Street Fighter EX Plus Alpha/Zangief

From SuperCombo Wiki

Introduction

In the rapidly evolving, two-man Street Fighter EX1 scene, Zangief might be just the hero we need.

"Competitive" (hahaha) SFEX is quickly becoming a setplay arms race. It was (re?)discovered earlier this year (2024) that any Super Move that caused a sideswitch could set up unblockable meaties. Early setups were so strong and counterplay so inconsistent-- EXA could've been the first Street Fighter game in history where it's players soft banned much of the roster.

Now it's been a few months. Within EXA's small scene, most of the roster can consistently set up utterly inane two touch sequences. With a little lab time, the top tiers can take a round with one. Even with the game set to best of five rounds, EXA is becoming more explosive by the day. Unless you're 'Gief.

By pressing three buttons, Zangief shoves that setplay nerd into a locker and drags SFEX back to reality. Despite having zero invulnerability, Lariat is easily a frontrunning anti-air in EXA, and makes him uniquely strong in this metagame.

Normals

Standing

Standing Light Punch
5LP
EXAZangief5LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Punch
5MP
EXAZangief5MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Punch
5HP
EXAZangief5HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su
Standing Light Kick
5LK
EXAZangief5LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Medium Kick
5MK
EXAZangief5MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Standing Heavy Kick
5HK
EXAZangief5HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Su

Crouching

Crouching Light Punch
2LP
EXAZangief2LP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Ch/Sp/Su
Crouching Medium Punch
2MP
EXAZangief2MP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Heavy Punch
2HP
EXAZangief2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H/L Sp/Su
Crouching Light Kick
2LK
EXAZangief2LK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Sp/Su
Crouching Medium Kick
2MK
EXAZangief2MK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - L Sp/Su
Crouching Heavy Kick
2HK
EXAZangief2HK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - KD - L -

Jumping

Jumping Light Punch
j.LP
EXAZangiefjLP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Punch
j.MP
EXAZangiefjMP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Punch
j.HP
EXAZangiefjHP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Light Kick
j.LK
EXAZangiefjLK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Medium Kick
j.MK
EXAZangiefjMK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -
Jumping Heavy Kick
j.HK
EXAZangiefjHK.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - H -

Moves List

Throws

Punch Throw
4/6+MP/HP
EXAZangief6P.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Kick Throw
4/6+MK/HK
EXAZangief6K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Backturn Kick Throw
4/6+MK/HK
EXAZangiefBackturn6K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Command Normals

Flying Body Attack
j.2HP
EXAZangiefj2HP.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Special Moves

Spinning Piledriver
360P
EXAZangief360P.png
SPD's First Frame
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Don't sweat the technique.

  • Command Throws in EXA work just like Street Fighter II: They're all instant and have zero recovery.
  • TO BE VERIFIED -- SPD has just one strength, meaning Zangief can piano his 360s for free. Blockstun, hitstun, knockdowns... EXA Gief was born to churn.
Running Bear Grab
360K
EXAZangief360K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Lariat
PPP
EXAZangiefPPP.png
Lariat's First Frame
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Quick Lariat
KKK
EXAZangiefKKK.png
Quick Lariat's First Frame
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

Super Moves

Guard Break
LP+LK
EXAZangiefGB.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - Unblockable -
Super Stomping
236236K
EXAZangief236236K.png
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Final Atomic Buster
720P
EXAZangief720P.png
"Gottem."
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -
Final Atomic Buster Level 3
720PPP
EXAZangief720PPP.png
"GOTTEM!"
Damage Startup Active Recovery Total On Hit On Block Guard Cancel
- - - - - - - - -

The Basics

Street Fighter EX's coinflip character might be among the most balanced and honest there is. In what has seemingly become a real 3D game overnight, Zangief's Lariat beats many setups clean. Even when 'Gief wakes up BACKWARDS, Kara 2LK~PPP Option Selects a low profile normal and one of the fattest anti-airs in the game. Consistent, easy, and with other quirks of his kit, AA Lariat is an infamous party starter.

  • SPD has no whiff animation.
  • Not everyone in SFEX has a Level 3 Super... Zangief does. Cosmic Buster is the most damaging move in the game.
  • Super Stomping is Zangief's only other meter dump: A looping ranbu that can tick into 720 on block or be repped for gargantuan damage.

Advanced Strategy

Life, is death, is life.

Match-Ups