Super Street Fighter IV/Dudley

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Dudley

SSFIV-Dudley Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Slipping Jab
f + lp
Can chain into itself
Stomach Blow
f + mp
Kidney Blow
f + mk
Step Straight
f + hp
Dart Shot
f + hk
high
Target Combo 1
f + lp -> mp
Target Combo 2
d + lk -> mk
1st hit low
Target Combo 3
f + hk -> mk
1st hit high
Target Combo 4
lp -> mp -> mk
Target Combo 5
mp or f + mk -> mk -> hp
Target Combo 6
d + lk -> d + mp -> d + hp
1st hit low
Target Combo 7
mk -> hk -> hp
Target Combo 8
lk -> mk -> mp -> hp
Victory Rose
d + hp + hk

Throws

Name
Command
Notes
Kidney Crusher
f or n + lp + lk
throw
Dynamite Throw
b + lp + lk
throw

Special Moves

Name
Command
Notes
Jet Upper
dp + p
ex
Machine Gun Blow
hcf + p
ex
Cross Counter
hcb + p
Counters only against certain attacks; ex
Short Swing Blow
hcb + k
ex
Duck
hcf + k
   Ducking Straight
p
Perform after Duck; armorbreak
   Ducking Upper
k
Perform after Duck
Thunder Bolt
d (charge) u + k
Can be Focus Canceled on whiff

Super Combo

Name
Command
Notes
Rocket Upper
qcf qcf + p

Ultra Combos

Name
Command
Notes
Rolling Thunder
qcf qcf + 3k
Corkscrew Cross
qcf qcf + 3p
armorbreak


