Chaos Breaker/Elion

From SuperCombo Wiki

Introduction

The Basics

Combos

Mid-screen

5D xx 623X

5D xx 214214X, dash, 623C/6C

Corner

5C > 214214X, (236A, 236A, 214214X)x2, 236A, 623C

Strategy

Item Compatibility

Character Chemistry

Matchups

Move Analysis

Normals and Command Normals

Standing

5A

  • A quick, mid-level stab. Has absurd range for an A normal. Great for poking and pushing your opponent back where you want them. You'll be using this and 2A a lot.

5B

  • A short-ranged slash. Despite how the animation looks, it has about as much range as 5A but is also slower. Use it if you're expecting a clash and need to cancel into something.

5C

  • A turning upward slash that inches Elion forward. Can be used as a gimmicky anti-air at max range, but you'll mostly use it in the middle of combos. It also has a reverse hitbox.

5D

  • One of the more useful overhead kicks in the game. It's fast, it's safe, and it links into his DP and his 214214X super.

Crouching

2A

  • A quick stab similar to 5A, the difference being it has faster startup but more recovery. It has about the same range as 5B, but like most A normals, is not cancellable.

2B

  • A quick, overhead slash.

Normal Throws

Mana-Counter

Specials

Element Wall: 236A/B/C (Can be used in air)

  • Element Shot: A/B/C After Element Wall
  • Element Sword: 623A/B/C After Element Wall

Guardian Sword: 623A/B/C

Force Dash: 41236D (Follow-up with A/B/Cx3)

Guardian Kick: 623D

Mana Bursts

Element Slash: 236236A/B/C

Awaking Element: 214214A/B/C

Great Element: 214214A+B+C

Frame Data