Super Street Fighter IV/Dan

From SuperCombo Wiki
Super Street Fighter IVSSFIVLogo.png



Dan

SSFIV-Dan Face.jpg

Background Info Here.

In a nutshell
General Usage of Character here.



Moves

Unique Attacks

Name
Command
Notes
Jumping Taunt
(in air) hp + hk
Ducking Taunt
d + hp + hk

Throws

Name
Command
Notes
Gado Thrust
f or n + lp + lk
throw
Saikyo Haraigoshi
b + lp + lk
throw

Special Moves

Name
Command
Notes
Gadoken
qcf + p
ex
Koryuken
dp + p
ex
Dankukyaku
qcb + k
ex armorbreak
Airborne Dankukyaku
(in air) qcb + k
ex

Super Combo

Name
Command
Notes
Hissho Buraiken
qcf qcf + p
Legendary Taunt
qcf qcf + hp + hk

Ultra Combos

Name
Command
Notes
Shisso Buraiken
qcf qcf + 3p
Haoh Gadoken
qcf qcf + 3k


Frame Data

Move Values Frame Count Frame Advantage
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Standing Close Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 65 100 40 sp/su 6 2 19 0 +6 - -
Fierce.gif HL 95 200 60 sp/su 8 2 19 -3 +1 - -
Short.gif HL 25 50 20 - 4 2 10 -1 +2 - -
Forward.gif HL 40*30 50*50 40*20 sp/su 6 2*2 14 -2 +1 - -
Roundhouse.gif HL 100 200 60 su 8 2 18 -2 +2 - -
Standing Far Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 9 0 +3 - -
Strong.gif HL 70 100 40 su 6 2 13 -1 +2 - -
Fierce.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Short.gif HL 35 50 20 - 4 2 9 0 +3 - -
Forward.gif HL 70 100 40 - 7 2 14 -2 +1 - -
Roundhouse.gif HL 110 200 60 - 11 2 18 -2 +2 - -
Crouching Attacks
Jab.gif HL 25 50 20 ch/sp/su 4 2 10 -1 +2 - -
Strong.gif HL 70 100 40 sp/su 7 2 13 -1 +2 - -
Fierce.gif HL 100 200 60 sp/su 11 3 22 -7 -2 - - Forces stand
Short.gif L 20 50 20 ch/sp/su 4 2 9 0 +3 - -
Forward.gif L 65 100 40 sp/su 7 2 12 0 +3 - -
Roundhouse.gif L 90 150 60 - 12 2 22 -6 - - - cannot fast recover
Straight Up Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75[25] 100[50] 40 - 8 6 - - - - -
Fierce.gif H 100 200 60 - 12 4 - - - - -
Short.gif H 40 50 20 - 4 8 - - - - -
Forward.gif H 75 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 10 4 - - - - -
Angled Jump Attacks
Jab.gif H 45 50 20 - 4 7 - - - - -
Strong.gif H 75 100 40 - 7 5 - - - - -
Fierce.gif H 95 200 60 - 7 4 - - - - -
Short.gif H 40 50 20 - 4 7 - - - - -
Forward.gif H 70 100 40 - 7 5 - - - - -
Roundhouse.gif H 100 200 60 - 9 5 - - - - -
Unique Attacks
Jump Taunt HL 0 0 0/0 - 14 30 22 - - - -
Taunt HL 0 0 0/0 - 14 26 21 -36 -33 - -
Focus Attacks
Focus Attack LVL 1 HL 60 100 20 - 21 2 35 -21 -21 - -
Focus attack LVL 2 HL 80 150 40 - 17+12 2 35 -15 - - -
Focus attack LVL 3 - 140 200 60 - 65 2 35 - - - -
Throws
Forward Throw 0.9 120 100 40 - 3 2 20 - - - -
Back throw 0.9 130 120 40 - 3 2 20 - - - -
Special Moves
Gadoken Jab.gif HL 70 100 20/20 su 14 8 40 (total duration) 0 +4 - -
Gadoken Strong.gif HL 70 100 20/20 su 14 10 41 (total duration) -1 +3 - -
Gadoken Fierce.gif HL 70 100 20/20 su 14 15 42 (total duration) -2 +2 - -
Gadoken EX.gif HL 50*60 50*50 -250/0 su 14 20 40 (total duration) +3 +6 - -
Koryuken Jab.gif HL 110[70] 200[100] 30/40 su 4 13 15+11 -18 - - - 1~2f invincible, 3~4f cannot be thrown, 5~16f lower body invinciblility
Koryuken Strong.gif HL 120[80] 200[100] 30/40 su 4 13 25+19 -36 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken Fierce.gif HL 140[100] 200[100] 30/40 su 4 13 28+19 -39 - - - 1~4f invincible, 5~16f lower body invincibility
Koryuken EX.gif HL 70*60 100*100 -250/0 su 4 1*12 31+19 -40 - - - 1~16f invincible
Dankukyaku Short.gif HL 90 100 40/30 - 17 10 11 0 - - - Armor break
Dankukyaku Forward.gif HL 50*50 100*50 40/30*20 - 17 2(6)2 10+11 -2 - - - Armor break
Dankukyaku Roundhouse.gif HL 50x3 100*50*50 40/30*20*10 - 17 2(6)3(6)2 10+11 -2 - - - Armor break
Dankukyaku EX.gif (1 hit) HL 40 100 -250/0 - 8 10 5+9 -3 - - - Armor break
Dankukyaku EX.gif (2, 3hit) HL 40x2 50*50 - - 8 2(9)2 8+25 - -
Dankukyaku Short.gif (air) HL 90 100 10/30 - 8 14 17 - - - -
Dankukyaku Forward.gif (air) HL 50*50 100*100 10/30*30 - 5 1(9)2 17 - - - -
Dankukyaku Roundhouse.gif (air) HL 50x3 100x3 10/30x3 - 5 1(9)1(10)2 17 - - - -
Dankukyaku EX.gif (air) HL 50x3 100x3 -250/0 - 5 1(6)1(7)1 7 - - - -
Super Combo
Hisshou Buraiken HL 15x18*110 0 -1000/0 - 1+3 174(22)14 23+26 -42 - - - 1~12f invincible
Legendary Taunt HL - - -1000/0 ??? 1+0 - 397 - - - - 1f invincible, cancels into ultra
Ultra Combos
Ultra Combo 1 HL 465 0 0/0 - 1+9 12 64 -55 - - - 1~9f invincible
Ultra Combo 2 HL 60x5*68 0 0/0 - 1+14 22 157 (total duration) -85 - - - 1~14f invincible
Move Name Block (HL) Damage Stun Super Meter Gain Cancel Ability Startup Active Recovery On Guard On Hit Block Stun Hit Stun Notes
Move Values Frame Count Frame Advantage


