Play Style | Zoner |
Dash Type | Run |
Backdash Type | Grounded stepdash |
Defense Modifier | 0.875 |
Air Options | Double Jump Walljump |
Introduction
Alice! (referred to as Alice Blade in Japan, sometimes known as Hidden or Secret Alice) is a character ported from the previous game in the series, Asura Blade: Sword of Dynasty. She is a young girl wielding a special book that gives her control over the undead.
Alice is a young necromancer and the daughter of a prestigious king. She seeks to discover the secret of immortality. Alice believes that the Sword of Dynasty can help with her current research and thus, she goes on a journey to find it from within her own time.
Alice!'s storyline in Asura Buster implies that she somehow time traveled three years into the future after the events of the first game and managed to get herself involved with the mystery of the lost continent.
Alice! is a port of the original Alice from Asura Blade, who played very differently from this game's version. She was good in Asura Blade, but here she's extremely strong. Little has changed, besides the loss of her weapon throw, so Blade players should feel right at home.
How to select Alice!
Alice! is a secret character. To be able to select her, either play for 1 match or highlight, then press Start on: Yashaou > Goat > Rose Mary > Taros > Zam-B. She then takes the spot of the upper random slot in the character selection screen.
OverviewAlice! is a strong zoner with a simple gameplan and good mobility. |
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Pros | Cons |
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Movelist
Normals
Standing Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | 5 | 6 | M | -A-, -B-, -C-, -SP-, -UM- | 2 | 1 | |
Quick chop. More range than 2A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | 10 | 25 | M | C, SP, UM | -18 | -19 | |
Alice! summons a skeleton who slashes in front of her. Strong poke. Farther hitbox gets low profiled by crouching Alice(!). |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
12, 12, 14 (29) | 9 | 4 (9) 4 (11) 6 | 12 | M, M, H | - | Knockdown | +4 | |
Summons a skeleton who performs a 3-hit combo ending with an overhead slash. The third and last hit causes a sliding knockdown. |
Crouching Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 5 | 6 | 9 | L | -A-, -B-, -C-, -SP-, -UM- | -2 | -3 | |
Quick low slap. Very little reach. Has a great cancel window, but is significantly worse on block than 5A. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 8 | 7 | 18 | L | C, SP, UM | -8 | -9 | |
Alice summons a zombie that shoots daggers out of its body. Has an amazing cancel window and cannot get low profiled, making it the superior B normal to use in pressure. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
22 | 10 | 11 | 20 | L | - | Knockdown | -9 | |
Summons a skeleton that performs a long-ranged low slice with two daggers. Knocks down. |
Jumping Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
6 | 3 | 5 | 5 | H | B, C, UM, -J- | N/A | N/A | |
Alice! swipes with her book at inhuman speed. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 | 7 | 9 | 7 | H | C, UM, -J- | N/A | N/A | |
Shoots a skull out of her hand. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
28 | 7 | 7 | 14 | H | -J- | Knockdown | N/A | |
Summons an armored skeleton who performs a downwards slash. |
Command Normals
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
14 | 21 | 4 | 27 | H | SP, UM | -2 | -15 | |
Overhead book smash. Very little range. |
Universal Mechanics
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 6 | 4 | 21 | M | - | Launches | -3 | |
Summons a skeleton holding a zombie, who quickly rips it apart and swings its upper body forward. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
5 | 6 | 13 | 25 | M | -J- | Launches | N/A | |
Alice! shoots out a flaming bone construct from her hand. |
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
1, 1 (2) | 5 | 4 | 33 | U | - | 24 | N/A | |
A quick, unblockable point blank attack that stuns grounded opponents. Throw function. |
Special Moves
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A/B/C | 16 | 18 | - | 21 | M | - | Knockdown | 0 |
Alice! summons a skeleton that shoots its own head. Be careful using this in neutral against some characters, as it can be easily low profiled.
Having a launcher hitbox out while the skull connects with the opponent will make the skull itself act as a launcher. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 16*5 (53) | 18 | - | 21 | M | - | Launcher | 4 |
EX version is the fastest, has 5 hits and launches vertically. Excellent damage and can be confirmed into an air combo if you're close. Does not count towards the 3 launcher cap in a combo. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 20 | 16 | 11 | 9 | M | - | Knockdown | 2 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 20 | 19 | 10 | 7 | M | - | Knockdown | 5 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 20 | 21 | 10 | 7 | M | - | Knockdown | 5 |
Alice! summons an uppercutting skeleton from the ground. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX (any two buttons) | 20 per hit | 14 / 19 / 24 / 33 / 35 | 9* | 14* | M | - | Launcher | 12 ~ 29 |
EX version summons up to 5 skeletons that appear in a row, one after the other in rapid succession. If the edge of the screen is reached, the remaining skeletons will not appear. Each skeleton can hit twice, but whether they do or not depends on very specific spacing. Last hit is a vertical launcher. |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
---|---|---|---|---|---|---|---|---|
A | 1 / 16 | 18 / 21 / 24 | 58 | 23 | M | - | Knockdown | 0~5 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
B | 1 / 16 | 18 / 21 / 24 | 58 | 23 | M | - | Knockdown | 0~5 |
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
C | 1 / 16 | 18 / 21 / 24 | 58 | 24 | M | - | Knockdown | 0~5 |
Alice! summons 3 skulls in a pattern around her. Inarguably one of the best neutral tools in the game. This move's damage value is glitched, doing a single point of damage if the opponent gets hit on the first active frame of a skull. | ||||||||
Version | Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block |
EX | 1 / 16 | 19 | 57 | 23 | M | - | Knockdown | -1 ~ 9 |
Alice! summons 10 skulls in a huge triangle pattern covering above and in front of her. Extremely strong defensive EX move. This move is also affected by the first active frame damage glitch. |
Supers
Damage | Startup | Active | Recovery | Guard | Cancel | Adv. Hit | Adv. Block | |
---|---|---|---|---|---|---|---|---|
16 (skull) 4 (debris) |
1 (1+0) | 120 | 25 | M | - | Knockdown | Inconsistent but very + | |
A huge skull drops into the center of the screen and explodes into several pieces. Very strong as the defender in Last Stand situations, as you can cover the screen with multiple supers' worth of debris without waiting for the previous pieces to disappear. |
Boost Mode (22+ABC)
Skull Swarm: Skull Assist
- Four skulls float down from the top of the screen to surround Alice!.
- Any time you press the A button, be it to attack or not, a skull will float out a small distance, active for 17 frames and dealing 2 damage if it hits.
- Unfortunately, Alice!'s meter is so small that the boost mode is half-over by the time the skulls reach her.
- j.B also sends a skull out. This skull hits overhead.
- Because taunting is disabled during Boost Mode, you can press ABC to send out a skull without attacking.
- Any time you press the A button, be it to attack or not, a skull will float out a small distance, active for 17 frames and dealing 2 damage if it hits.
- Alice!'s normals all do 2 more points of damage per hit, except j.C, which does 4 more. This damage bonus is independant of the bonus skulls.
- 6B becomes a vertical launcher, counting towards the 3 launcher cap.
- 214X now summons skulls in a different pattern:
- 214A summons 4 skulls in a triangular pattern (with one in the center) above and in front of Alice!
- 214B summons a bigger version of that same pattern; still 4 skulls, but more spread out.
- 214C summons 7 skulls in a hexagonal pattern (with one in the center) above and in front of Alice!
- 623X now summons three skeletons, with the potential to do two hits each.
- None of the skeletons grant a knockdown anymore, except the final skeleton of 623C. They effectively act as 623EX skeletons.
Color Palettes