Introduction
The Basics
Combos
Mid-screen
j.B, land, 2B>236C
Corner
j.B, land, 2B>214X, 2B>236C
Strategy
Item Compatibility
Character Chemistry
Matchups
Move Analysis
Normals and Command Normals
Normal Throws
Mana-Counter
Specials
Spurting Blood: 236A/B/C
- Dash attack that knocks down on hit.
- Button strength determines distance.
Distortion: 214A/B/C
- 3-hit projectile. Last hit launches into juggle state.
- Hold attack button to send out projectile.
- Button strength determines speed and how quickly projectile detonates.
Warp: 236D/214D/623D/421D (can be used in air)
- Teleport with limited invincibility.
- DP and reverse DP version put you in the air. Using them in the air puts you on the ground.
Energy Drain: 632146A/B/C
- Command throw
- A version restores Mana, B restores health, C restores a little of both.
- Mash attack button to add a hit.
Mana Bursts
Blood Barrier: 360A/B/C
- Self-barrier. Worth 5 hits.
- Can be hit out of.
Bloodsucker: 6321463214A/B/C
- Super version of command throw.
- Mash attack buttons to add hits.
Frame Data
Attack | Cancel | State | Total | Start-up | Active | Hit | Guard |
5A |
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