Double Dragon/Cheng-Fu

From SuperCombo Wiki

Introduction

Birthplace - Hong Kong

Height - 5' 9"

Weight - 167 lbs

Fighting Style - Suihassenken

Interests - Sake

POW: 3

SPD: 3

DEF: 3

Move List Showcase

Normal Attacks

Standing Normals

Far 5A
Chengfu5a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1330 2 - - H/L Yes - -


Close 5A
ChengfuCLa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5A 1330 3 - - H/L Yes - -

Because of the negative edge system in Double Dragon, you will basically always get the 5AA command normal after this unless you hold the A button down to prevent it.


Far 5B
Chengfu5b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 2660 6 - - H/L Yes - -

A solid mid poke, good range and startup and doesn't whiff on crouchers.


Close 5B
ChengfuCLb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5B 2660 5 - - H/L Yes - -

Shares an animation with 421X. Like all of Cheng-Fu's close normals, has a command normal extension.


Far 5C
Chengfu5c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 3990 12 - - H/L Yes - -

Further range than 5B, but a lot slower. Hits behind Cheng-Fu as well, if you can somehow engineer that situation.


Close 5C
ChengfuCLc.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5C 2660 6 - - H/L Yes - -

Pretty low damage for a close C normal, but 5CC gives it a bit of extra punch.


Far 5D
Chengfu5d1.png
Chengfu5d2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 5684 (2660+3084) 8 - - H/L, H/L Yes (1st hit) - -

A two-hit advancing attack, great for links in jump-in combos, especially after stun. Second hit is not overhead despite appearances.


Close 5D
ChengfuCLd.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5D 2660 8 - - H/L Yes - -

Possibly the lowest-damage Close 5D in the game. Interestingly, this move actually has two separate hitboxes, one on the hands and one on the feet, but they appear to share the same properties. Basically always a good idea to use 5DD after this.


Crouching Normals

2A
Chengfu2a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2A 1330 2 - - H/L Yes - -

2f jab, good abare button like many others but has very short range. Link this into 2D for a decent damage confirm.


2B
Chengfu2b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2B 2660 6 - - H/L - - -

A fine mid poke. Decent range but doesn't hit low.


2C
Chengfu2c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2C 3990 10 - - L Yes KD -

Something closer to most other character's 2Ds. Cheng-Fu's least remarkable grounded button, scores a knockdown with okay damage and okay reach.


2D
Chengfu2d1.png
Chengfu2d2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2D 4676 (2660+2016) 8 - - H/L, L Yes KD -

Very good startup, great range, and both hits can be cancelled. Excellent button all around, serves as an easy and consistent way to combo into Cheng-Fu's Ranbu super.


Aerial Normals

Neutral J. A
Chengfu8a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8A 1330 3 - - H N/A Variable Variable


J. A
Chengfu79a.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9A 1330 3 - - H N/A Variable Variable


Neutral J. B
Chengfu8b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8B 2660 6 - - H N/A Variable Variable

Tiny range, avoid this one.


J. B
Chengfu79b.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9B 2660 9 - - H N/A Variable Variable

Cheng-Fu clasps his hands together and swings them downwards. Hits the furthest below Cheng-Fu of any of his jump-ins.


Neutral J. C
Chengfu8c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
8C 3990 6 - - H N/A Variable Variable

Silly looking split kick, highly active but low range.


J. C
Chengfu79c.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/9C 3990 7 - - H N/A Variable Variable

Awesome crossup hitbox and solid range. Great all-purpose jump button.


J. D
Chengfu789d.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
7/8/9D 5320 19 - - H N/A Variable Variable

Slower, beefier version of J. C. This is the gateway to Cheng-Fu's incredible combo game, use it after any successful throw to start big damage.


Command Normals

Close 5AA
ChengfuCLaa.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5AA 1330 3 - - H/L Yes - -

Quick downwards hand strike, not much to say about this one.


Close 5BB
ChengfuCLbb.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5BB 1330 3 - - H/L Yes - -

Identical to 5AA.