Move Analysis

Normal Moves

N/A


Unique Attacks

  • Crouching Taunt - D + HP + HK
Dan crouches down and shows some muscle. Can hit but for no damage.
  • Jumping Taunt - J + HP + HK
Dan launches himself in the air in a fit of awesomeness. Can hit the opponent but for no damage. Can be used for a higher jump but he recovers longer.


Normal Throws

  • Gadou Thrust - LP + LK or F + LP + LK
Dan grabs and puches the enemy away.
  • Saikyo Haraigoshi - B + LP + LK
Dan throws the enemy backwards, over his shoulder.


Focus Attack

N/A


Special Moves

  • Gadouken - QCF + P
Dan's Fireball. Range scales with punch power. Poor range in general, but pretty usefull for poking and combos. The EX version can be used to get your oppponent offguard in his wakeup.
  • Koryuken - DP + P
Dan's Dragon Punch. Solid choice for anti-air. Medium and Hard versions have invincibility.
  • Dankyaku - QCB + K
Dan's Air Kicks. Awesome move, can be used in end of combos and, if blocked, you can go for a throw. Weak version can be used to fake jump your opponent, you'll fool them a lot.
(Can be done in the air) (Armor Break Properties)


Super Combos

  • Legendary Taunt - QCF, QCF + HP + HK
Cancels into Ultra.
  • Hissho Buraiken - QCF, QCF + P
Low range special, be sure to be close and hit confirm before using it. This move is a pun with Ryo's Ryuuko Ranbu.
(Armor Breaking Properties)


Ultra Combos

  • Shisho Buraiken - QCF, QCF + PPP
Dan gains invicibility for a brief time and rush into his opponent, delivering a quick sequence of moves and finishing into a koryuken. You can use this move as a counter to other characters ultra moves, but keep in mind that it wont work in certain cases. Refer to matchups in the future for more details.
  • Haoh Gadouken - QCF, QCF + KKK
Dan's Gadouken with steroids. Devastating power. Or almost devastating, I guess. An awesome pun to Ryo's "Haoh Shoukoken". There are some good setup options for this move, such as DP > FADC > ULTRA.


The Basics

N/A


Advanced Strategy

N/A


Combos

Bread and Butters

  • N/A

Advanced Combos

  • N/A

Combos Into Supers

  • N/A

Combos Into Ultras

  • N/A


Matchups

Vs. Abel

To Be Written (TBW)


Vs. Adon

TBW


Vs. Akuma

TBW


Vs. Balrog

TBW


Vs. Blanka

TBW


Vs. C. Viper

TBW


Vs. Cammy

TBW


Vs. Chun Li

TBW


Vs. Cody

TBW


Vs. Dan

TBW


Vs. Dee Jay

TBW


Vs. Dhalsim

TBW


Vs. Dudley

TBW


Vs. E. Honda

TBW


Vs. El Fuerte

TBW


Vs. Fei Long

TBW


Vs. Gen

TBW


Vs. Gouken

TBW


Vs. Guile

TBW


Vs. Guy

TBW


Vs. Hakan

TBW


Vs. Ibuki

TBW


Vs. Juri

TBW


Vs. Ken

TBW


Vs. M. Bison

TBW


Vs. Makoto

TBW


Vs. Rose

TBW


Vs. Rufus

TBW


Vs. Ryu

TBW


Vs. Sagat

TBW


Vs. Sakura

TBW


Vs. Seth

TBW


Vs. T. Hawk

TBW


Vs. Vega

TBW


Vs. Zangief

TBW