Introduction
GUUOOOOOOOOOAA
Normal Moves
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
5A | 400 | 200 | 3% | ? | 90% | Ground | Any |
2A | 350 | 200 | 3.5% | ? | 75% | Ground | Any |
j.A | 300 | 150 | 3% | ? | 78% | Upper | Any |
5B | 700 | 450 | 7% | ? | 100% | Ground | High |
2B | 800 | 450 | 8% | ? | 100% | Ground | Low |
j.B | 800 | 600 | 8% | ? | 100% | Upper | High |
5C | 1000 | 700 | 10% | ? | 90% | Ground | High |
5[C] | 300+1000 | 300+300 | 8+0% | ? | 100% | Unblockable | High |
6C | 900 | 500 | 10% | ? | 70% | Upper | High |
2C | 1200 | 580 | 12% | ? | 50% | Low | Low |
2[C] | 1500 | 1080 | 13% | ? | 70% | Low | Low |
j.C | 1100 | 700 | 9% | ? | 85% | Upper | High |
j.[C] | 1500 | 1200 | 12% | ? | 85% | Upper | High |
214D | 1200 | 1000 | 10% | ? | 100% | Ground | High |
(raw data)
Special Moves
Motion | Y. Damage | R. Damage | Meter Gained | Startup | Proration | Blocked | Shielded |
Santeisui (Some Engrishy Move Name) | |||||||
236A> | 550 | 400 | 3.5% | ? | 100% | Ground | High |
>236A- | 550 | 400 | 4.5% | ? | 100% | Ground | High |
-236A | 600 | 400 | 5% | ? | 100% | Upper | High |
236B | 550 | 400 | 3.5% | ? | 100% | Ground | High |
>236B- | 550 | 400 | 4.5% | ? | 100% | Ground | High |
-236B | 600 | 400 | 5% | ? | 100% | Upper | High |
236C | 885*3 | 635*3 | -100% | ? | 70% | Ground | High |
Niteisui (Some Engrishy Move Name) | |||||||
623A> | 600*2 | 500*2 | 4%*2 | ? | 100% | Any | High |
>236A | 600 | 500 | 6% | ? | 80% | Upper | High |
623B> | 400*2+800 | 300*2+600 | 14% | ? | 100% | Any | High |
>236B | 600 | 500 | 6% | ? | 80% | Upper | High |
623C | 500*8 | 450*8 | -100% | ? | 100% | Any | High |
Niteisui (air) (Some Engrishy Move Name) | |||||||
j.236A> | 800 | 600 | 8% | ? | 100% | Any | High |
>j.236A | 600 | 500 | 6% | ? | 80% | Upper | High |
j.236B> | 500+700 | 400+500 | 5+6% | ? | 100% | Upper | High |
>j.236B | 600 | 500 | 6% | ? | 80% | Upper | High |
j.236C | 380*7 | 300*7 | -100% | ? | 70% | Any | High |
Akkai (Some Engrishy Move Name) | |||||||
214A~5 | 2000 | 1500 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~2 | 2200 | 1500 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~4 | 2400 | 1200 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~236C | 3000 | 2500 | -100% | ? | 100% | Unblockable | Unshieldable |
214B~5 | 2000 | 1500 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~2 | 2200 | 1500 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~4 | 2400 | 1200 | 0% | ? | 100% | Unblockable | Unshieldable |
214A~236C | 3000 | 2500 | -100% | ? | 100% | Unblockable | Unshieldable |
214C | 3200 | 2400 | -100% | ? | 100% | Unblockable | Unshieldable |
Kabutogami (Some Engrishy Move Name) | |||||||
22A | 1000 | 750 | 8% | ? | 75% | Ground | Any |
22B | 0 | 0 | 0 | n/a | n/a | n/a | n/a |
22C | 1000 | 600 | -100% | ? | 100% | Ground | Any |
Dokkaku | Enbu Enjou (Some Random Arc Drive) [Requires Heat or Max Mode] | |||||||
41236C (trw) | 400*11+1600 | 275*12 | -300% | ? | 100% | Unblockable | Unshieldable |
41236C | 2500 | 2100 | -300% | ? | 80% | Any | Any |
Koushu | Enbu Daienfujou (Some Random BH Arc Drive) [Requires Blood Heat Mode] | |||||||
41236C (trw) | 435*17+2200 | 300*17+750 | -300% | ? | 100% | Unblockable | Unshieldable |
41236C | 3200 | 2800 | -300% | ? | 80% | Any | Any |
Yama Hanketsu (Some Random Last Arc) [Requires Blood Heat Mode] | |||||||
D (air) | 745*8 | 615*8 | -300% | ? | 100% | Unblockable | Unshieldable |
(raw data)
Strategies, Tactics, and Combos
Changes Between Aracde and PS2 Versions
Raw
