Advanced Defense
Break Shot
If you block a series of moves and input a specific special, you will act immediately and attack the opponent with a Break Shot. Every character has a and some may have different inputs from others. Break shots cause the enemy's hitbox of an attack to disappear.
Defensive Attack
Every character can perform an attack with high invulnerability by inputting 6A or while in a blocking animation. To get this move to come out reliably may require a situation like defending from an attack with slow startup or an early jumping attack.
Backdash
A backdash is not cancellable but retreats from the opponent and is invulnerable from the animation start to when the player can move freely once again. Backdashes are a reversal every character has access to at anytime but if cornered it is not safe.
Advanced Offense
Red Life
If the lifebar becomes completely red it will start flashing ( less than 50% HP). In this state, the player may use DMs at anytime for the remainder of the round. If a player has P Power when the round ends, the next round they will start the round with S Power.
Feints
Some characters have command moves that feign a special or DM. Feints have a short animation that mimics the startup of a move but the player feinting can act quickly after.
Ground Tech
All characters can recover from a knockdown in the opposite line they were hit in by inputting 412D or . For this to work the player needs at least H Power. This also works in S Power or P Power, and when successful the player will lose 16 points or about 1/4 of meter.
Line System Expanded
While in another plane, the player can full jump and short hop at will. Crawling will be disabled for both players as soon as one switches planes. When a player switches lines, normals and command normals are restricted, however specials and DMs may be used freely if players are in opposite planes. In addition, players gain access to line., line.
, line.
, and linecr.
until both players are in the same plane again.