Tekken 5: Dark Resurrection/Jin Kazama

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Introduction

Both Mishima and not in equal measure, Jin Kazama is a character who twists many of his more standard Mishima tools to fit a gameplay style focused more on wearing opponents down than rushing them down. Jin is built like a fortress, with some of the game's most impressive pokes and space control tools, fantastic block punishment options and one of the scariest parries in the game. However, he is often considered the lesser of the game's two Jins, and not without good reason - while Jin's ability to wall opponents out and control their offensive timing is strong, his mixups are lacking thanks to nearly every one of his lows being launch punishable on block, and his inability to reliable launch punish whiffs from further ranges means that he can have an exceptionally hard time making up life deficits. That said, he is still the yin to Devil Jin's yang, and if you have the patience to pick your spots and make them count, you'll find Jin to be a fun and rewarding character who can often be more technical than he appears.

T5dr icon jin.png Jin is a poking character who wears opponents down in wars of attrition.
Pros Cons
  • Outstanding Pokes: Jin's ability to control space with his bevy of powerful safe mid pokes is second to none, allowing him to wall opponents out and often frustrate them into making mistakes.
  • Strong Punishment: Sporting an i10 wallsplat and the ability to launch -14 attacks both standing and crouching, Jin can often make his opponents think twice about using common mixup options.
  • Poor Low Options: While his lows are far from unusable, he runs a massive risk in trying to use them, as nearly every single one is launch punishable on block. Because his lows are often so risky, Jin can have a hard time making comebacks since he might be more incentivised to mix up his mids with throws or even just try to catch certain offensive or defensive timings.
  • Weak Whiff Punishment: While Jin has plenty of ways to punish whiffs from further distances, they're often not the kind that the opponent has to worry about. In many ways, his best whiff punisher is the Electric Wind Hook Fist, but Jin's variant on the Mishima EWGF doesn't launch the way that others do, meaning opponents often get to make more mistakes in neutral against him.


Jin Kazama
T5dr render jin.jpg
Archetype Mishima (Poking)
Stances Crouch Dash (CD) - f,N,d,df

CDS - b+1

Fastest launch d+3+4 (i14)
Fastest CH launch df+2 (i15)
Fastest wall splat 2,4 (i10)
Archetypal Moves
Mid Check df+1
Generic Moves
Remapped Moves
Missing Moves

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