Hokuto no Ken/Kenshiro

From SuperCombo Wiki

Introduction

Kenshiroportrait.png

Kenshiro's play-style is quite standard, as one might expect from the main character of a fighting game. He has good normals, well-balanced specials, and his bread and butter combos are very easy to master, making him a good beginner character. His mixup abilities are very decent as well thanks to his extremely fast instant air dash B, and he is capable of applying a lot of pressure in the corner. On the defense he is not lacking either, having both an invincible uppercut and Musou Tensei that he can use to get out of bad spots. Kenshiro's only real weaknesses are his big hitbox(seriously, it's huge), and bad matchups against Toki and Juda - overall he is a great character for players of any level.


Normal Moves

Standing

Close A
Far A
Close B
Far B
Close C
Far C
Close D
Far D

Crouching

A
B
C
D

Air

A
B
C
D

Other

6A
6B

Special Moves

Touki

236A

Hokuto Ujou Moushouha

(Land or Air) 623A or C

Hokuto Hieiken

623B

Hikou Seieikou

236C

Tenha no Kamae

214C

Hokuto Jyaraikou

236D

Hokuto Shichishiki Heizan

(Air) 214A

Hokuto Ryugekiko

214A

Musou Tensei

214214B

Tenha Kassatsu

236236A

Hokuto Zankaiken

214214C

Hokuto Hyakuretsuken

236CD

Combos