Hou-En is a man devoted to classical Chinese opera plays. When he got into his character named "Hou-En," he started going feral and could not go back to his original being. He has learned the arts of transformation and Feng Shui over the course of all this.
Hou-En is one of the two grapplers in Rabbit. His playstyle is unorthodox in the fact that his main game plan is to put the opponent in 50/50 situations and turtle with his wolf stand. The wolf stand completely chances his approach where he gains a projectile that is oppressive and safe when spaced, and hou en doesn't take any chip damage from attacks. he shines when he scores a knock down. his 50/50 game is really strong but risky. his damage output is amazing and good reads will score him the round. He does struggle against pressure and neutral, but once he gets in its party time.
Pros | Cons |
|
|
Standing
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Mid | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Crouching
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
14 | Low | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
- |
Damage | Guard | Cancel | Startup |
---|---|---|---|
9 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | Low | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Jumping
Damage | Guard | Cancel | Startup |
---|---|---|---|
5 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
12 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | Yes | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Command Normals
Damage | Guard | Cancel | Startup |
---|---|---|---|
17 | High | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Make you move forward. Has a follow up with B |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
17 | Mid | Yes | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Move a bit less forward than 6B. Has follow up with D |
Damage | Guard | Cancel | Startup |
---|---|---|---|
10 | Mid | No | - |
Active | Recovery | Adv. Hit | Adv. Guard |
- | - | - | - |
Special Moves
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
37 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
can absorb projectile |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
20 | Low | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
projectile with short range and stick to the ground |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
32 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
classic 360 , damage doesn't stall over time |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
- | Mid | - | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Dive kick |
Beast Force
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
19 | Mid | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
Jump then spawn a fire geyser |
Damage | Guard | Cancel | Startup | ||
---|---|---|---|---|---|
40 | Grab | No | - | ||
Active | Recovery | Adv. Hit | Adv. Guard | ||
- | - | - | - | ||
the wolf will grab the opponent if he stays on the ground , whereever he is on the field. |