Moveset
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Would be a great move if it could actually deal damage. Can hit Geki's shurikens though. | 10-2 | 0 |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | This is a lower range move but high active frames, maybe another contender to stop jab locks. Tends to whiff up-close. | 3-17-5 | 768 (27%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A stand-out normal for Sagat. Has deceptively high range and priority because of how the hurtboxes of this game were made, and has a boatload of active frames to stuff any attempts at imperfect jab locks. | 4-13-6 | 512 (18%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A upwards kick that's a great counterpoke and anti-air, another one of Sagat's go-to moves. | 7-7-13-6 | 768 (27%) |
Image | ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | A derpy looking two-hit move that doesn't really amount to much, and it moves Sagat away from the opponent. Don't use this. | 6-7-13-7-6-10-6 | 512 + 768 (18 + 27%) |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Blazing fast projectile that does more than half life on hit, a great X Factor that makes Sagat such a scary character. It does have downsides though. It can be ducked with good timing and can sometimes be negative on hit or block. A great tool to have in your back pocket. | 9-1-60 | 1792 (64%) |
Image | ![]() ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Another X Factor for Sagat. Neutral Tiger Knee can sometimes work as a great anti-air, basically a proto Tiger Uppercut. | 6-17-13 | 1024 (36%) |
Image | ![]() ![]() |
Framedata | Damage |
---|---|---|---|
Gif/Image here | Sagat's Forward Tiger Knee is one of the best moves for Sagat (and probably the game). High damage, great launch potential, and sometimes prone to multi-hits to steal rounds in seconds. | 10-17-4 | 1024 (36%) |