(23:59:46) <@Dipstick>: I should do Aoko's and Kouma's pages next (23:59:53) <@Dipstick>: but I'll leave the actual Aoko strats to someone else (23:59:55) <@Sp00ky>: i can do kouma pretty easy. (00:00:00) —› Day changed to (Saturday, August 12th 2006). (00:00:03) <@Dipstick>: I'm not touching her with a 50 foot pole (00:00:04) <@Sp00ky>: since the character requires about 1 day to learn (00:00:05) <@Dipstick>: I'm not stupid (00:00:19) <@VManOfMana>: Zar should learn Ciel (00:00:23) <@Sp00ky>: he has to be the easiest character in the game (00:00:35) <@Dipstick>: even easier than Sacchin? (00:00:39) <@Sp00ky>: yes (00:00:40) <@Sp00ky>: way easier (00:00:42) <Seikishi>: the new 214b is good (00:00:43) <Seikishi>: in fact (00:00:46) <@Dipstick>: wow (00:00:49) <Seikishi>: I daresay it's the best bara cancel in the game (00:00:50) <Seikishi>: :p (00:00:50) <@Sp00ky>: his 214A is dumb fast and unblockable (lol) (00:00:52) <@Dipstick>: Sacchin is pretty fucking braindead (00:01:05) <@Dipstick>: jesus fuck even I can do her combos (00:01:15) <@Sp00ky>: his 5B = 'lol i spaced wrong but sincei move forward its ok i can still hit' (00:01:15) <@Dipstick>: (I can even do her j.[C] relaunch stuff hurr) (00:01:40) <@Sp00ky>: his corner combo off 214A hold back is so easy i got it right on the first try. (00:02:16) <@Sp00ky>: err his combo off 236C requires some practice but by some i mean 'train yourself to do a 4 or so frame link consistently' (00:02:48) <@Sp00ky>: the character's mixup involved 'will i throw an attack or will i 214A' (00:03:00) <Seikishi>: sounds like a fighting game ! (00:03:05) <Seikishi>: command throw or attack ! (00:03:10) <@Sp00ky>: he has some semblence of wakeup tricks off his airthrow but it's 'will i jump C or will i land and 214A' (00:03:26) <@Sp00ky>: he has no high/low to speak of (00:03:42) <@Dipstick>: what are his combos (00:03:44) <@ikusat>: his 5b is so wtf (00:03:47) <@Dipstick>: (just spit them out quickly) (00:03:50) <@Sp00ky>: his 5B is pretty damn good. (00:03:53) <@Sp00ky>: sec (00:03:53) <@ikusat>: probably liek 2ab5c2c6c throw (00:04:16) <@ikusat>: or if you like 2abc5c6c jump jump throw (00:04:32) <Seikishi>: speaking of kouma (00:04:36) <Seikishi>: he's the boss of nanaya arcade route (00:04:42) <@ikusat>: oshi (00:04:48) <@Dipstick>: guuooooooooooas for all (00:04:55) <Seikishi>: and there is reference to the fight of nanaya kiri vs. kouma kishima (00:05:04) <@Sp00ky>: 5B 2B 5C 2C 6C airthrow (00:05:05) <@VManOfMana>: lol, infinite screen is funny (00:05:05) <@Sp00ky>: 5B 2B 5C 2C 6C j.C 236B 236B (00:05:05) <@Sp00ky>: 5B 2B 5C 2C 6C j.C 236C (00:05:05) <@Sp00ky>: Opponent near corner: (00:05:05) <@Sp00ky>: 5B 2B 5C 236C (wallslam)5A 2B Airthrow (00:05:06) <@Sp00ky>: You near corner: (00:05:06) <@Sp00ky>: 214A (hold back until wallslam) 5C 2B Airthrow. (00:05:48) <@VManOfMana>: question (00:42:25) <@Sp00ky>: It looks cool also. (00:43:07) <@Sp00ky>: And his WC is more for pushing them out so you dont get your face smashed, I guess. Though I thought it was at least even. (00:43:07) <@Dipstick>: but it wasn't guaranteed in the arcade version (00:43:12) <@Dipstick>: you would NEVER see it land (00:43:43) <@Sp00ky>: his 5B doesnt start hitting until late in the animation or something. (00:44:02) <@Sp00ky>: you can't use it to keep any of his wallslam combos going which kind of sucks. (00:44:25) <@Sp00ky>: His 2B is this really wierd anti air (00:44:33) <Seikishi>: sp00ky, lv3 attack = 17f (00:44:36) <@Sp00ky>: that shouldnt work but does cause every time you land it you get counterhit. (00:44:39) <Seikishi>: most 2c = lv3 (including kouma)
General | Controls | Mechanics | System Arcanae | Damage Scaling | Character Defense Mods | General Strategy | |
The Characters | Akiha Tohno | Akiha Tohno (Vermillion) | Aoko Aozaki | Arcueid Brunestud | Arcueid Brunestud (Red) | Ciel | Hisui (and Kohaku) | Kohaku (and Hisui) | Kouma Kishima | Mech-Hisui | Miyako Arima | Neko-Arc | Neko-Arc Chaos | Nrvnqsr Chaos | Ren | Satsuki Yumiduka | Shiki Tohno | Shiki Nanaya | Sion Eltnam Atlasia | Sion Eltnam Atlasia (Tatari) | Warakia | White Ren |