Introduction
Mario appears on rank 13 in the D tier on the current tier list, placing him in the center, along with his brother Luigi and two places below his clone of Dr. Mario. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has some good comboing ability, and he has a very versatile grab game, with a powerful back throw that can lead to gimps and an up and down throw that can chaingrab. Mario is also a decent edgeguarder, with Fireball (a solid projectile), and his cape which can easily and efficiently gimp almost every other character's recovery. While edgeguarding he can propel himself deep offstage as well as occupy/threaten a space through his pseudo-float side b. Unless you are creative, Mario lacks a reliable finisher, and his recovery is decidedly average (though slept-on), he can extend it with his cape, wall jumps (up-b and regular) and extended up-b. Mario can still be easily gimped however when using fireballs to protect the descent, reversals and coin spikes can occur instead.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 100 (10th) |
Fall Speed | 1.7/Fast 2.7 (15th) |
Gravity | 0.095 (15th) |
Ground Movement | |
Walk Speed | 1.1 (12st) |
Initial Dash Speed | 1.5 (15th) |
Initial Dash Length | 10f (5th) |
Run Speed | 1.5 (13th) |
Traction | 0.06 (17th) |
Jumping | |
Jumpsquat | 4f (11th) |
Jump Height | Full 29/Short 11.025/Air 26.7 (22th/18th/12th) |
Air Speed | 0.86 (16th) |
Air Acceleration | 0.045 (22th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
2 | 2-3 | 13 | 15 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
3% | 0 | 100 | 83 | Normal | -9 | ||
| |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
2 | 2-3 | 17 | 17 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
3% | 0 | 100 | 83 | Normal | -12 | ||
| |||||||
Jab 3 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
4 | 4-8 | 17 | 21 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
3% | 0 | 100 | 85 | Normal | -12 | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-25 | 19 | 38 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 9% / Late: 7% | Clean: 70 / Late: 45 | Clean: 50 / Late: 30 | Clean: 110 / Late: 120 | Normal | Clean: -25/ Late: -26 | |
|
fTilt
Side Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
5 | 5-7 | 27 | 32 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
10% | 6 | 100 | 361 | Normal | -20 | ||
| |||||||
Up Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
5 | 5-7 | 27 | 32 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
9% | 6 | 100 | 361 | Normal | -20 | ||
| |||||||
Down Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
5 | 5-7 | 27 | 32 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
9% | 6 | 100 | 361 | Normal | -20 | ||
Do not use this move intentionally. |
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-12 | 26 | 30 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
8 | 26 | 125/120/122 | 96 | Normal | -20 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 4-8 | 29 | 34 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
9%/8% | 25 | 75 | 80/70/60 | Normal | -22/-23 | |
|
fSmash
Side Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
12 | 12-16 | 29 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
18%/11%/10% | 25 | 95 | 361 | Flame |
-31 | ||
| |||||||
Up Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
12 | 12-16 | 29 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
19%/15%/15% | 25 | 95 | 361 | Flame |
-31 | ||
| |||||||
Down Angle | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
12 | 12-16 | 29 | 41 | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
17%/13%/13% | 25 | 95 | 361 | Flame |
-31 | ||
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
9 | 9-11 | 31 | 40 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
15% | 32 | 97 | 83 | Normal | -21 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
5 | 5-14 | 40 | 45 | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Hit1: 10% Hit2: 16% |
Hit1: 35 Hit2: 40 |
75 | 361 | Normal | -25/-22 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
3 | 3-32 | 29 | 45 | 16
L-cancelled= 8 |
<3, >35 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 12% Late: 8% |
Clean: 20 Late: 15 |
100 | 361 | Normal | Clean: -1/Late:-3 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
18 | 18-22 | 42 | 60 | 21
L-cancelled= 10 |
<3, >42 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
15% | 30 | 70 | 280 | Normal | -2 | |
Mario's main combo initiator. Decent at leading into combo's on-stage, and killing off-stage. |
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
6 | 6-17 | 22 | 28 | 15
L-cancelled= 7 |
<6, >18 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 11% / Late: 9% | Clean: 7 / Late: 10 | 100 | 361 | Normal | -1 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
