Cyberbots: Fullmetal Madness

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Cyberbots: Fullmetal MadnessBotslogo.png
Cyberbots: Fullmetal MadnessCyberbots/Gameplay#Basic ElementsCyberbots: Fullmetal Madness#Variant ArmorsCyberbots/System dataCyberbots/Fun StuffCyberbots/StrategyMvC3HeaderButtons.png

Intro

Cyberbots: Full Metal Madness is an arcade game produced by Capcom in 1994 where the pilots fight each other using mechs. The mecha in this game are a mix of the mecha parts used in the scrolling fighter Armored Warriors. It was ported to the Sega Saturn and the Sony PlayStation. In the game the player first chooses the pilot and then a Variant Armor (VA for short) they'll use to fight. The mecha determine the mechanics of the game, but the pilot is what determines the storyline the player will see.

Story

Near the end of the 21st century Earth begins to become over populated leading to many people living in man made space colonies. The primary army of Earth, "Earth Force", has been conducting experiments and their work, along with the actions of the playable characters will determine the future of Earth.

Variant Armors

Variant Armors are the mechs you play as, categorized into four main types as well as boss types.

CB Riotsmall.png CB Swordsmansmall.png CB Blodiasmall.png
Cyberbots/Blodia-type ModelsCyberbots/Reptos-type ModelsType blodia reptos.PNG
CB Fordysmall.png CB Tarantulasmall.png CB Killerbeesmall.png
CB Jackalsmall.png CB Lightningsmall.png CB Reptossmall.png
Cyberbots/Fordy-type ModelsCyberbots/Guldin-type ModelsType fordy guldin.PNG
CB Guldinsmall.png CB Visesmall.png CB Cyclonesmall.png
CB emptysmall.png CB Gaitssmall.png CB Super8small.png
Cyberbots/Boss ModelsCyberbots/Boss Models#G13-EX Zero Gouki (Console Exclusive)Zerogoukismall.png
CB Warlocksmall.png CB Helionsmall.png CB emptysmall.png

Characters

Although a pilot is selected at the beginning of each round, they have no bearing on actual gameplay.

Getting Started

VA Parts

Weapons

Bit

A small satellite turret that follows the VA around. It is not particularly powerful, or quick, but it can be aimed in almost any direction. Can be fired twice before depleting Weapon Gauge.

Vulcan Cannon

A fixed cannon, it has a low recharge rate but a reasonable damage value. It can be aimed slightly as well.

Laser Cannon

A laser shot that can not be aimed and requires a short moment to charge up. Incredibly powerful and recarges at an acceptable rate. Best used for long distances.

Wide Range Missile

A missle launcher that fires two small missiles in an arched trajectory. These missiles can not be guided but their arc can be changed. Does moderate damage, but has a slow recharge.

Medium Missile

Unique to the Super-8 VA, this weapon fires four medium-sized missiles with slight homing capabilities. Although not terribly powerful, it has a decent recharge rate.

Homing Missile

Like the Wide Range Missile, only this one fires two large, semi-homing missiles instead.

Missile Payload

Unique to the Gaits, this weapon fires 8 missiles in a upward trajectory towards the opposite side of the screen. Perfect for anti-air attacks, it is very slow to recover.

Burner

A flame thrower with short range and high damage. It is fixed to the VA but it can be aimed. It also has a decent recovery rate.

Mine Shooter

This weapon unloads a mine that will proceed to roll along the ground, eventually stopping. Depending on the VA you can have two mines onscreen at one time. The distance the mines travel depends on the VA, with heavier units traveling less of a distance.

Electric Net

A variant of the Mine Shooter, this weapon deploys a missile that embeds itself in the ground and emits an electrical charge. Should the opponent touch this, they will be stunned for several seconds. Can only fire one net at a given time, and the the net itself does no damage.

Hand Vulcan

The third unique weapon is only found on the X-0 Warlock. Incredibly fast and able to keep a constant spray of shells on the ground it is ideal for a quick surprise attack. Also has a decent amount of power with almost no recovery time.

Console Only

Unlocking Bosses

Arcade Version

To select one of the four boss VAs, enter one of the following codes after you select a VA but before the versus screen.


P-10033 Gaits: A1, A2, B, W, A1, B
S-008 Super 8: Up, Right, Down, Left, Up, Right, A1, Up, Left Down, Right A2
UVA-02 Helion: Up, Up, Down, Down, Left, Right, B, W
X-0 Warlock: Left, A1, Up, A2, Right, B, Down, W

Home Version

Unlike the arcade versions, the boss VAs can be unlocked for permanent use after meeting certian requirements. Each VA must be unlocked in this order:


P-10033 Gaits: Beat the game as Chiyomaru & Tessan on Difficulty between 4-8
S-008 Super 8: Beat the game as Devilot on a difficulty between 4-8
UVA-02 Helion: Beat the game as Shade on a difficulty between 4-8
X-0 Warlock: Complete the game with Gaits, Helion & Super-8 on a difficulty between 4-8
Zero Gouki: Beat the game with anyone without using a continue on a difficulty between 4-8