Thrill Kill/Violet

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Revision as of 00:25, 21 April 2023 by TG (talk | contribs) (Authored skeleton page.)
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 Violet is considered to be the worst character in Thrill Kill. Her movement is bad, her best buttons don't lead to much damage, and while she has the potential to deal significant damage with combos involving Dislocating Stun, Cherry Picker, and Super Flex Float juggles, players who know how to play against Violet will simply counter out or punish you for going for it.

 You are going to have to rely on single hit, low damage buttons such as Front Kick to mid crouching players as well as your crouching strings to mind-game your opponent and win through lots of staggers and 50/50s. The only thing making Violet usable is the incredibly fast mixup of L2PlusSquare (Low counterable)TK-input-comma.pngL2PlusTriangle (High counterable), as well as Flex Float being a great move to attack players attempting to dash in against you, but unless you're willing to take great risk most of your options won't lead to much damage.

At a glance:
Pros Cons
  • High Damage Potential: Violet has the potential do to massive damage thanks stringing together moves like Dislocating Stun, Cherry Picker, and Super Foot Waltz if you're willing to gamble on not being countered by your opponent.
  • Bad Movement: Violet is very slow, with terrible dash distance and below average walk speed.
  • Bad Normals: A lot of Violet's buttons don't give you much advantage to continue pressuring opponents with and often get beaten or crushed by your opponent's attacks.
  • No Punish Damage: None of Violets useful buttons to punish opponents lead to much damage.


Violet
TK Violet Portrait.png
Hitbox Diameter 4.4u⌀ (Small)
Movement Speed 4.9u/s (4th worst)
Dash Distance 9.9u (5th best)

Move List

Square Front Punch
Square
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Triangle Back Punch
Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngSquare/Triangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Cross Front Kick
Cross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCross
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Circle Back Kick
Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


BackTK-input-comma.pngForwardTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Quarter CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Half CircleTK-input-comma.pngCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


L2PlusCircle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


ForwardTK-input-comma.pngForwardTK-input-comma.pngCross/Circle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


Grabs / Misc Moves
CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CirclePlusSquare
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.


CrossPlusTriangle
Hit Startup Active Recovery Adv. (Block / Hit) Damage Range Property Stance
File:.png - - - {{{advantage}}} - - - -


Description needed.

TK Navigation

General
Controls and Notation
System
Tier List
FAQ
Characters
TormentorOddballBelladonnaDr. FaustusThe ImpVioletMammothCleetusCainJudasMarukka