Thrill Kill/Belladonna/Strategy

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< Thrill Kill‎ | Belladonna
Revision as of 00:14, 5 May 2023 by TG (talk | contribs) (→‎Max Damage Combos: Fixed bolded text.)


The Basics



Practical Combos



Max Damage Combos


Quarter CircleTK-input-comma.pngCircleTK-input-comma.pngHalf CircleTK-input-comma.pngCrossTK-input-comma.pngCrossPlusCircle (Low counterable)TK-input-comma.pngTriangle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCircleTK-input-comma.pngForwardTK-input-comma.pngCircle > ForwardTK-input-comma.pngCircle > CircleTK-input-comma.pngForwardTK-input-comma.pngCircle > SquareTK-input-comma.pngForwardTK-input-comma.pngSquareTK-input-comma.pngCrossTK-input-comma.pngHalf CircleTK-input-comma.pngSquare/Triangle
Knockdown.png 18 hits, 109 damage.
Corner combo that highlights the ludacris damage Forward Cartwheel and Rising Prod Spin do when they have bonus damage. You can do a much longer combo than this for 122 damage if you start with Cross (High counterable)TK-input-comma.pngTriangle (Low counterable)TK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircleTK-input-comma.pngCrossPlusCircleTK-input-comma.pngHalf CircleTK-input-comma.pngCross... if you want to give your opponent more counter opportunities.


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