Advanced Defense
If you block a series of moves and input a specific special, you will act immediately and attack the opponent with a Break Shot. Every character has a and some may have different inputs from others. Every character can perform an attack with high invulnerability by inputting 6A or
while in a blocking animation. To get this move to come out reliably may require a situation like defending from an attack with slow startup or an early jumping attack. A backdash is not cancellable but retreats from the opponent and is invulnerable from the animation start to when the player can move freely once again. Backdashes are a reversal every character has access to at anytime but if cornered it is not safe.
Advanced Offense
If the lifebar becomes completely red it will start flashing ( less than 50% HP). In this state, the player may use DMs at anytime for the remainder of the round. If a player has P Power when the round ends, the next round they will start the round with S Power.
Feints
Some characters have command moves that feign a special or DM. Feints have a short animation that mimics the startup of a move but the player feinting can act quickly after.
Ground Tech
All characters can recover from a knockdown in the opposite line they were hit in by inputting 412D or . For this to work the player needs at least H Power. This also works in S Power or P Power, and when successful the player will lose 16 points or about 1/4 of meter.