Thrill Kill/FAQ

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< Thrill Kill
Revision as of 13:46, 3 May 2023 by TG (talk | contribs) (→‎What does "...links to [X]" mean on the combo pages?: Cleaned up the definition of how linkers work.)

How can I play the game?


 Since Thrill Kill was canceled, downloading a disk image of it is the only way you can play the game. At least 4 different versions are available online: the Uncensored NTSC version, a Censored NTSC version, and two different prototype builds. The information in this wiki pertains to the most widely available (and most complete) version of the game: the Uncensored NTSC version.

Who's the best character?


 This is a tough question to answer currently, as Thrill Kill has basically zero data available in terms of PvP matchups to go off of. This answer will surely get updated soon once all the character pages get completed and players start diving into netplay against each other.

Why are certain inputs highlighted in blue or red?


 These highlights are to denote when a string switches between high/mid attacks and low attacks. Inputs highlighted in blue can be countered high (SquarePlusTriangle), and inputs highlighted in red can be countered low (CrossPlusCircle). Take this Cleetus string for example:

Square (High counterable)TK-input-comma.pngSquareTK-input-comma.pngTriangleTK-input-comma.pngForwardTK-input-comma.pngTriangleTK-input-comma.pngSquarePlusTriangle (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)TK-input-comma.pngCrossTK-input-comma.pngCross (Low counterable)TK-input-comma.pngCross (High counterable)TK-input-comma.pngBack (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngCircle (Low counterable)TK-input-comma.pngCircle (High counterable)TK-input-comma.pngCrossPlusCircle

 Not including the opportunity to high counter the first hit, there are 6 opportunities to counter out of this string. Strings with no way to counter out of them (dubbed "safe" strings) are considered highly desirable, especially those ending with a launcher.

What does "...links to [X]" mean on the combo pages?


 Some special moves in Thrill Kill can be strung into out of a specific attack animation. For example, Belladonna's Vegas Vertical (ForwardTK-input-comma.pngCircle) can be linked into from Side Kick (Circle) whether it is used by itself or the Side Kick animation comes up during a combo string. You can then input any combo strings that would follow that special move, extending combo strings.

This is partially why combo strings involving linkers can be frustrating to input sometimes, as the game won't accept combo string inputs until the special move begins.

What does "[X] doesn't string properly" mean?


 Some combo strings contain moves that have too slow of a startup to continue the string, and thusly can be blocked or countered. While these combos are not desirable in any way, they can still be useful since it still offers bonus damage for specials.

Why don't my combo strings work?!


 The way Thrill Kill buffers inputs for combo strings can be a little finicky. Whenever you string into a special move, you have to wait until that special move begins its animation before you start inputting attacks after it. This leads to some linked combos having frustrating, tight timings to properly perform - especially trying to follow a special with another special that requires two or more directional inputs.

Are are there so many garbage minus-on-hit moves?


 There are two kinds of Kusoges in the world: ones where every move is way too plus, and ones where every move is way too minus. This is the latter of the two for sure. It's not all bad though; while some moves are indeed complete garbage, a large majority of those -60-on-block moves start combo strings with a lot of high/low mixups to get around said blocks. Thrill Kill is a very combo-string focused game instead of one where you space and poke with normals.

Why does the AI cheaply counter out of my combos?


 Players are able to counter out of combo strings whenever the combo switches from a mid or high hit into a low attack (and vice versa). For more information, visit the system page.

Where can I find people to play against?


 The best way at the time of writing is to join the Thrill Kill Discord server. Currently, Duckstation only supports two players via a direct IP connection, so using a solution such as Radmin VPN is recommended unless you trust who you send your IP information to.

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General
Controls and Notation
System
Tier List
FAQ
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TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka