit] Techable knockdown
|
|
Tetsuzan Kou
|
HL
|
125
|
200
|
30/60
|
su
|
21
|
5
|
18
|
-6
|
-
|
4~18f upper body projectile invincible, techable knockdown
|
|
Tetsuzan Kou
|
HL
|
100
|
200
|
30/60
|
su
|
25
|
4
|
22
|
-7
|
-
|
18~22f upper body projectile invincible, techable knockdown
|
|
Tetsuzan Kou
|
HL
|
90*40
|
150*100
|
-250/0
|
su*-
|
13
|
1(1)4
|
20
|
-6
|
-
|
4~13f upper body projectile invincible, techable knockdown, [2nd hit] cannot juggle/standard knockdown, can juggle
|
|
Kobokushi(feint)
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Total 25
|
-
|
-
|
|
|
Kobokushi
|
HL
|
140
|
250
|
20/60
|
su
|
23
|
10
|
13
|
+1
|
-
|
Floats opponent, armor break, projectile hitbox
|
|
Kobokushi
|
HL
|
160
|
300
|
-250/0
|
su
|
23
|
13
|
21
|
-13
|
-
|
1~20f lower body invincibility, floats opponent (wall bounce), armor break, projectile hitbox, can juggle
|
|
Nishou Kyaku
|
HL
|
70*50
|
100*50
|
30/20*20
|
-
|
5
|
2(6)4
|
14+11
|
-16
|
-
|
1~5f Invincible, 4f~ airborne, 8~16f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*40
|
100*50
|
30/30*20
|
-
|
6
|
2(6)4
|
18+14
|
-23
|
-
|
1~7f lower body invincible, 1~7f unthrowable, 5f~ airborne, 8~17f legs projectile invincible, techable knockdown, [2nd hit] can juggle, cannot hit crouching opponent
|
|
Nishou Kyaku
|
HL
|
70*70
|
100*100
|
30/30*30
|
-
|
8
|
2(6)4
|
24+14
|
-29
|
-
|
1~7f Invincible, 7f~ airborne, 8~19f legs projectile invincible, techable knockdown, [2nd hit] can juggle
|
|
Nishou Kyaku
|
HL
|
60*40
|
100*100
|
-250/0
|
-
|
4
|
2(6)4
|
18+17
|
-26
|
-
|
1~5f Invincible, 3f~ airborne, 6~15f legs projectile invincible, floats opponent, can juggle
|
|
Zenpou Tenshin
|
1.1
|
0
|
0
|
20/30
|
-
|
10
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Zenpou Tenshin
|
1.3
|
0
|
0
|
-250/0
|
-
|
8
|
2
|
45
|
-
|
+7
|
Forces stand
|
|
Super Combo
|
-
|
-
|
-
|
-1000/0
|
-
|
1+0
|
370
|
Total 8
|
-
|
-
|
1~3f Invincible, move properties change, certain moves dash/backdash/jump cancellable, lasts 370 frames
|
|
Ultra Combo 1
|
HL
|
105*45x2*135[375]
|
0
|
0/0
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
-21
|
-
|
1~11f Invincible, floats opponent, 1st hit goes into animation, armor break, can juggle, [] refers to animation, last 5 frames of animation recovery is special move cancellable
|
|
Ultra Combo 2
|
HL
|
60*45x3*255
|
0
|
0/0
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
-26
|
-
|
1~12f Invincible, 13~19f projectile invincible, [1st-4th air hit] untechable limited juggle knockdown, 5th hit goes into animation
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Frame Data Genei Jin
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Close
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
3
|
2
|
5
|
+7
|
+7
|
|
|
Close
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+8
|
|
|
Close
|
HL
|
40*30
|
0
|
0
|
ch/sp/J
|
6
|
1*3
|
7
|
+8
|
+13
|
|
|
Close
|
HL
|
30
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+5
|
|
|
Close
|
HL
|
50
|
0
|
0
|
ch/sp/J
|
5
|
4
|
15
|
-5
|
-
|
|
|
Close
|
HL
|
65
|
0
|
0
|
ch/sp/J
|
8
|
4
|
21
|
-7
|
-
|
|
|
Far
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
4
|
2
|
6
|
+6
|
+6
|
|
|
Far
