Capcom Fighting Evolution/Ryu

From SuperCombo Wiki

Introduction

Moves List

Normal Moves

Close Normals

Close Light Punch
5LP / cl.Lp.png
CFE Ryu c.LP.PNG
Damage Stun Cancel Chain Guard Parry Invul
500 3 Yes yes Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

A very quick jab that can be chained into 5Lk.png, 2Lp.png, 2Lk.png, or another 5Lp.png. It can be special cancelled, but you can only really combo into Shoryuken.

Close Medium Punch
5MP / cl.Mp.png
CFE Ryu c.MP.PNG
Damage Stun Cancel Chain Guard Parry Invul
1000 8 Yes No Mid Mid -
Startup Active Recovery Total Adv Hit Adv Block Adv Parry
- - - - - - -

Ryu preforms a hook that can be special cancelled.

Special Moves

Hadoken

  • Quarter Circle Forward + Punch

Shoryuken

  • Forward, Down, Down-Forward + Punch

Tatsumaki Senpukyaku

  • Quarter Circle Back + Kick
    • Also usable in air

Super Moves

Shinku Hadoken

  • Double Quarter Circle Forward + Punch

Shin Shoryuken

  • Double Quarter Circle Forward + Kick

The Basics

Advanced Strategy

Match-Ups