4 | 4-9 | 29 | 30 | 15
L-cancelled= 7 |
<2 ,> 15 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
11% | 0 | 100 | 361 | Normal | -1 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
10 | 10-32 | 36 | 38 | 23
L-cancelled=11 |
<6, >35 | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
2% | 40 | 100 | Hits 1-7: 94 / Landing: 361 | Normal | -9 | |
An infamously ignorant move. Getting hit by this move, even at 0%, can lead into touch of death combos in as little as 1-2 combo resets or mix ups for much of the cast. As one of the strongest meteor smashes in the game, this is truly Doug's party starter
|
Special Moves
Fireball
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
52 | 5 | 43 | - | - | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
27%, 25%, 23% | Ground: 30 / Air: 40 | 102 | 361 | Flame | -33 | |
|
Cape
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
Please use this move less in neutral |
Super Jump Punch
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
13 | 21 | 31 | - | 30 | - | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
15% | Clean: 0 / Late: 0 | 0 | 0 | Normal | - | |
"If only it turned them around before throwing them, now that'd be a recovery" This is Falcon's primary recovery tool when double jump won't get you far enough. While not a great recovery, it has quite a high skill cap and room for creativity. Using it well is often the difference between dying at 80% or living to 160% and mastery of it is a major difference maker between good and great Falcons.
|
Mario Tornado
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
Falcon's down-b, or 2b, is a relatively niche move besides on recovery. When hit high and far enough offstage, DJ falcon kick will give Douglas his DJ back, allowing for more recovery mix ups than would otherwise be possible. Just be careful not to use it too close to stage as the recovery can be easily punished!
|
Grabs & Throws
Put a character's grab, zair, and throws here.
Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
6 | 2 | 22 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
Dash Grab
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
10 | 2 | 29 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
Pummel
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
4 | 4 | 17 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 3 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
fThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
bThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
uThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel |
---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 |
dThrow
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 40* | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 7 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
NOTE: This throw's animation length varies by thrown character's weight. Very light characters will incur a faster animation than very heavy ones. |
Aerial Moves
Special Moves
Side B - Cape is like shine in two ways. Firstly, at base level it is a reflector, cape returns projectiles back at their sender with added damage and knockback. Secondly, it has applications in neutral, recovery, combo extending, platform movement and edge guarding. On select stages such as yoshi's story and fod Mario can short hop cape no impact land onto platforms allowing for some unique follow ups. Cape can alter the timing that one hits the ground, so one can use cape mid combo as a tech trap. For example after fairing and popping up the opponent, Mario can cape while they are in hit stun to force a missed tech. Cape also has a unique property where it causes the opponent to sometimes enter tumble and spiral to the ground. Some of the situations where this can happen include caping a whiffed grab, the rising portion of peach parasol, spacie's phantasm, various ledge get up options and more. While Doc's cape is better at reflecting other characters recoveries, Mario's can be better utilized in neutral. After caping, Mario players can choose to descend with an aerial as to prevent the landing animation which recharges the lift in the cape. One can be cognizant of the charge and use both lift and no-lift cape accordingly. With its charge, cape can help Mario perform a ledge stall. Mario can also shield drop cape to reflect projectiles such as Falco's lasers, this also puts Mario in a place where there are multiple movement options and mix ups available to him. Lastly it needs to be stated that cape turns other characters around even if they are in shield. Having an unblockable anti shield grab option definitely has its perks.
