Street Fighter 3: 3rd Strike/Sean/2021/Introduction

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Introduction

Sean is a young, prideful amateur martial artist from Brazil. He idolizes Ken, eventually becoming Ken's student and seeking to prove his worth as a fighter. Sean first appears in Street Fighter III: New Generation.

Sean is perhaps the most efficient definition of an underrated character in the history of fighting games. In the 2nd version of Street Fighter III, 2nd Impact, he was pretty much totally broken, doing tons of damage off of his lengthy combo strings. In response to this, Capcom did the responsible thing and made him an original character, as opposed to a black Ken in a yellow gi.

Well, they did it a little too well.

Other than being extremely hard to use and situational because of his hit-box placement and frame advantage (Dragon Smash's hit-box is located over his head), 3s makes Sean much more of a defensive counter character. When you play as him you have to understand that he does have a lot of good points, such as his MP-HK target combo, Cl.HK/Shoto normals, EX Tornado, and his supers. He trades pretty well if used properly with the right SA's against the right match-ups. He also has an assortment of AAs to choose from.


Strengths Weaknesses
  • Tricky moves that can be annoying for unexperienced opponent to understand
  • Good Health and stun for a defensive style character
  • Still has some decent pokes and anti airs, inherently as a shoto
  • Deals higher than average damage per single hit
  • Good forward and back dash
  • Good selection of supers
  • Has the most powerful cancel-able normal in the game (Cl.HK)
  • Has the strongest back throw of the shotos
  • Has more cancel frames on some of his normals than the other shotos
  • Relatively serviceable throw game
  • Underwhelming combo ability, hard to guarantee a knockdown or good damage
  • Worst DP in the game
  • Requires deep understanding of the game's mechanics (more so than other characters)
  • Linear and predictable offensive presence, limited tech and few tools
  • Many moves are unsafe or - on block
  • No reliable reversal without meter (depends on the match-up)
  • Over-reliance on parries
  • Specials leave him crouching on recovery
  • Some of his normals start-up/recover slower and/or do less damage than the other shotos
  • Has a bit of trouble building meter (there are ways around this)
  • Less advantage on Jump-ins than the other shotos