Fatal Fury 2/Big Bear

From SuperCombo Wiki
The Grizzly-Crushing Wrestling Maniac

Introduction

Move List

Close Standing Normals

c5A

c5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 6 Mid - - - - - - -
c5B

c5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid - - - - - - -
c5C

c5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 20 Mid - - - - - - -
c5D

c5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 20 Mid - - - - - - -

Far Standing Normals

f5A

f5A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
10 6 Mid 6 10 10 25 -8 -6 Cancel
f5B

f5B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 6 Mid 7 10 13 29 -11 -9 Cancel
f5C

f5C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
19 20 Mid 14 11 15 39 -3 -5 Cancel
f5D

f5D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
25 20 Mid 16 14 20 49 -11 -13 Lower-Body Invuln 10-37F

Crouching Normals

2A

2A
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
9 6 Mid 5 8 10 22 -6 -4 Cancel
2B

2B
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
12 6 Low 8 10 11 28 -10 -7 Cancel
2C

2C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
16 20 Mid 15 13 13 40 -3 -5 Cancel
2D

2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21 20 Low 14 12 22 47 KD -13 Cancel

Jumping Normals

jA

jA
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 10 6 Overhead 11 - - - - -
Neutral Jump 10 6 Overhead 9 - - - - -
jB

jB
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 13 6 Overhead 3 - - - - -
Neutral Jump 13 6 Overhead 5 - - - - -
jC

jC
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 19 20 Overhead 13 19 - - - - -
Neutral Jump 19 20 Overhead 13 16 - - - - -
jD

jD
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Diagonal Jump 25 20 Overhead 13 14 - - - - -
Neutral Jump 25 20 Overhead 4 14 - - - - -

Universal Mechanics

Lane Blast (CD)

Lane Blast
C+D
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
Front Lane 21 20 Mid 15 11 9 34 KD +1 Cancel, Lane Shift
Back Lane 21 20 Mid 15 11 16 31 KD -6 Cancel, Lane Shift
Lane Attack

Lane Attack
A/B/C/D from opposite lane
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A/C 19 20 Overhead - - - - Air Reset - -
B/D 19 20 Overhead - - - - Air Reset - -
Lane Sway
A+B on same lane
19 6 Unblockable - - - - Air Reset / -
  • Doesn't hit the back lane until frame 50 and the front lane until frame 47.
Dodge Attack

Dodge Attack
6A during proximity guard
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
13 20 Mid 22 10 9 40 KD +2 Cancel, Upper-Body Invuln 1-39F

Throws

Power Bomb (6C)

Power Bomb
close 6C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+82) / -
Back Drop (4C)

Back Drop
close 4C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+70) / -
  • Swaps sides.
Lariat Drop (3C)

Lariat Drop
close 3C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+37) - -
  • Swaps sides. Opponent wakes up backturned.
Neck Hang (6D)

Neck Hang
close 6D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) 0 Throw 1 1 / - +48 / KD (+115) - -
  • Hold throw. Opponent can mash to reduce hits.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect. When the opponent mashes out, they are invincible during all of Bear's advantage frames.
Headbutt (4D)

Headbutt
close 4D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
18~39 (12 + 3 x 2~9) 0 Throw 1 1 / - +47 / KD (+113) - -
  • Hold throw. Opponent can mash to reduce hits.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect. When the opponent mashes out, they are invincible during all of Bear's advantage frames.
Lift Up Throw (3D)

Lift Up Throw
close 3D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
24 20 Throw 1 1 / - KD (+51) - -
  • Swaps sides. Opponent wakes up backturned.
Bear Hug (2D)

Bear Hug
close 2D
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
21~39 (12 + 3 x 3~9) 0 Throw 1 1 / - +43 / KD (+109) - -
  • Hold throw. Opponent can mash to reduce hits.
  • First frame advantage value is when the opponent mashes out, the second is when all hits connect. When the opponent mashes out, they are invincible during all of Bear's advantage frames.

Special Moves

Giant Bomb ([1]6P)
Giant Bomb
[1]6A/C
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
A 17 (4) 20 Mid 41 13 4 57 KD (+100) - -
  • Charge time: 47F.
C 23 (5) 20 Mid - - - - - - -
Super Drop Kick ([D])
Super Drop Kick
[D]
Version Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
480F
8 Second Charge
23 (5) 20 Mid - - - - - - -
900F
15 Second Charge
43 (10) 20 Mid - - - - - - -
1800F
30 Second Charge
63 (15) 20 Mid - - - - - - -

Desperation Move

Fire Breath (63216BC)
Fire Breath
When health is flashing
63216B+C
Damage Stun Guard Startup Active Recovery Total Hit Adv Block Adv Property
51 (12) 20 Mid - - - - KD - -

Strategy

The Basics

Advanced Strategy

Fatal Fury 2
General

FAQControlsHUDSystem

Characters

Andy BogardBig BearCheng SinzanJoe HigashiJubei YamadaKim KaphwanMai ShiranuiTerry Bogard

Bosses

Axel HawkBilly KaneLaurence BloodWolfgang Krauser