Rose Mary is a beautiful woman wielding a demonic sword. She has the ability to summon demons to attack and can create a temporary duplicate of the blade itself.
Even though she was unsuccessful in finding the "Sword of Dynasty" during the Asura Blade incident three years prior, Rose Mary had still succeeded in restoring her family's kingdom back to its former glory. Upon hearing and learning about the mystery of the lost continent from a young boy she had met, Rose Mary decides to investigate in order to understand what's happening.
Rose Mary is a zoner character that has great range and a teleport that grants her excellent tools to use her range to slowly chip away at the enemy's life bar.
OverviewRose Mary uses her strong fireball game and teleports to make her opponents' life hell. |
|
Pros | Cons |
|
|
![]() | |
---|---|
Play Style | Zoner |
Dash Type | Stepdash |
Backdash Type | Grounded |
Defense Modifier | 1.0 |
Air Options | None |
Meter Gauge | 64 |
Normals
Standing normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | normals | - | - | |
very long normal |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | - | - | |
2 very wide slashes |
Crouching normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
fast low stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | normals | - | - | |
Rose will stand while the blade continually rises. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | O | Knocks down | - | |
Sweep that covers a sizeable portion of the screen |
Jumping normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
fast stab |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | special | O | O | |
Excellent move, has amazing priority, insane range and cancelable on hit. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | H | O | O | O | |
great air normal |
Command normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | L | special | - | - | |
Hits low and is very slow. Has a blind spot right in front of her. |
Universal mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 7 | - | - | M | O | Launches | inconsistent | |
No difference from the ground version, but some characters have air launchers with slightly less recovery frames |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 6 | - | - | don't | O | Stun | O | |
This replaces grab, a quick attack that stuns blocking opponents. |
Special moves
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Rose summons a weak demon and fires him forward |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | - | - | |
Demon Soul's cooler older brother. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | Knocks down | inconsistent | |
Great DP. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | - | - | - | M | O | O | O | |
Rose Teleports in a different location, depending on the location the opponent's facing.
very fast and can be used out of blockstrings for barely any punishment |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
- | 70(53+17) | - | - | M | O | HKD | depends on distance | |
A giant demon appears behind rose and spits a large fireball which stays in place.
|
Boost mode (22+ABC)
Double Soul
- Rose gains a second sword, adding more hits to most of her normal moves
- Normal attacks that gain extra hits usually do less damage per hit, but more damage overall.
- Pretty much all of her normal attacks are cancellable except 2C.
- Demon Soul fires two demons in a straight line.
- Aerial Demon Soul fires two demons that travel at different angels. Using the A button is equal to a normal A-button and B-button attack at the same time, B is equal to B and C, and
Combos
Combos | Dmg | Notes |
2A > 2A > 2A > 2A > 2C | 32 | Basic ground confirm. May have to go into 2C sooner on farther hits. |
9 ~ j.A > j.B (2 hit) > j.C (loop) | 29 | Instant overhead starter. Effective corner carry and potential infinite. Can be followed up with 5B. |
Color Palettes