JoJo's Bizarre Adventure: Heritage for the Future

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Revision as of 04:24, 22 September 2008 by Daniel Denny (talk | contribs)
File:Jojo01.jpg
Cover of the Dreamcast version of the game.


Introduction

Based on Part Three of the manga of the same name, JoJo's adds a twist to the action through the use of each characters' "Stand", a supernatural ability or being unique to each character. The game seems like a more ground-focused take on the Marvel vs. formula (There's a good reason for this.), and uses the three-button control scheme seen in more recent games like Akatsuki Blitzkampf.

Though the Dreamcast version is the more accurate port, the Playstation version is still a decent game in its own right.

Gameplay

Controls:

A1: Light Attack
A2: Medium Attack
A3: Heavy Attack
S: Stand

Character Types:

Active Stand (Characters that can activate a Stand that can fight with/in place of character.)
Weapon Stand (Characters that utilize their Stand as a weapon.)
Passive/no Stand (Characters that have no Stand meter, and Stand activation utilized as an extra attack.)

Universal Actions:

Roll: A1+A2+A3 (Stand Off, with one exception)
Stand Attack: QCF+S (Stand Off)
Tandem Attack: QCB+S (
Double Jump: Press Up again while jumping (Stand On)

Basic Strategy/Tips

  • Learn how to use your Stand wisely, don't just send it out randomly so it can get slaughtered. When your Stand is on your attacks are way more powerful, but you risk getting your stand broken. There are all different types of stands with different attributes (Close Range, Far Range, Trap, etc.), so expect the unexpected.
  • Of course, footsies are very important in this game.
  • Learn how each character works so you can use their weaknesses against them.
  • Tandem Attack is useful, but not to be abused. Choose your moment carefully.
  • In order to reduce chip damage, bring out your Stand before blocking.
  • OCF+S is a necessity during close quarters combat or in the middle of a combo if you want to bring out your stand without any sort of lag.
    • For example: "Jotaro: j.A3, s.A3, QCF+S"
  • Countering is definitely useful, but can easily be abused. It doesn't use any meter so you can do it as many times as you like.

Characters

(Active Stand)

Jotaro Kujo (JoJo)
Muhammed Abdul
Kakyouin Noriaki
Jean Pierre Polnareff
Dio
D'Bo
Iggy
Midler

(Weapon Stand)

Alessi
Chaka

Joseph Joestar

(Passive/no Stand)

Vanilla Ice
Mariah
Hol Horse
Pet Shop
Black Polnareff
Kahn
Hol Horse & Boingo
Rubber Soul
New Kakyoin
Shadow Dio
JoJo (Young Joseph)

Game Versions

Links