Grabs & Throws
Universal Mechanics
Advanced Frame Data
This table shows the frame data for all of Mario's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 8 | 5 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -24 | -21 |
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 9 | 6 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -20 |
dtilt | 5 | 8 | N\A | N\A | N\A | N\A | 34 | 9 | 6 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -20 |
uair | 4 | 9 | 7 | 15 | 30 | 15 | 33 | 11 | 6 | -1 | -1 | -9 | -9 | -4 | -19 | -14 | -23 | -18 |
uair | 4 | 9 | 7 | 15 | 30 | 15 | 33 | 11 | 6 | -1 | -1 | -9 | -9 | -4 | -19 | -14 | -23 | -18 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 19 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 15 | 8 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -17 |
fsmash_h | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 15 | 8 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -17 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 17 | 9 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -20 | -16 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 13 | 7 | -18 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -18 |
fsmash_l | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 13 | 7 | -18 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -18 |
jab3 | 4 | 8 | N\A | N\A | N\A | N\A | 21 | 5 | 4 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -9 |
jab3 | 4 | 8 | N\A | N\A | N\A | N\A | 21 | 5 | 4 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -9 |
ftilt_l | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 8 | 5 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -20 |
ftilt_l | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 8 | 5 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -20 |
ftilt_l | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 8 | 5 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -20 |
ftilt_h | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
ftilt_h | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
ftilt_h | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
dashattack | 6 | 9 | N\A | N\A | 38 | N\A | 48 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -36 | -33 |
dashattack | 6 | 9 | N\A | N\A | 38 | N\A | 48 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -36 | -33 |
dashattack | 10 | 25 | N\A | N\A | 38 | N\A | 48 | 7 | 5 | -7 | N\A | N\A | N\A | N\A | -22 | -7 | -33 | -18 |
dashattack | 10 | 25 | N\A | N\A | 38 | N\A | 48 | 7 | 5 | -7 | N\A | N\A | N\A | N\A | -22 | -7 | -33 | -18 |
dair | 10 | 11 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -27 | -26 | -25 | -24 | -26 | -25 |
dair | 10 | 11 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -27 | -26 | -25 | -24 | -26 | -25 |
dair | 10 | 11 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -27 | -26 | -25 | -24 | -26 | -25 |
dair | 13 | 14 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -24 | -23 | -22 | -21 | -23 | -22 |
dair | 13 | 14 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -24 | -23 | -22 | -21 | -23 | -22 |
dair | 13 | 14 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -24 | -23 | -22 | -21 | -23 | -22 |
dair | 16 | 17 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -21 | -20 | -19 | -18 | -20 | -19 |
dair | 16 | 17 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -21 | -20 | -19 | -18 | -20 | -19 |
dair | 16 | 17 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -21 | -20 | -19 | -18 | -20 | -19 |
dair | 19 | 20 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -18 | -17 | -16 | -15 | -17 | -16 |
dair | 19 | 20 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -18 | -17 | -16 | -15 | -17 | -16 |
dair | 19 | 20 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -18 | -17 | -16 | -15 | -17 | -16 |
dair | 22 | 23 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -15 | -14 | -13 | -12 | -14 | -13 |
dair | 22 | 23 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -15 | -14 | -13 | -12 | -14 | -13 |
dair | 22 | 23 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -15 | -14 | -13 | -12 | -14 | -13 |
dair | 25 | 26 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -12 | -11 | -10 | -9 | -11 | -10 |
dair | 25 | 26 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -12 | -11 | -10 | -9 | -11 | -10 |
dair | 25 | 26 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -9 | -9 | -21 | -12 | -11 | -10 | -9 | -11 | -10 |
dair | 28 | 29 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -6 | -9 | -21 | -9 | -8 | -7 | -6 | -8 | -7 |
dair | 28 | 29 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -6 | -9 | -21 | -9 | -8 | -7 | -6 | -8 | -7 |
dair | 28 | 29 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -6 | -9 | -21 | -9 | -8 | -7 | -6 | -8 | -7 |
dair | 31 | 32 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -3 | -9 | -21 | -6 | -5 | -4 | -3 | -5 | -4 |
dair | 31 | 32 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -3 | -9 | -21 | -6 | -5 | -4 | -3 | -5 | -4 |
dair | 31 | 32 | 11 | 35 | 38 | 23 | 38 | 2 | 2 | -3 | -9 | -21 | -6 | -5 | -4 | -3 | -5 | -4 |
bair | 6 | 8 | 7 | 18 | N\A | 15 | 28 | 11 | 6 | -1 | -1 | -9 | -10 | -8 | N\A | N\A | -16 | -14 |
bair | 6 | 8 | 7 | 18 | N\A | 15 | 28 | 11 | 6 | -1 | -1 | -9 | -10 | -8 | N\A | N\A | -16 | -14 |
bair | 9 | 17 | 7 | 18 | N\A | 15 | 28 | 9 | 6 | 1 | -1 | -9 | -7 | 1 | N\A | N\A | -13 | -5 |
bair | 9 | 17 | 7 | 18 | N\A | 15 | 28 | 9 | 6 | 1 | -1 | -9 | -7 | 1 | N\A | N\A | -13 | -5 |
usmash | 9 | 11 | N\A | N\A | N\A | N\A | 39 | 15 | 8 | -20 | N\A | N\A | N\A | N\A | N\A | N\A | -22 | -20 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 2 | 2 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -12 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 2 | 2 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -12 |
jab2 | 2 | 3 | N\A | N\A | N\A | N\A | 17 | 2 | 2 | -12 | N\A | N\A | N\A | N\A | N\A | N\A | -13 | -12 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
jab1 | 2 | 3 | N\A | N\A | N\A | N\A | 15 | 3 | 3 | -9 | N\A | N\A | N\A | N\A | N\A | N\A | -10 | -9 |
ftilt_m | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 9 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
ftilt_m | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 9 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
ftilt_m | 5 | 7 | N\A | N\A | N\A | N\A | 32 | 9 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -21 | -19 |
nair | 3 | 6 | 8 | 35 | N\A | 16 | 45 | 12 | 7 | -1 | -1 | -9 | -29 | -26 | N\A | N\A | -35 | -32 |
nair | 3 | 6 | 8 | 35 | N\A | 16 | 45 | 12 | 7 | -1 | -1 | -9 | -29 | -26 | N\A | N\A | -35 | -32 |
nair | 7 | 32 | 8 | 35 | N\A | 16 | 45 | 8 | 5 | -2 | -3 | -11 | -27 | -2 | N\A | N\A | -33 | -8 |
nair | 7 | 32 | 8 | 35 | N\A | 16 | 45 | 8 | 5 | -2 | -3 | -11 | -27 | -2 | N\A | N\A | -33 | -8 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 37 | 16 | 9 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -22 |
dsmash | 5 | 6 | N\A | N\A | N\A | N\A | 37 | 16 | 9 | -22 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -22 |
dsmash | 14 | 14 | N\A | N\A | N\A | N\A | 37 | 10 | 6 | -17 | N\A | N\A | N\A | N\A | N\A | N\A | -17 | -17 |
dsmash | 14 | 14 | N\A | N\A | N\A | N\A | 37 | 12 | 7 | -16 | N\A | N\A | N\A | N\A | N\A | N\A | -16 | -16 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 18 | 10 | -15 | N\A | N\A | N\A | N\A | N\A | N\A | -19 | -15 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 11 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -19 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 41 | 10 | 6 | -19 | N\A | N\A | N\A | N\A | N\A | N\A | -23 | -19 |
utilt | 4 | 12 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -12 | N\A | N\A | N\A | N\A | -20 | -12 | -21 | -13 |
utilt | 4 | 12 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -12 | N\A | N\A | N\A | N\A | -20 | -12 | -21 | -13 |
utilt | 4 | 12 | N\A | N\A | 30 | N\A | 30 | 8 | 5 | -12 | N\A | N\A | N\A | N\A | -20 | -12 | -21 | -13 |
fair | 18 | 22 | 10 | 42 | 60 | 21 | 74 | 15 | 8 | -2 | -2 | -13 | -20 | -16 | -33 | -29 | -48 | -44 |