User:StoneGreninja/sandbox

From SuperCombo Wiki

Basic Inputs

All commands assume the game is on a NeoGeo MVS and your character is facing right.

Universal numeric notation for fighting game directional inputs.

Lever

  • 1 down-back Db.png
  • 2 down D.png
  • 3 down-forward Df.png
  • 4 back B.png
  • 5 neutral N.png
  • 6 forward F.png
  • 7 up-back Ub.png
  • 8 up U.png
  • 9 up-forward Uf.png


Buttons

  • Snka.gif Punch
  • Snkb.gif Kick
  • Snkc.gif Strong Attack
  • Snkd.gif Line Change
  • ---.png Start

Movement

  • F.png or B.png (4,6) - Walk
  • D.png or Db.png (2,1) - Crouch
  • U.png or Ub.png or Uf.png (8,7,9) - Jump
  • Tap U.png or Ub.png or Uf.png (8,7,9) - Hop
  • F.pngF.png (66) - Dash
  • B.pngB.png (44) - Backdash
  • Df.png (3) - Crouch-walk

Defense Inputs

  • B.png (4) - Block High and Mid
  • Db.png (1) - Block Mid and Low
  • B.png (4) in the middle of a jump - Air Block
  • F.png (6) Snka.gif while blocking - Defensive Attack
  • Qcd.png (412) Snkd.gif while reeling slightly before hitting the ground - Ground Tech

Offense Inputs

  • F.png or B.png (6,4) Snkc.gif at close range - Throw
  • Snkd.gif in the middle of a jump - Turn Around

Line Change Inputs

  • Snkd.gif - Move Into Opposite Line
  • Snka.gif when opponent is in another line - Punch Line Attack
  • Snkb.gif when opponent is in another line - Kick Line Attack
  • Snkc.gif when opponent is in another line - Power Line Attack
  • D.png (2) Snkc.gif when opponent is in another line - Sweep Line Attack

Other Inputs

  • ---.png With at least one credit - Join-in
  • N.png (5) Snkc.gif when opponent is at least 3/4 screen away - Taunt

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