Daraku Tenshi: The Fallen Angels/Controls and Notation

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Revision as of 20:50, 22 December 2024 by Klefairy (talk | contribs) (Created page with " == Directional inputs == === Universal numeric notation === Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen. File:Universa...")
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Directional inputs

Universal numeric notation

Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen.

Universal numeric notation for fighting game directional inputs.


Common motion inputs

  • N.png - N or Neutral (5) - Input no direction. Denotes standing.
  • F.png - Forward (6)- Input direction forward/towards the opponent.
  • B.png - Backward (4)- Input direction backward/away from the opponent.
  • U.png - Up (8)
  • D.png - Down (2) - Input direction down to crouch.
  • Qcf.png - Quarter circle forward/Hadouken/Fireball (236)
  • Qcb.png - Quarter circle backward (214)
  • Hcf.png - Half circle forward (41236)
  • Hcb.png - Half circle backward (63214)
  • Dp.png - Dragon punch (623)
  • Rdp.png - Reverse Dragon Punch Motion (421)
  • 360.png - 360° (63214789) - Full turn. Complete 360° rotation movement. Usually written only as 360°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.
  • 360.png,360.png -720° (6321478963214789) - Double turn. Two complete rotations, resulting in a 720° motion. Usually written only as 720°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.


Button notation

  • Snka.gif - LP - Light Punch (or Weak Punch)
  • Snkb.gif - LK - Light Kick (or Weak Kick)
  • Snkc.gif - HP - Hard Punch (or Heavy Punch)
    • also known as - SP - Strong Punch
  • Snkd.gif - HK - Hard Kick (or Heavy Kick)
    • also known as - SK - Strong Kick