Street Fighter 2: Hyper Fighting/Sagat

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Sagat

Sf2hf-sagat-portrait.gif

Sagat was kicking Ryu's ass in Street Fighter 1 until he knocked Ryu down and attempted a meaty taunt, whereupon Ryu reversal Dragon Punched him a huge gash in his chest. Adon laughed at him so mercilessly that Sagat had to join a gang to feel the unity of a group once again. Shadaloo's ideals don't interest him, but it provides the vehicle he needs to gain a rematch against Ryu, and to get his revenge.
He lost his eye in a minor scuffle with Dan Hibiki's dad's nose.

In a nutshell

Sagat has a very strong projectile game, with very fast Tiger Shots which can be fired high or low. This, along with a decent uppercut and very useful Tiger Knee allow him to pretty much cover all the bases for a strong character in Hyper Fighting. His limbs tend to be pretty punishable though.


Color Options

Moves List

All frame data taken from T.Akiba's data. Will independently verify soon.

Normal Moves

  • Standing Normal Moves (st.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Standing Light Punch
{{#motion: lp }}
 ?
-
4
40
4
4
4
 ?
{{#motion: }}
Standing Medium Punch
{{#motion: mp }}
 ?
-
 ?
60
5
4
6
 ?
{{#motion: }}
Standing Hard Punch
{{#motion: hp }}
 ?
-
 ?
80
7
6
22
 ?
{{#motion: }}
Standing Light Kick
{{#motion: lk }}
 ?
-
4
40
4
2,2
7
 ?
{{#motion: }}
Standing Medium Kick
{{#motion: mk }}
 ?
-
 ?
60
5
2,2
10
 ?
{{#motion: }}
Standing Hard Kick
{{#motion: hk }}
 ?
-
 ?
80
7
3,3
21
 ?
{{#motion: }}
  • Crouching Normal Moves (cr.)
Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
Crouching Light Punch
{{#motion: d + lp }}
 ?
-
4
40
4
4
4
 ?
{{#motion: }}
Crouching Medium Punch
{{#motion: d + mp }}
 ?
-
 ?
60
5
4
6
 ?
{{#motion: }}
Crouching Hard Punch
{{#motion: d + hp }}
 ?
-
 ?
80
7
6
20
 ?
{{#motion: }}
Crouching Light Kick
{{#motion: d + lk }}
 ?
-
4
40
4
4
5
 ?
{{#motion: }}
Crouching Medium Kick
{{#motion: d + mk }}
 ?
-
 ?
60
5
4
7
 ?
{{#motion: }}
Crouching Hard Kick
{{#motion: d + hk }}
 ?
-
 ?
80
7
6
21
 ?
{{#motion: }}

Unique Moves

Throws

Special Moves

Name
Command
Base Damage
Random damage table
Stun
Stun Timer
Startup
Active
Recov.
Adv On Hit/Block
Notes
High Tiger Shot
{{#motion: qcf + P }}
 ?
 ?
 ?
 ?
11
 ?
37
 ?
{{#motion: }}
Low Tiger Shot
{{#motion: qcf + K }}
 ?
 ?
 ?
 ?
11
 ?
41
 ?
{{#motion: }}
Tiger Uppercut
{{#motion: dp + P }}
 ?
 ?
 ?
 ?
4
 ?
17/20/27 + 8
 ?
{{#motion: }}
Tiger Knee
{{#motion: d uf + K }}
 ?
 ?
 ?
 ?
3
 ?
13/14/15 + 6
 ?
{{#motion: }}

The Basics

Advanced Strategy

Combos

Match-ups

  • Vs. Balrog (boxer):


  • Vs. Blanka:


  • Vs. Chun-Li:


  • Vs. Dhalsim:


  • Vs. E. Honda:


  • Vs. Guile:


  • Vs. Ken:


  • Vs. M. Bison (dictator):


  • Vs. Ryu:


  • Vs. Sagat (self):


  • Vs. Vega (claw):


  • Vs. Zangief:


Hitboxes

Standing Normals

  • Standing Jab:
Damage ? __x__ File:Sf2hf-sagat-slp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 4 4
  • Standing Strong:
Damage ? __x__ File:Sf2hf-sagat-smp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 6
  • Standing Fierce:
Damage ? __x__ File:Sf2hf-sagat-shp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 7 6 22


  • Standing Short:
Damage ? __x__ File:Sf2hf-sagat-slk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 2 2 7
Simplified 4 4 7
  • Standing Forward:
Damage ? __x__ File:Sf2hf-sagat-smk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 2 2 10
Simplified 5 4 10
  • Standing Roundhouse:
Damage ? __x__ File:Sf2hf-sagat-shk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 7 3 3 21
Simplified 7 5 21


Crouching Normals

  • Crouching Jab:
Damage ? __x__ File:Sf2hf-sagat-clp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 4 4 4
  • Crouching Strong:
Damage ? __x__ File:Sf2hf-sagat-cmp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 5 4 6
  • Crouching Fierce:
Damage ? __x__ File:Sf2hf-sagat-chp.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel ?
Frame Advantage ?
Frame Count 7 6 20


  • Crouching Short:
Damage ? __x__ File:Sf2hf-sagat-clk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel Yes
Frame Advantage ?
Frame Count 4 4 5
  • Crouching Forward:
Damage ? __x__ File:Sf2hf-sagat-cmk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage ?
Frame Count 5 4 7
  • Crouching Roundhouse:
Damage ? __x__ File:Sf2hf-sagat-chk.png __x__
Stun ?
Stun Timer ?
Chain Cancel No
Special Cancel No
Frame Advantage KD
Frame Count 7 6 21


Aerial Normals

  • Neutral Jumping Jab/Short:
Damage ? __x__ File:Sf2hf-sagat-njlp.png
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 2
  • Neutral Jumping Strong/Forward:
Damage ? __x__ File:Sf2hf-sagat-njmp.png __x__ __x__ __x__ __x__
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 3 20 18 ? ?
Simplified 3 20
  • Neutral Jumping Fierce/Roundhouse:
Damage ? __x__ File:Sf2hf-sagat-njhp.png __x__ __x__ __x__ __x__
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 5 8 28 ? ?
Simplified 5 8


  • Diagonal Jumping Jab/Short:
Damage ? __x__ File:Sf2hf-sagat-djlp.png
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 3
  • Diagonal Jumping Strong/Forward:
Damage ? __x__ File:Sf2hf-sagat-djmp.png __x__ __x__ __x__ __x__
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 3 20 16 ? ?
Simplified 3 20
  • Diagonal Jumping Fierce/Roundhouse:
Damage ? __x__ File:Sf2hf-sagat-djhp.png __x__ __x__ __x__ __x__
Stun ?
Stun Timer ?
Special Cancel No
Frame Count 5 8 26 ? ?
Simplified 5 8


Unique Normals

Throws

Special Moves

Misc Animations