Introduction
Muscle Power has the traditional grappler tools and some extras. The dropkick beats lots of things and is FAST, knocks down too. j.MP is one of the highest priority moves in the game, period - I have beaten DPs with it! His sweep, great to begin with, can be jump-canceled, allowing him to harass characters without DPs. One of his strongest features is his ability to do 35-40% damage from a low short: Low LKx2, Low MK xx LK Lariat, Low MK xx Dropkick. He also has a decent overhead (Neutral HP) that combos into the dropkick. More importantly, he is the only character who can throw you from the d/b position (d/b+HP), allowing him to function sorta like ST Honda against characters without fireballs. EX and super are just more command grabs, don't add anything new to his game but they are beefy. His biggest problem is that he has practically no good way to get around projectiles like all the other big guys do, so he often tends to be restricted to a more SF-style game. He also has a hard time against characters who can punish his LK Dropkick, as that is one of his most important moves.
Moves List
Normal Moves
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard jab. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard jab but better. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Muscle Power's primary overhead that he uses in his mixup game. Can also be used for oki |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
This is a very long range normal, and a great poke for Muscle Power. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Your new favorite button. It hits low, has quick startup, is plus on hit and EVEN CRAZIER IT CAN BE JUMP CANCELLED!!! This is the normal that solves all your problems. Wanna increase your pressure? Use this button. Wanna do a link? Use this button baby! |
Damage | Guard | Cancel | Properties | |
---|---|---|---|---|
- | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Block |
- | - | - | - | - |
Crouching Normal Moves=
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard jab but it looks like it could hit low, but doesn't. |
Damage | Guard | Cancel | Properties | |
---|---|---|---|---|
- | - | - | ||
Startup | Active | Recovery | Adv. Hit | Adv. Block |
- | - | - | - | - |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard anti-air normal. It can probably beat most jump-ins but doesn't knock down. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Low kick. This is a very important part of Muscle Power's neutral as it's his fastest low. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Standard special-cancellable low. |
Damage | Guard | Cancel | Properties | ||
---|---|---|---|---|---|
- | - | - | |||
Startup | Active | Recovery | Adv. Hit | Adv. Block | |
- | - | - | - | - | |
Muscle Power's sweep. |