Thrill Kill/Mammoth

From SuperCombo Wiki

Overview

 On the surface, Mammoth appears to have all the signs of a bad character - slow movement speed, very slow buttons, and a gigantic hitbox that allows his opponents to be able to bully him all up and down the stage if they rush him down.

 His saving grace is that both Rolling Boulder and Running Boulder, the former hitting mid and the latter hitting low, traverse the stage fairly quickly. This allows you to constantly make your opponent guess how to block or counter your approaches. On top of that, L2PlusCross (Low counterable)TK-input-comma.pngL2PlusCross pushes your opponent quite a ways away to create space for more bowling ball guessing games, and he has access to a super launcher that can lead to an astronomical amount of damage in the corner.

At a glance:
Pros Cons
  • Damage Potential: Mammoth can deal an absurd amount of damage in the corner with his super launcher strings.
  • Dash Attacks: Both Rolling Boulder and Running Boulder together form the basis of your infamous bowling ball 50/50s, and can be incredibly hard to sidestep for the slower members of the cast.
  • Rreeaallyy Ssllooww: Even his dash speed is pitiful, making it so he has to use a backwards dash attack to run away from pressure.
  • Big 'ol Hitbox: Other characters have Mammoth-specific corner juggle strings that allow for more damage.
  • Slow Buttons: If your opponent is right in your face, you're pretty much forced to guess with counters since you won't be able to attack out of even fairly minus moves.
Mammoth
TK Mammoth Ingame.png
Hitbox Diameter 9.4u⌀ (Gigantic)
Movement Speed 2.0u/s (1st slowest)
Dash Distance 5.8u (2nd worst)

Move List

Square Front Punch
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 3f 11f -7 / +2 3 4.4u - -


A common theme you'll see through all of Mammoth's moves is that their startup is sluggish, but have insane range.


Tree Chopper
ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 11f 1f 13f -7 / +29 10 4.3u Hardknockdown.png -


Description needed.


Jungle Greeting
BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 15f 9f 19f -24 / +16 7 5.9u Launch.png -


Description needed.


Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 1f 17f -11 / +30 6 5.1u Launch.png -


Description needed.


Stretch From Crouch
L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 8f 2f 19f -14 / -2 7 6.9u - -


Crazy range, but has terrible recovery and doesn't string into anything. Avoid using.


Triangle Back Punch
Two Hand Shove
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 7f 2f 12f -7 / +3 4 4.3u - -


Description needed.


Double Swing
ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 7f 1f 18f -12 / +24 5 4.5u Launch.png -


Description needed.


Mosquito Catcher
BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 9f 2f 15f -9 / +46 (+4) 2 3.8u Dzzy.png -


Description needed.


Jungle Drummer Attack
ForwardTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
On Grab High.png 12f - 139f -35 / 0 32 3.4u Knockdown.png -
On Hit Mid.png 14f 3f 39f -35 / +3 12 9.6u Knockdown.png -


Description needed.


Super Float
Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 10f 2f 19f -14 / +82 8 4.4u SUPER Launch.png -


Description needed.


Shoulder From Crouch
L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Low.png 6f 12f 13f -18 / -6 5 6.2u - -


Description needed.


Jungle Fury
Half CircleTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
High.png 15f 30f 16f -24 / +19 8/hit 2.5u Hardknockdown.png -


Your go-to corner juggle ender. Can deal 30 damage when linked into if every hit lands.


Running Ape
ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
Mid.png 17f 9f 30f -32 / -9 8 3.9u - 20.5u Knockdown.png -


Description needed.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - - - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka