Introduction
When Jubei is hit with a heavy attack while standing he will briefly be vulnerable during hitstun, making combos possible against him.
Move List
Close Standing Normals
c5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 5 | 7 | 1 | 12 | +4 | +6 | Cancel |
c5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 5 | 7 | 1 | 12 | +4 | +6 | Cancel |
c5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Mid | 13 | 5 | 1 | 18 | +17 | +15 | Cancel |
c5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 13 | 5 | 1 | 18 | +17 | +15 | Cancel |
Far Standing Normals
f5A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 6 | 7 | 1 | 13 | +4 | +6 | Cancel |
f5B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Mid | 6 | 7 | 1 | 13 | +4 | +6 | Cancel |
f5C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Mid | 13 | 5 | 1 | 18 | +17 | +15 | Cancel |
f5D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 13 | 5 | 1 | 18 | +17 | +15 | - |
Crouching Normals
2A
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
7 | 6 | Mid | 6 | 7 | 1 | 13 | +3 | +6 | Cancel |
2B
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
9 | 6 | Low | 4 | 6 | 6 | 15 | -1 | +2 | Cancel |
2C
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Mid | 13 | 7 | 1 | 20 | +3 | +13 | Cancel |
2D
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
11 | 20 | Low | 6 | 15 | 30 | 50 | KD (+20) | -24 | - |
Jumping Normals
jA
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 7 | 6 | Overhead | 3 | ∞ | - | - | - | - | - |
jB
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 9 | 6 | Overhead | 3 | ∞ | - | - | - | - | - |
jC
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 11 | 20 | Overhead | 5 | 16 | - | - | - | - | - |
jD
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Diagonal/Neutral Jump | 13 | 20 | Overhead | 5 | 16 | - | - | - | - | - |
Universal Mechanics
Lane Blast (CD)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|---|
Front Lane | 21 | 20 | Mid | 7 | 7 | 18 | 31 | KD (+101) | -4 | Cancel, Lane Shift |
Back Lane | 21 | 20 | Mid | 13 | 9 | 8 | 29 | KD (+106) | +4 | Cancel, Lane Shift |
Lane Attack
- Cells with two values (X/Y) list the front lane to back lane data first, then vice-versa.
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A/C | 17 | 20 | Overhead | 14 | 18/17 | 1 | 31/30 | Air Reset (+47/+48) | +18 | - | |
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B/D | 17 | 20 | Overhead | 14 | 39/36 | 1 | 53/50 | Air Reset (+46/+47) | +17 | Invincible 41-53F/41-50F | |
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Lane Sway A+B on same lane |
17 | 6 | Unblockable | 14 | 39/36 | 4 | 56/53 | Air Reset (+43/+44) | / | Invincible 41-52F/41-49F | |
|
Dodge Attack
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
13 | 20 | Mid | 9 | 10 | 8 | 26 | KD (+92) | +3 | Upper-Body Invuln 1-18F |
Throws
Ippon Seoi (6C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+80) | / | - | |
|
Taware Nage (3C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+29) | / | - | |
|
Kumo Koroshi (9C)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
16 + 4xN | 0 | Throw | 1 | 1 | / | - | Air Reset (+4) / KD (+69) | / | - | |
|
Benkei Nakashi (6D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
12 + 3xN | 0 | Throw | 1 | 1 | / | - | Air Reset (+1) / KD (+66) | / | - | |
|
Tomoe Nage (4D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+21) | / | - | |
|
Izuna Otoshi (j2D)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property |
---|---|---|---|---|---|---|---|---|---|
24 | 20 | Throw | 1 | 1 | / | - | KD (+67) | / | - |
Special Moves
Senbei Shuriken ([4]6P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 7 (1) | 20 | Mid | 7 | - | 32 | 38 | +16 | +3 | - | |
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C | 11 (2) | 20 | Mid | 10 | - | 40 | 49 | +6 | -5 | - | |
|
Nihon Seoi Dash ([4]6K)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
B | 19 | 20 | Throw | 22 | 16 | 0 | 37 | KD (+36) | / | - | |
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D | 27 | 20 | Throw | 22 | 25 | 0 | 46 | KD (+36) | / | - | |
|
Dai-Izuna Otoshi ([2]8P)
Version | Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|---|
A | 17 | 20 | Throw | 1 | 2 | - | - | KD (+61) | / | - | |
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C | 27 | 20 | Throw | 1 | 2 | - | - | KD (+61) | / | - | |
|
Desperation Move
Dynamite Izuna Otoshi ([1]23BC)
Damage | Stun | Guard | Startup | Active | Recovery | Total | Hit Adv | Block Adv | Property | |
---|---|---|---|---|---|---|---|---|---|---|
51 | 20 | Throw | 1 | 2 | - | - | KD (+61) | / | - | |
|