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An almost instant move with solid damage and range for its quick speed. It's not as active or large as some of his bigger buttons, but serves as a great zero-commitment poke that you can use without consequence. Can often be ducked by crouching hurtboxes. | 3-4-4 |
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This move may seem mediocre compared to Eagle's other grounded pokes, but it's actually quite important because it's Eagle's only move that hits crouchers. This move sees a lot of use in matchups like Shotos or Mike where normally your pokes would be crouched under. In matchups where the opponent can't crouch, however, there isn't much reason to use this move. | 7-4-13 |
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Eagle's jumpkicks.
The neutral jumpkick is quite superb in air-to-air; you can often throw it out preemptively to stuff jump attacks. If it doesn't work, usually not a big deal. If it does work, the returns are quite good. The forward jumpkick is mostly used as an approach tool if you need to go aggressive. Don't use it predictably. |