Close 5CC
ChengfuCLcc.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5CC 2660 4 - - H/L Yes - -

Basically just bonus damage for close 5CC.


Close 5DD
ChengfuCLdd.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
5DD 3990 8 - - H/L Yes - -

Good damage with high pushback. Most of Cheng-Fu's specials are unsafe on block so this is a solid way to end pressure instead.


Pursuit
2X when opponent is stunned (KD)
Chengfuprst.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
2X 7600 74 - - N/A No KD -

Cheng-Fu's universal pursuit attack.


Throws

Sake Spit
4/6B/C/D
Chengfuthrow1.png
Chengfuthrow2.png
Chengfuthrow3.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
4/6B/C/D 0 1 - 0 N/A No Stun N/A

Cheng-Fu takes a swig of his special brew and spits it in the opponent's face. An extraordinary throw that is integral to Cheng-Fu's gameplan. On hit this will instantly stun the opponent, allowing Cheng-Fu tons of time to set up a highly damaging jump-in combo with no worry of retaliation. Makes Cheng-Fu's punish game incredibly deadly, as like all throws it has instant startup.


Special Moves

Sui Koretsuda
236X
Chengfu236X3.png
Chengfu236X4.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 236A 6426 (1330+1064+4032) 14 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 236B 7434 (1330+1064+1008+4032) 16 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 236C 8218 (1330+1064+1008+1008+3808) 18 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 236D 9170 (1330+1064+1008+1008+952+3808) 20 - - H/L Into KD -

Cheng-Fu advances with multiple hand strikes, then ends with a ki-infused 5C that knocks the opponent down. Stronger versions are slower but add additional hits to the combo. The safest of Cheng-Fu's specials, but on the slower end and has fairly limited range. Deals fantastic chip damage, useful for closing out rounds.


Hishou Kyaku
214X
Chengfu214X.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 214A - 6 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 214B - 7 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 214C - 8 - - H/L Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 214D - 9 - - H/L Into KD -


Kouryuu Kyaku
623X
Chengfu623X1.png
Chengfu623X2.png
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 623A - 5 - - H/L, H Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 623B - 5 - - H/L, H Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 623C - 5 - - H/L, H Into KD -
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 623D - 5 - - H/L, H Into KD -


Suiryuu Raku
421X
Chengfu421X1.png
Chengfu421X2.png
Whiff
Chengfu421X3.png
Chengfu421X4.png
Hit
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
A 421A - 3 - - N/A Yes KD N/A
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
B 421B - 3 - - N/A Yes KD N/A
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
C 421C - 3 - - N/A Yes KD N/A
Version Input Damage Startup Active Recovery Guard Cancel On Hit On Block
D 421D - 3 - - N/A Yes KD N/A


Super Moves

Suiko Yuushou
236XX
Chengfu236XX1.png
Chengfu236XX2.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
236XX - 19 - - H/L Into/Yes - -


Suiko Ranbu
623XX
Chengfu623XX1.png
Input Damage Startup Active Recovery Guard Cancel On Hit On Block
623XX - 16 - - H/L Into KD -


The Basics

Cheng-fu is a heavy rushdown with all the tools and moves he needs in his arsenal. With outstanding ground pressure, Cheng fu could end his opponent immediately within 1 stun

His 623X and 214X makes it really good with wakeups and reversals

Combos

2A 2A 5B 214X

2A 2A 5B 236X(if possible)

8D 5B 5D 5A 2D 623AB

66C 5D 236AB

2A 2A 2A 5B 214X

Combo Launchers:

8D 5D

8D 5C

8D 66C

Intermidiate: 8D 5C 5B 66A 2A 5D 236AB 2A 5D 214X

Color List

Dd95colorschengfu.jpg

Game Navigation

General
Controls
HUD
System
FAQ
Characters
Abobo
Amon
Billy Lee
Burnov
Cheng-Fu
Dulton
Eddie
Jimmy Lee
Marian
Rebecca
Bosses
Duke
Shuko