Introduction
Moves List
Normal Moves
Special Moves
Gamma Slam
qcf + P
Gamma Tornado
hcb + P (only hits when close)
Gamma Charge (ground)
Charge b,f + K (then K or dir. + K)
Gamma Charge (air)
Charge d,u + K (then K or dir. + K
Super Moves
Gamma Wave
qcf + PP
Gamma Quake
qcf + KK
Gamma Crush
qcb + PP, move b / f