Kouma Kishima (MBAC)

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Introduction

GUUOOOOOOOOOAA

Normal Moves

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
5A 400 200 3% ? 90% Ground Any
2A 350 200 3.5% ? 75% Ground Any
j.A 300 150 3% ? 78% Upper Any
5B 700 450 7% ? 100% Ground High
2B 800 450 8% ? 100% Ground Low
j.B 800 600 8% ? 100% Upper High
5C 1000 700 10% ? 90% Ground High
5[C] 300+1000 300+300 8+0% ? 100% Unblockable High
6C 900 500 10% ? 70% Upper High
2C 1200 580 12% ? 50% Low Low
2[C] 1500 1080 13% ? 70% Low Low
j.C 1100 700 9% ? 85% Upper High
j.[C] 1500 1200 12% ? 85% Upper High
214D 1200 1000 10% ? 100% Ground High

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Special Moves

Motion Y. Damage R. Damage Meter Gained Startup Proration Blocked Shielded
Santeisui (Some Engrishy Move Name)
236A> 550 400 3.5% ? 100% Ground High
>236A- 550 400 4.5% ? 100% Ground High
-236A 600 400 5% ? 100% Upper High
236B 550 400 3.5% ? 100% Ground High
>236B- 550 400 4.5% ? 100% Ground High
-236B 600 400 5% ? 100% Upper High
236C 885*3 635*3 -100% ? 70% Ground High
Niteisui (Some Engrishy Move Name)
623A> 600*2 500*2 4%*2 ? 100% Any High
>236A 600 500 6% ? 80% Upper High
623B> 400*2+800 300*2+600 14% ? 100% Any High
>236B 600 500 6% ? 80% Upper High
623C 500*8 450*8 -100% ? 100% Any High
Niteisui (air) (Some Engrishy Move Name)
j.236A> 800 600 8% ? 100% Any High
>j.236A 600 500 6% ? 80% Upper High
j.236B> 500+700 400+500 5+6% ? 100% Upper High
>j.236B 600 500 6% ? 80% Upper High
j.236C 380*7 300*7 -100% ? 70% Any High
Akkai (Some Engrishy Move Name)
214A~5 2000 1500 0% ? 100% Unblockable Unshieldable
214A~2 2200 1500 0% ? 100% Unblockable Unshieldable
214A~4 2400 1200 0% ? 100% Unblockable Unshieldable
214A~236C 3000 2500 -100% ? 100% Unblockable Unshieldable
214B~5 2000 1500 0% ? 100% Unblockable Unshieldable
214A~2 2200 1500 0% ? 100% Unblockable Unshieldable
214A~4 2400 1200 0% ? 100% Unblockable Unshieldable
214A~236C 3000 2500 -100% ? 100% Unblockable Unshieldable
214C 3200 2400 -100% ? 100% Unblockable Unshieldable
Kabutogami (Some Engrishy Move Name)
22A 1000 750 8% ? 75% Ground Any
22B 0 0 0 n/a n/a n/a n/a
22C 1000 600 -100% ? 100% Ground Any
Dokkaku | Enbu Enjou (Some Random Arc Drive) [Requires Heat or Max Mode]
41236C (trw) 400*11+1600 275*12 -300% ? 100% Unblockable Unshieldable
41236C 2500 2100 -300% ? 80% Any Any
Koushu | Enbu Daienfujou (Some Random BH Arc Drive) [Requires Blood Heat Mode]
41236C (trw) 435*17+2200 300*17+750 -300% ? 100% Unblockable Unshieldable
41236C 3200 2800 -300% ? 80% Any Any
Yama Hanketsu (Some Random Last Arc) [Requires Blood Heat Mode]
D (air) 745*8 615*8 -300% ? 100% Unblockable Unshieldable

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Strategies, Tactics, and Combos

Changes Between Aracde and PS2 Versions

Raw

(23:59:46) <@Dipstick>: I should do Aoko's and Kouma's pages next (23:59:53) <@Dipstick>: but I'll leave the actual Aoko strats to someone else (23:59:55) <@Sp00ky>: i can do kouma pretty easy. (00:00:00) —› Day changed to (Saturday, August 12th 2006). (00:00:03) <@Dipstick>: I'm not touching her with a 50 foot pole (00:00:04) <@Sp00ky>: since the character requires about 1 day to learn (00:00:05) <@Dipstick>: I'm not stupid (00:00:19) <@VManOfMana>: Zar should learn Ciel (00:00:23) <@Sp00ky>: he has to be the easiest character in the game (00:00:35) <@Dipstick>: even easier than Sacchin? (00:00:39) <@Sp00ky>: yes (00:00:40) <@Sp00ky>: way easier (00:00:42) <Seikishi>: the new 214b is good (00:00:43) <Seikishi>: in fact (00:00:46) <@Dipstick>: wow (00:00:49) <Seikishi>: I daresay it's the best bara cancel in the game (00:00:50) <Seikishi>: :p (00:00:50) <@Sp00ky>: his 214A is dumb fast and unblockable (lol) (00:00:52) <@Dipstick>: Sacchin is pretty fucking braindead (00:01:05) <@Dipstick>: jesus fuck even I can do her combos (00:01:15) <@Sp00ky>: his 5B = 'lol i spaced wrong but sincei move forward its ok i can still hit' (00:01:15) <@Dipstick>: (I can even do her j.[C] relaunch stuff hurr) (00:01:40) <@Sp00ky>: his corner combo off 214A hold back is so easy i got it right on the first try. (00:02:16) <@Sp00ky>: err his combo off 236C requires some practice but by some i mean 'train yourself to do a 4 or so frame link consistently' (00:02:48) <@Sp00ky>: the character's mixup involved 'will i throw an attack or will i 214A' (00:03:00) <Seikishi>: sounds like a fighting game ! (00:03:05) <Seikishi>: command throw or attack ! (00:03:10) <@Sp00ky>: he has some semblence of wakeup tricks off his airthrow but it's 'will i jump C or will i land and 214A' (00:03:26) <@Sp00ky>: he has no high/low to speak of (00:03:42) <@Dipstick>: what are his combos (00:03:44) <@ikusat>: his 5b is so wtf (00:03:47) <@Dipstick>: (just spit them out quickly) (00:03:50) <@Sp00ky>: his 5B is pretty damn good. (00:03:53) <@Sp00ky>: sec (00:03:53) <@ikusat>: probably liek 2ab5c2c6c throw (00:04:16) <@ikusat>: or if you like 2abc5c6c jump jump throw (00:04:32) <Seikishi>: speaking of kouma (00:04:36) <Seikishi>: he's the boss of nanaya arcade route (00:04:42) <@ikusat>: oshi (00:04:48) <@Dipstick>: guuooooooooooas for all (00:04:55) <Seikishi>: and there is reference to the fight of nanaya kiri vs. kouma kishima (00:05:04) <@Sp00ky>: 5B 2B 5C 2C 6C airthrow (00:05:05) <@VManOfMana>: lol, infinite screen is funny (00:05:05) <@Sp00ky>: 5B 2B 5C 2C 6C j.C 236B 236B (00:05:05) <@Sp00ky>: 5B 2B 5C 2C 6C j.C 236C (00:05:05) <@Sp00ky>: Opponent near corner: (00:05:05) <@Sp00ky>: 5B 2B 5C 236C (wallslam)5A 2B Airthrow (00:05:06) <@Sp00ky>: You near corner: (00:05:06) <@Sp00ky>: 214A (hold back until wallslam) 5C 2B Airthrow. (00:05:48) <@VManOfMana>: question (00:42:25) <@Sp00ky>: It looks cool also. (00:43:07) <@Sp00ky>: And his WC is more for pushing them out so you dont get your face smashed, I guess. Though I thought it was at least even. (00:43:07) <@Dipstick>: but it wasn't guaranteed in the arcade version (00:43:12) <@Dipstick>: you would NEVER see it land (00:43:43) <@Sp00ky>: his 5B doesnt start hitting until late in the animation or something. (00:44:02) <@Sp00ky>: you can't use it to keep any of his wallslam combos going which kind of sucks. (00:44:25) <@Sp00ky>: His 2B is this really wierd anti air (00:44:33) <Seikishi>: sp00ky, lv3 attack = 17f (00:44:36) <@Sp00ky>: that shouldnt work but does cause every time you land it you get counterhit. (00:44:39) <Seikishi>: most 2c = lv3 (including kouma)