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
5
|
4
|
7
|
+3
|
+6
|
|
|
Far
|
HL
|
60
|
0
|
0
|
ch/sp/J
|
6
|
3
|
7
|
+8
|
+13
|
|
|
Far
|
HL
|
30
|
0
|
0
|
ch/sp/J
|
4
|
2
|
7
|
+5
|
+5
|
|
|
Far
|
HL
|
50
|
0
|
0
|
ch/sp/J
|
6
|
3
|
15
|
-4
|
+1
|
|
|
Far
|
HL
|
60
|
0
|
0
|
ch/sp/J
|
8
|
4
|
21
|
-7
|
-
|
|
|
crouch
|
HL
|
20
|
0
|
0
|
ch/sp/J
|
4
|
2
|
8
|
+4
|
+4
|
|
|
crouch
|
HL
|
40
|
0
|
0
|
ch/sp/J
|
4
|
3
|
6
|
+5
|
+8
|
|
|
crouch
|
HL
|
30*30
|
0
|
0
|
ch/sp/J
|
3
|
2(3)3
|
7
|
+4
|
+8
|
|
|
crouch
|
L
|
20
|
0
|
0
|
ch/sp/J
|
3
|
2
|
8
|
+4
|
+4
|
|
|
crouch
|
L
|
50
|
0
|
0
|
ch/sp/J
|
4
|
3
|
14
|
-3
|
0
|
|
|
crouch
|
L
|
80
|
0
|
0
|
ch/sp/J
|
8
|
3
|
21
|
-6
|
-
|
|
|
Jump
|
H
|
30
|
0
|
0
|
-
|
3
|
13
|
-
|
-
|
-
|
|
|
Jump
|
H
|
60
|
0
|
0
|
-
|
4
|
6[8]
|
-
|
-
|
-
|
|
|
Jump
|
H
|
90
|
0
|
0
|
-
|
6
|
4
|
-
|
-
|
-
|
|
|
Jump
|
H
|
40
|
0
|
0
|
-
|
4
|
10
|
-
|
-
|
-
|
|
|
Jump
|
H
|
70
|
0
|
0
|
-
|
7
|
8
|
-
|
-
|
-
|
|
|
Jump
|
H
|
100
|
0
|
0
|
-
|
5
|
4
|
-
|
-
|
-
|
|
|
Jump up
|
H
|
90
|
0
|
0
|
-
|
7
|
5
|
-
|
-
|
-
|
|
|
Senpuukyaku ( + )
|
H
|
80
|
0
|
0
|
ch/sp/J
|
13
|
6
|
9
|
+1
|
+2
|
|
|
Dakai ( + )
|
HL
|
65
|
0
|
0
|
-
|
10
|
3
|
12
|
+3
|
-
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-1
|
+3
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-1
|
+3
|
|
|
Raigekishuu ( + )
|
HL
|
50
|
0
|
0
|
-
|
7
|
until ground
|
After landing 4
|
-2
|
+2
|
|
|
far >
|
HL
|
30
|
0
|
0
|
-
|
4
|
2
|
8
|
+1
|
+4
|
|
|
far > >
|
HL
|
40
|
0
|
0
|
sp/su
|
5
|
5
|
10
|
0
|
+3
|
|
|
crouch > crouch
|
HL
|
30*30
|
0
|
0
|
su
|
3
|
2(3)3
|
9
|
+2
|
+6
|
|
|
Jump > +
|
H
|
70
|
0
|
0
|
-
|
3
|
5
|
-
|
-
|
-
|
|
|
Focus Attack LVL1
|
HL
|
60
|
0
|
0
|
-
|
10+11
|
2
|
35
|
-21
|
-21
|
|
|
Focus Attack LVL2
|
HL
|
80
|
0
|
0
|
-
|
18+11
|
2
|
35
|
-15
|
-
|
|
|
Focus Attack LVL3
|
-
|
140
|
0
|
0
|
-
|
65
|
2
|
34
|
-
|
-
|
|
|
Forward Throw
|
0.9
|
110
|
150
|
0
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Back Throw
|
0.9
|
130
|
110
|
0
|
-
|
3
|
2
|
20
|
-
|
-
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Zesshou Hohou
|
HL
|
25*25*10
|
0
|
0
|
-
|
7
|
4*3*4
|
5+5
|
-2
|
+2
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
9
|
2(1)4
|
13
|
+2
|
+1
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
11
|
2(1)5
|
14
|
0
|
-
|
|
|
Tetsuzan Kou
|
HL
|
40*30
|
0
|
0
|
-
|
13
|
2(1)6
|
16
|
-3
|
-
|
|
|
Kobokushi(feint)
|
-
|
-
|
0
|
0
|
-
|
-
|
-
|
23
|
-
|
-
|
|
|
Kobokushi
|
HL
|
100
|
0
|
0
|
su
|
11
|
10
|
5
|
+6
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*40
|
0
|
0
|
-
|
6
|
2(4)4
|
14+11
|
-14
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*60
|
0
|
0
|
-
|
6
|
2(4)4
|
19+10
|
-18
|
-
|
|
|
Nishou Kyaku
|
HL
|
40*80
|
0
|
0
|
-
|
6
|
2(4)4
|
24+12
|
-25
|
-
|
|
|
Zenpou Tenshin
|
1.1
|
0
|
0
|
0
|
-
|
5
|
2
|
45
|
-
|
+7
|
|
|
Ultra Combo 1
|
HL
|
75*45x2*135
|
0
|
0/0
|
-
|
0+9
|
3(14)3(20)4(34)3
|
39
|
-21
|
-
|
|
|
Ultra Combo 2
|
HL
|
60*45x3*75*45*45
|
0
|
0/0
|
-
|
0+10
|
3(6)3(7)3(10)3(9)1
|
46
|
-26
|
-
|
|
|
|
Block
|
|
|
Super Meter
|
|
|
|
|
Frames
|
|
|
Move Name
|
HL
|
Damage
|
Stun
|
Gain
|
Cancel Ability
|
Startup
|
Active
|
Recovery
|
On Guard
|
On Hit
|
Notes
|
Notes:
|