Hyper Street Fighter Alpha

From SuperCombo Wiki

Introduction

Introduction goes here.

Games

Hyper Street Fighter Zero

How to select this game

In SFZ:FG (NTSC/J) Beat Street Fighter Zero, Zero 2, Zero 2 Arrange, Zero 2 Alpha, Zero 2 Alpha Arrange, Zero 3, Zero 3 Arrange and Super Gem Fighter's Mini Mix (Pocket Fighter). This only has to be done once. The fastest way to do this is to use the lowest setting for the CPU and the highest setting for damage while setting the number of rounds to 1.

Hold down "Select" and choose Street Fighter Zero in the game select screen.

In SFAA (NTSC/U) Beat Street Fighter Alpha 3 on any settings to unlock Street Fighter Alpha 3 Arrange (Secret Game 1). Then beat all available games on any setting, in any order (including Alpha 3 Arrange) to unlock Hyper Street Fighter Alpha.

Hold down "Select" and choose Street Fighter Alpha in the game select screen.

The new -isms

Green S-Ism

To select Green S-Ism select SFA3, hilight Normal mode (green), hold start and press left or right, select with any button.

Green S-Ism gives your character access to ground and air Chains, Push Block and Alpha Counter. While in this mode your character will have their A-Ism move set. It is speculated that this is in reference to the Darkstalkers engine as it has great similarities.

Ground and Air Chains

The chains seem to follow that of MvC2 and go in the Magic Series order of Jab, Short, Strong, Forward, Fierce and Roundhose, although they aren't as easy to cancel and have pretty strict timing, more so than SFA. It appears you can only chain in the recovery of your initail attack, so learning the timing is necicary.

Push Block

To perform the defensive maneuver known as Push Block hit forward and all three punch buttons while you are in block stun. If performed properly your character will get covered by a round shield and your oponent will be sent skidding across the screen.

Alpha Counter

Alpha Counters are performed slightly differently than normal and is done with a regular Dragon Punch motion with three punches for high or three kicks for low while in block stun.

Blue S-Ism

To select Blue S-Ism select SFA3, hilight Mazi mode (blue), hold start and press left or right, select with any button.

Blue S-Ism gives gives your character access to Super Canceling and Parrying. While in this mode your character will have their X-Ism move set. It is speculated that this is in reference to Street Fighter 3: 3rd Strike as it has great similarities.

Super Canceling

Super Canceling is the name for the ability to cancel a Special move into a Super move alowing it to combo. You can also cancel mid screen to either increase range or for crazy mix-ups, so there's quite a veriety for it's uses. For more information on super canceling see... ????

Parry

Parrying is the ability to avoid your oponents attack and counter acordingly. To Parry press forward at the momonet of impact attack for high attacks and down at the moment of impact for low attacks. The time you have to Parry is speculated to be somewhere between CvS2 and 3S, no-one's quite sure yet. It seems you can't attack instantly like in 3rd Strike, but only in the recovery of your oponents move.

Pink S-Ism

To select Pink S-Ism select SFA3, hilight Saikyo mode (Pink), hold start and press left or right, select with any button.

Pink S-Ism allows the origional Street Fighter 2 cast, Ryu, Ken, Chun-Li, Dhalsim, Zangeif, E. Honda, Blanka, Guile, Vega (Claw), Balrog (Boxer), Sagat and M. Bison (Dictator) to take form of their Championship Edition counterparts. This means high damage, no Supers. No other characters can select this Ism.

Red S-Ism

To select Red S-Ism select SFA3, hilight Classic mode (Red), hold start and press left or right, select with any button.

Red S-Ism changes certain characters move sets to resemble those from the vs series. The currently found character changes are:

Vega/M.Bison - Shin Bison Guy - Teleport - Down, down + button Cody - Overhead - Toward and mp Ken - Vs animation on fireball and shoryu Ken - Big arial hadoken - Quater circle forward + p in air Akuma - Vs animation on fireball and shoryu Akuma - Big super fireball, arial and ground Sakura - Evil Sakura Sakura - Vs animation on ground and air fireballs Sakura - Vs anti air fireball - quater circle back + P Sakura - Shun Goku Satsu - lp, lp, forward, lk, hp Sakura - Teleport - dragon punch + ppp/kkk Ryu - Shin Shoryuken - Double quater circle forward + k Evil Ryu - Vs animation on fireball Evil Ryu - Big arial Hadoken - Quater circle forward + p in air Evil Ryu - Dive kick - Apex of jump press d + mk Charlie - Vs arial flash kick - Quater circle forward + k in air Dhalsim - Vs animation on Yoga Fire, Yoga Flame and Yoga Breath Dhalsim - Arial fireball - Quater circle forward + p in air

Dip Switch Settings

Game Mechanics

Basic Strategy

Advanced Strategy

The Characters

Tier List

Top Tier:

High-Mid Tier:

Mid Tier:

Low-Mid Tier:

Low Tier:

Street Fighter Zero

Game Mechanics

Dip Switch Settings

Basic Strategy

Advanced Strategy

The Characters

Tier List

Top Tier:

High-Mid Tier:

Mid Tier:

Low-Mid Tier:

Low Tier:

Street Fighter Zero 2

Strategy Guide

Dip Switch Settings

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Street Fighter Alpha 2

Strategy Guide

How to select this game

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Dip Switch Settings

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Street Fighter Zero 2 Gold

Strategy Guide

How to select this game

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Dip Switch Settings

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Street Fighter Zero 3

Strategy Guide

Dip Switch Settings

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Street Fighter Zero 3 (Arrange)

Strategy Guide

How to select this game

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Dip Switch Settings

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Pocket Fighter

Dip Switch Settings

description goes here

Game Mechanics

Basic Strategy

Advanced Strategy

The Characters

Tier List

Top Tier:

High-Mid Tier:

Mid Tier:

Low-Mid Tier:

Low Tier: