Directional inputs
Universal numeric notation
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen.
Common motion inputs
- N or Neutral (5) - Input no direction. Denotes standing.
- Forward (6)- Input direction forward/towards the opponent.
- Backward (4)- Input direction backward/away from the opponent.
- Up (8)
- Down (2) - Input direction down to crouch.
- Quarter circle forward/Hadouken/Fireball (236)
- Quarter circle backward (214)
- Half circle forward (41236)
- Half circle backward (63214)
- Dragon punch (623)
- Reverse Dragon Punch Motion (421)
Button notation
- LP - Light Punch (or Weak Punch)
- LK - Light Kick (or Weak Kick)
- HP - Hard Punch (or Heavy Punch)
- also known as - SP - Strong Punch
- HK - Hard Kick (or Heavy Kick)
- also known as - SK - Strong Kick
Button Combinations
+
: Taunt
- Performs a taunt
- Can be canceled by pressing any direction
- Can be canceled by any special move ( deadly skill )
+
: Charge
- Charges the "POW" metter
+
: Escape Dash
- Peforms a doge kof style
- Can be held
- While holding you can press any kick or punch to do an "Escape Attack"
+
: Stance Switch
- Characther goes into reverse stance
- Gains acess to new moves