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 6 +3 +6 - - Whiffs on crouchers
Strong.gif HL 60 100 40 sp/su 4 2 9 +3 +6 - -
Fierce.gif HL 130 200 60 su 6 6 16 -4 0 - -
Short.gif HL 40 50 20 sp/su 5 2 10 -1 +2 - -
Forward.gif HL 65 100 40 - 6 5 10 -1 +2 - -
Roundhouse.gif HL 80 160 60 sp/su 4 3 18 -3 +2 - -
Crouching Attacks
Jab.gif HL 20 50 20 ch/sp/su 3 2 7 +2 +5 - -
Strong.gif HL 60 100 40 sp/su 5 2 11 -1 +4 - -
Fierce.gif HL 120 200 60 - 8 4 15 -1 +4 - -
Short.gif L 30 50 20 sp/su 4 4 6 +1 +4 - -
Forward.gif L 70 100 40 - 10 3 17 -6 - - -
Roundhouse.gif L 100 120 60 - 14 4 22 -8 - - -
Straight Up Jump Attacks
Jab.gif H 40 50 20 - 4 3 - - - - -
Strong.gif H 70 100 40 - 5 5 - - - - -
Fierce.gif H 120 200 60 - 8 3 - - - - -
Short.gif H 40 50 20 - 4 10 - - - - -
Forward.gif H 60 100 40 - 5 8 - - - - -
Roundhouse.gif H 90 200 60 - 11 5 - - - - -
Angled Jump Attacks
Jab.gif H 40 50 20 - 4 5 - - - - -
Strong.gif H 70 100 40 - 5 3 - - - - -
Fierce.gif H 120 200 60 - 6 4 - - - - -
Short.gif H 40 50 20 - 4 16 - - - - -
Forward.gif H 60 100 40 - 5 12 - - - - -
Roundhouse.gif H 110 200 60 - 9 10 - - - - -
Unique Attacks
Right.gif + Jab.gif HL 25 50 20 sp/su 5 2 1 -2 +2 - -
Right.gif + Strong.gif HL 80 100 40 - 9 4 10 0 +3 - -
Right.gif + Forward.gif HL 100 100 40 - 8 2 9 +3 +5 - -
Right.gif + Fierce.gif HL 130 200 60 su 13 7 13 -2 +2 - -
Right.gif + Roundhouse.gif H 80 100 60 su 15 4 15 -1 +4 - -
Right.gif + Jab.gif > Strong.gif HL 30 50 40 sp/su 4 2 14 -2 +1 - -
Crouching Short.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 - -
Right.gif + Roundhouse.gif > Forward.gif HL 30 50 40 - 4 4 13 -3 0 - -
Jab.gif > Strong.gif HL 30 50 40 - 4 2 11 +1 +4 - -
Jab.gif > Strong.gif > Forward.gif HL 30 50 40 sp/su 4 3 13 -2 +1 - -
Strong.gif or Right.gif + Forward.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +1 - -
Strong.gif or Right.gif + Forward.gif > Forward.gif > Fierce.gif HL 40 50 60 su 4 3 17 -2 +1 - -
Crouching Short.gif > Crouching Strong.gif HL 30 50 40 - 4 2 16 -4 +1 - -
Crouching Short.gif > Crouching Strong.gif > Crouching Fierce.gif HL 40*47 50*50 50*70 - 4 1*3 16 -1 +2 - -
Forward.gif > Roundhouse.gif HL 40 50 60 - 4 3 16 +1 +3 - -
Forward.gif > Roundhouse.gif > Fierce.gif HL 20*20 50*50 50*70 su 4 1*3 16 -1 +2 - -
Short.gif > Forward.gif HL 30 50 40 - 4 3 13 -2 +4 - -
Short.gif > Forward.gif > Strong.gif HL 30 50 40 - 4 2 12 +1 +3 - -
Short.gif > Forward.gif > Strong.gif > Fierce.gif HL 20*20 50*50 50*88 su 4 1*3 16 -1 +2 - -
Victory Rose HL 0 0 0 - 24 55 78 - - - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus Attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus Attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 140 160 40 - 3 2 20 - - - -
Back Throw 0.9 140 100 40 - 3 2 20 - - - -
Special Moves
Jet Upper Jab.gif HL 120[80] 150[100] 30/40 su 6 7 16+9 -16 - - -
Jet Upper Strong.gif HL 140[100] 150[100] 30/40 su 6 14 16+12 -26 - - -
Jet Upper Fierce.gif HL 100*60[70] 150*50 30/20x2 su 4 2*18 18+12 -32 - - -
Jet Upper EX.gif HL 100*80 150*50 -250/0 su 4 2*18 20+12 -29 - - -
Machinegun Blow Jab.gif HL 20x2*50 25x2*50 10/10x3 - 9 2(5)2(10)4 21 -2 +2 - -
Machinegun Blow Strong.gif HL 20x3*60 25x3*75 15/10x4 - 16 2(5)2(5)2(10)4 21 -4 -1 - -
Machinegun Blow Fierce.gif HL 20x5*30 25x5*75 20/10x6 - 18 2(5)2(5)2(5)2(5)2(6)4 22 -5 0 - -
Machinegun Blow EX.gif HL 15x6*30 20x6*30 -250/0 - 18 2(5)2(5)2(5)2(5)2(6)4(7)4 20 -8 - - -
Cross Counter - ??? 100 10/40 - 3 ??? 21 - - - -
Cross Counter EX.gif - ??? 50*100x2 -250/0 - 3 29 21 - - - -
Short Swing Blow Short.gif HL 120 200 20/30 su 18 3 20 -2 +2 - -
Short Swing Blow Forward.gif HL 140 200 20/30 su 21 3 22 -4 0 - -
Short Swing Blow Roundhouse.gif HL 160 200 20/30 su 24 3 22 -4 0 - -
Short Swing Blow EX.gif HL 50x3 50x2*100 -250/10 su 24 2(6)3(12)2 32 -5 - - -
Duck Short.gif - 0 - 10/- su 9 - 20 - - - -
Duck Forward.gif - 0 - 10/- su 9 - 21 - - - -
Duck Roundhouse.gif - 0 - 10/- su 9 - 25 - - - -
Ducking Straight HL 100 200 5/40 su 5 3 23 -5 +2 - -
Ducking Upper HL 60*60 150*50 5/30*20 su 3 1*2 25 -6 +1 - -
Thunderbolt HL ??? 100*100 20/20x2 - 38 5 41 -22 - - -
Thunderbolt EX.gif HL 20x4*90 30x4*100 -250/0 - 34 9 41 -21 - - -
Super Combo
Super Combo HL 50*30*40*30*40*15x10*50 0 -1000/0 - 1+2 3*5(22)3*9(39)3*3*{2*1}x5 21+17 -35 - - - Is safe jump-able
Ultra Combos
Ultra Combo 1 HL 45x5*45*57*275 0 0/0 - 1+7 3(8)3(10)3(8)3(10)3(12)1*3 35 -17 - - -
Ultra Combo 2 HL 54x5[440] 0 0/0 - 1+7 24 48 -27 - - -
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Normal Throws

Crouching HK: Launches opponent into air. Useful for starting a juggle.


Focus Attack

N/A


Special Moves

N/A


Super Combos

N/A


Ultra Combos

N/A


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • F+MK > cr. LP x 2 > st. HK > Machinegun Blow
  • Jumping HK > Standing HK > EX Machinegun Blow > MK Duck > Ducking Upper

Advanced Combos

  • N/A

Combos Into Supers

  • LK > MK > MP > HP > Rocket Upper
  • Forward+MK > cr. LP x 2 > HK > Ducking Straight or Upper > Rocket Upper


Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW