Mortal Kombat 9/Kung Lao

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MK9Logo.png

Kung Lao

MK9-KungLao Face.jpg

Kung Lao's ancestor was defeated by Goro 500 years ago in the pivotal match that saw Shang Tsung attain control of the Mortal Kombat tournament. To him this contest is about more than Earthrealm's freedom. His life's goal has been to slay Goro and win the tournament, thus restoring his family's honor. After being defeated by Liu Kang in a qualifying bout, he disguised himself as one of Shang Tsung's guards to gain attendance. Kung Lao believes he is ready for the challenge. The time to avenge his ancestor is at hand.

In a Nutshell: Kung Lao is a great ground fighter. Although versatile in the air, he is much better suited for the ground as his damaging combos and Spin pop-up creates easy juggles for players new to the game. When fighting against Goro or Kintaro, timing, Teleport and Dive Kicks are essential, meaning that you'll fight the opposite way when the big guys come out. Against Shao Kahn however, this advice is not advised.


Moves

Basic Attacks

Name
Command
Damage
Notes
Front Punch
fp
3%
high bufferable
Back Punch
bp
5%
high bufferable
Front Kick
fk
7%
high bufferable
Back Kick
bk
9%
high bufferable
Crouching Front Punch
d + fp
2%
low bufferable
Crouching Back Punch
d + bp
12%
high uprcut
Crouching Front Kick
d + fk
1%
low bufferable
Crouching Back Kick
d + bk
3%
low bufferable
Angled Jumping Punch
during angled jump, fp or bp
4%
med
Angled Jumping Kick
during angled jump, fk or bk
7%
high knockdown
Straight Up Jumping Punch
during straight up jump, fp or bp
5%
med groundbounce
Straight Up Jumping Kick
during straight up jump, fk or bk
5%
med knockdown

Command Normals

Name
Command
Damage
Notes
Chops
b + fp
5% + 2%
high + high ; 2nd hit: bufferable
Hat Swipe
f + bp
7%
med
Rolling Thunder
f + fk
5%
high bufferable
Point Kick
b + fk
3%
low bufferable
Hop Kick
f + bk
9%
high flatten
Sweep
b + bk
7%
low sweep

Throws

Name
Command
Damage
Notes
Throw (Away)
b or n + fp + fk
1% + 3% + 4% + 4%
throw
Throw (Towards)
f + fp + fk
1% + 3% + 4% + 4%
throw

Kombo Attacks

Name
Command
Damage
Notes
Windy Palm
fp --- fp --- bp --- fp
3% --- 2% --- 3% --- 3%
high --- high --- high --- high ; 1st and 2nd and 3rd hit: bufferable
Healing Wind
b + fp --- f + fp
5% + 2% --- 3% + 4%
high + high --- high + high ; 2nd and 3rd hit: bufferable ; 4th hit: knockdown
Chained Fist
bp --- fp --- bp --- fp --- bp ( --- fp --- bp )
5% --- 3% --- 1% --- 1% --- 1% --- 1% --- 4% (7%)
All hits: high (hat swipe is med) ; Must input 3rd through 5th input before 2nd hit connects for hits 3 through 7; If inputs 6 and 7 are entered before the final hit, the last hit goes from a gut punch to a hat swipe for more damage
Iron Broom
bp --- bk --- fp + bp
5% --- 3% --- 8%
high --- low --- med ; 1st and 2nd hit: bufferable ; 3rd hit: flatten
Leg Bar
bp --- bk --- fp + fk
5% --- 3% --- 5% + 2%
Last part cannot be performed unless 2nd hit connects; high --- low --- throw ; 1st and 2nd hit: bufferable
Uprooting Step
bp --- bk --- fp + fk --- bk
5% --- 3% --- 2% + 8%
Input bk the moment Kung Lao makes eye contact with enemy; high --- low --- throw ; 1st and 2nd hit: bufferable
Plum Flower
bp --- bk --- fp + fk --- bp
5% --- 3% --- 2% + 10%
Input bp the moment Kung Lao makes eye contact with enemy (BP Mashable); Smaller window to perform than Uprooting Step ; high --- low --- throw ; 1st and 2nd hit: bufferable
Lead The Way
b + fk --- fk --- fk
3% --- 2% --- 5%
low --- high --- high ; 1st and 2nd hit: bufferable ; 3rd hit: knockdown

