Breakers Revenge/Bai-Hu

From SuperCombo Wiki

Introduction

Bai-Hu is the boss of the game. He started the Breakers Revenge tournament in order to find the most powerful fighters.

Overview

Bai-Hu is the boss character. His special and super inputs are all button combinations. He has very high defense and stun, as well as an invincible dash.

To play as Bai-Hu: Press up with both player 1 and player 2 controls at the character select screen.

BaiHu
Strengths Weaknesses
  • He's the boss character.
  • 5C is an absurd move that launches projectiles and juggles on hit or block
  • Huge amounts of defense and stun
  • Invincible dash
  • Practical stun loop setup
  • Banned competitively
  • Ukemi roll has the same timing as his standard wakeup.
Bai-hu
Defense 136
Stun 3296

Move List

Normals

Standing


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Bai-Hu whips his hair forward, massive priority. On hit or block, spawns 3 homing orbs that will juggle the opponent. Leaves you with a big combo or advantage. Try to land this move whenever you can.


Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

High kick, great priority. Sends opponent flying.

Crouching


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Low.png - Specialcancel.pngSupercancel.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Second hit is not cancellable.


Damage Guard Stun Properties
- Low.png m Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Neutral Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Diagonal Jumping


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- High.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Command Normals

Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Specialcancel.pngSupercancel.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Ovrhd.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Only the second hit is an overhead.


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - -
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Juggles the opponent. Easiest way to set up his fireball loop.


Throws

Damage Guard Stun Properties
- Unblockable.png - Throw.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Jump, Any direction+C/D
Damage Guard Stun Properties
- Unblockable.png - Airthrow.pngKnockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Specials

AB Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws a projectile downward toward the ground half screen, richochets upward unless it hits the opponent. Knocks back but leaves the opponent in a state where they can be juggled still.

CD Damage Guard Stun Properties
- Mid.png - Proj.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Throws the projectile full screen.


Kouke Bakurai Shou
5AC
Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -


Damage Guard Stun Properties
- Mid.png - Knockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Supers

Shin Bakurai Shou
ABC
Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

On hit or block will spawn the orbs from 5C making the super plus on block.


Damage Guard Stun Properties
- Mid.png - Hardknockdown.png
Startup Active Recovery Adv. Hit Adv. Guard
- - - - -

Combos

  • Meterless Combos
    • 5B, 5A, 5BC xx 5AC
    • 6D, 6D, 5C, 5AB xN - The fireball corner loop
  • Combos with meter
    • 5B, 5A, 5BC xx 5BCD

Advanced Strategy

Fireball loop

Easiest setup for the fireball loop is: 6D, 6D, 5C, AB xN near the corner.

Matchups

Matchup Table

Advantage
Great Maherl, Condor, Alsion III, Pielle, Rila
Good Sho, Tia, Dao-Long
Even Saizo
Weak
Bad

Character Specific Tips


Alsion III


Condor


Dao-Long


Maherl


Pielle


Rila


Saizo


Sho


Tia

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu