Chaos Breaker/Sandra

From SuperCombo Wiki

Introduction

The Basics

Combos

Mid-screen

6C>41236A>236236D

[2]C, 2C>8C

Corner

[2]C, 2C>8A, 236236A

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Normal Throws

Mana-Counter

Specials

Advanced Strike: 41236A/B/C

  • Dashing slash that hits 3 different guard positions.
  • A hits mid, B hits overhead, C hits low.
  • B version can be used to juggle airborne opponents.
  • Only A version is burst cancellable.

Aerial Turn: 623A/B/C

  • Anti-air attack. Basically a Shoryuken.
  • Has no invincibility.
  • Button strength determines height.

Down Stud: [2]8A/B/C

  • Leaping overhead slash.
  • Button strength determines height and distance.
  • Knocks down on ground hit. Puts into juggle state on air hit.
  • C version can be used to cross-up.

Steel Shield: A+D (can be performed in the air)

  • Defensive position that will clash one hit.
  • Hold 2 to guard low attacks.
  • Remains active until command is repeated or any other action is taken.
  • Air version remains active until landing. It is possible to air throw your opponent after clashing an air-to-air attack.

Sword Wind: 214A/B/C

  • Short-ranged projectile.
  • Button strength determines speed and range. A is fast but short, C is slow but longer.

Mana Bursts

Aerial Burst: 236236A/B/C

  • Series of 5 slashes that travel upward. Works as an anti-air.
  • Button strength controls angle of ascent. A goes straight up, B goes slightly forward, C goes even further forward.
  • Untechable. Use 2D to pursue afterwards.
  • Will not always score 5 hits on Nsidor as it puts him too high up.

Ground Burst: 236236D

  • 7-hit autocombo that launches on the last hit.
  • Untechable. Go for the pursuit.

Frame Data