Thrill Kill/Oddball/Strategy

From SuperCombo Wiki
< Thrill Kill‎ | Oddball
Revision as of 10:35, 2 May 2023 by TG (talk | contribs)


The Basics


Oddball can utilize his fast speed to evade his opponent and convert a launcher hit into a damaging string.

Getting A Launch


Oddball specializes in evading his opponent and getting around their defences with a launcher.

High Starters

BackTK-input-comma.pngForwardTK-input-comma.pngCircle (High counterable)TK-input-comma.pngForwardTK-input-comma.pngTriangle
Launch.png 2 hits, 13 damage.
You can use Spinning Heat Butt by itself, but this high string gives it bonus damage.


Mixup Strings

Oddball's basic square button string is a fast high/low mixup string that can catch you opponent off guard, and comes in three different flavours:

Square (High counterable)TK-input-comma.pngSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)
Launch.png 3 hits, 14 damage.
For starting a normal launch string.

Square (High counterable)TK-input-comma.pngSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)
SUPER Launch.png 3 hits, 24 damage.
For starting a super launcher string.

L2PlusSquare (Low counterable)TK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)
Launch.png 2 hits, 11 damage.
Launcher string from a crouch starter. The timing is a little frustrating as you need to release L2 before inputting the special move direction. If L2 is held down, it won't register the special move.

L2PlusSquare (Low counterable)TK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable)
SUPER Launch.png 2 hits, 21 damage.
Super launcher from a crouch starter.


Mid-Stage Juggle Extensions


Once you land a hit, you need to have the presence of mind to select the best option to cash out damage with. Not every hit is going to be in the corner, so here are some good strings to know.

Off Of A Regular Launcher

Here are some extensions you can do mid-stage against an opponent after you hit them with a normal launcher such as a Rising Shoulder or your low wakeup attack roll.

... -> CrossTK-input-comma.pngForwardTK-input-comma.pngCrossTK-input-comma.pngQuarter CircleTK-input-comma.pngCircleTK-input-comma.pngCircle -> Quarter CircleTK-input-comma.pngCross
Knockdown.png 9 hits, 34 damage.
A juggle that gets a bonus damage Psycho Sidekick and Flipped Out that normally wouldn't string on a grounded opponent. The Suicide Drop is to create space afterwards and avoid wake-up attacks.


Max Damage Combos


Triangle (High counterable)TK-input-comma.pngSquareTK-input-comma.pngSquare (Low counterable)TK-input-comma.pngCrossTK-input-comma.pngCrossPlusCircleTK-input-comma.pngQuarter CircleTK-input-comma.pngCircle (High counterable)TK-input-comma.pngCircle (Low counterable)TK-input-comma.pngSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare (High counterable) -> (Quarter CircleTK-input-comma.pngCross) -> (Quarter CircleTK-input-comma.pngSquare) -> SquareTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare -> (Quarter CircleTK-input-comma.pngCircle) -> SquareTK-input-comma.pngTriangleTK-input-comma.pngTriangleTK-input-comma.pngSquareTK-input-comma.pngBackTK-input-comma.pngForwardTK-input-comma.pngSquare -> Half CircleTK-input-comma.pngTriangle
Hardknockdown.png 25 hits, 112 damage.
Corner combo. The moves in parenthesis are buffered moves that purposefully miss in order to time the juggles. Does 120 to characters with larger hitboxes.


TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka