Directional inputs
Universal numeric notation
Numpad notation is a system for writing the inputs used in fighting games in an easy-to-read, easy-to-understand, and language agnostic way. The core mechanic of numpad notation is also how it gets its name: numbers are used in place of directions, according to their position on a keyboard's numpad. Numpad notation always assumes that the player character is facing the right side of the screen.
Common motion inputs
- N or Neutral (5) - Input no direction. Denotes standing.
- Forward (6)- Input direction forward/towards the opponent.
- Backward (4)- Input direction backward/away from the opponent.
- Up (8)
- Down (2) - Input direction down to crouch.
- Quarter circle forward/Hadouken/Fireball (236)
- Quarter circle backward (214)
- Half circle forward (41236)
- Half circle backward (63214)
- Dragon punch (623)
- Reverse Dragon Punch Motion (421)
- 360° (63214789) - Full turn. Complete 360° rotation movement. Usually written only as 360°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.
,
-720° (6321478963214789) - Double turn. Two complete rotations, resulting in a 720° motion. Usually written only as 720°, since the numerical notation is too long. Can be inputted both in the clockwise and counterclockwise directions.