Fast Tags

Name
Command
Damage
Notes
Spinout
Spin --- tg
N/A
Sets up combo for partner

Tag Kombos

Name
Command
Damage
Notes
Yin Yang
fp --- fp --- bp --- tg
Based on Teammate
Swirling Dragon
bp --- fp --- bp --- fp --- bp --- tg
Based on Teammate
Double Yang
bp --- bk --- tg
Based on Teammate
Tag Kombo Attack
Attack from Teammate's Tag Kombo
10%
med knockdown

Tag Specials

Name
Command
Damage
Notes
Tag Assist
d , b + tg
10%
Performs Ultimate Hat ; high
Tag Attack
d , f + tg
3% + 3% + 4%
Performs Cyclone ; high --- high --- high ; 1st and 2nd and 3rd hit: knockdown

Special Attacks

Name
Command
Damage
Notes
Hat Toss
b , f + bp
7%
Hold u or d to guide hat; high
Ground Hat
d , b + bp
7%
low
Spin
d , f + fp
7%
high launch wkup
Dive Kick
in air, d + bk
7%
high knockdown
Teleport
d , u
N/A
airok wkup
   Teleport Throw
During Teleport, fp
1% + 11%
throw
   Hammer Punch
During Teleport, bp
7%
med groundbounce
   Teleport Kick
During Teleport, fk
9%
high
   Drop Kick
During Teleport, bk
13%
high knockdown

Enhanced Special Attacks

Name
Command
Damage
Notes
Hat Toss
b , f + bp + bl
10%
high , juggle starter
Ground Hat
d , b + bp + bl
9%
high , hold bp to delay
Spin
d , f + fp + bl
3% + 3% + 4%
high + high + high ; 1st and 2nd and 3rd hit: launch ; wkup
Dive Kick
in air, d + bk + bl
4% + 5% + 6%
high + high + high ; 1st and 2nd and 3rd hit: knockdown
Teleport
d , u + bl
N/A
airok wkup

X-Ray Attack

Name
Command
Damage
Notes
Fist Of Shaolin
fk + bk + bl
6% + 5% + 8% + 12%
1st hit: high ; knockdown

Finishing Moves

Fatality
Kode
Distance From Opponent
Fatality 1
b f f b + bp
Sweep
Fatality 2
d d f b + fp
Sweep
Stage Fatality
d f d + fk
Varies [Usually 'Close']
Babality
d f d + bp
Jump

Move Analysis

Basic Attacks

N/A


Command Normals

N/A


Kombo Attacks

N/A


Special Attacks

N/A


Enhanced Special Attacks

B,F + FP = Enhanced Hat Toss

Effective for Juggles (once Opponent is Airborne). It hits and though the damage is negligible, it leaves the opponent in the air for about 1.4 seconds, giving you time to walk underneath them for an Uppercut.

X-Ray Attack

Basic Strategy

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

32%: Fp.png , Fp.png , Bp.png ---.png Spin, Jump Kick, Dive Kick, Rolling Thunder, Spin

7-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

9-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Jump-in Combos

Combos With Enhanced Specials

9-Hits: Spin ---.png Dive Kick ---.png Dash ---.png Fp.png ---.png Enhance Hat ---.png Dash ---.png Fp.png ---.png Dash ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Combos With X-Ray Attacks

Corner-Only Combos

9-Hits: B.png + Fk.png , Fk.png ---.png Spin ---.png Jump Kick ---.png Dive Kick ---.png Jump Kick ---.png Dive Kick ---.png Bp.png , Bk.png , Fp.png + Fk.png , Bp.png or Fk.png

Style

Kung Lao seems to be a character best kept on the ground. Whereas he has the ability to teleport and a dive kick that has considerable reach, most of his high damage combos come in the form of his Basic Combos, mixed in with a Spin for an easy pop-up. Another thing to note about going airborne is his Teleport move has a considerable amount of time before he can strike after re-surfacing. His Enhanced Hat Toss special is also an easy way to keep opponents airborne, which is essential for landing follow-ups or an easy Uppercut.

When fighting against damage-resistant characters (such as Goro, Kintaro, not so much Shao Kahn), the dive kick and teleporting are a great idea, as these characters turn around more slowly. Using hat toss is not advised against teleporting characters (Sheeva and Noob come to mind) as they attack before you are finished recovering from the animation.

Matchups

Great against Goro and Kintaro.