Breakers Revenge/Rila

From SuperCombo Wiki

Introduction

Rila Estansia is a wild-hearted Brazilian woman from the Amazon Forest. A protector of nature, Rila enters the FIST Tournament to find out about the evil spirit that is threatening the Amazonian people.

Overview

Rila is an unorthodox character with quick dashes and jumps. She hits hard and has very punishing anti-projectile properties. She sticks out as having quite a few unbreakerable link combos. Her supers are not the easiest to combo into but both have very strong uses and do a lot of damage.

Rila
Strengths Weaknesses
  • Above average stun modifier
  • High damage, good quality pokes (2C especially)
  • Strong anti-projectile specials and supers
  • Quick, hopping dash goes over lows and an invincible backdash
  • Short jump arc
  • [2]8B is an excellent anti-air that beats crossup
  • Low defense modifier
  • Requires charge to do specials
  • Combo conversions are more limited or situational
Rila
BRRilaVictory.png
Defense 118
Stun 3136

Moves List

Normal Moves

  • Throw - f or b + HP while close
  • Side Kick- f + HK. A kick that will go over lows almost instantly after executed.

Special Moves

RilaScratch.gif
RilaUpper.gif

*Quick Scratch/Quick Uppercut - charge B, F + P. Rila dashes across the screen and will scratch the opponent. The LP version, Quick Scratch makes Rila bounce off the opponent and does not knockdown, whereas the HP version, Quick Uppercut, sets them on fire and causes knockdown in addition to having slightly more start-up time and strong anti-air properties.

RilaClaw.gif

*Spinning Claw - mash P. Rila spins around on the floor and slowly moves forward. If the opponent is hit, they are sucked into the attack and struck multiple times before they are released. It can be comboed into.

RilaSaber.gif

*Wild Saber- charge D, U + K. This is Rila's uppercut. The HK version has a small forward-moving roll that can dodge high up attacks before hitting. Both versions have invulnerable startup, but the LK version will hit while it is invulnerable and the HK version loses its lower-body invulnerability before it begins to hit. The HK version hits a lot more and for more damage.

RilaSnake.gif

*Killer Snake - charge B, DF + K. This is a spectacular move where Rila launches herself at the opponent and kicks the opponent two or three times, depending on the strength of the kick used (LK for the former, HK for the latter). The pounce can hop over lows and projectiles and has a good deal of priority. If the HK version of Killer Snake lands, it will juggle into her Bloody Fang super; for purposes of knockdown and range, use HK Killer Snake more frequently.

Super Moves

RilaBeast.gif

*Shine Beast - charge B, F, B, F + P (hold P to delay). Rila turns into a glowing cat and then zigzags across the screen. If held for too long, Rila will turn back into a human. Moreover, if the opponent touches Rila while she is still transformed, she will automatically launch the attack. This move has start-up invulnerability making it a great reversal.

RilaFang.gif

*Bloody Fang - charge DB, then DF, DB, U + K. Rila jumps high and latches onto the opponent, violently biting them as the K buttons are mashed. It comboes well off of an HK Killer Snake, and does good damage if it can be landed.

The Basics

Note that this section isn't all finished up!

  • Notable normals
    • Crouching C - This move is super annoying and beats a lot of stuff. Be careful on the range you do it at, you want to do it pretty far away. Passable anti-air from really far out.
    • Close standing C - This move is good anti-air.
  • Crossups
    • Jumping B - Great crossup, do it late.
  • Meterless Combos
    • cr.B, cr.A/st.A xx Quick Uppercut - Easy combo to do after crossups.
    • j.A, cr.A/st.A xx Spinning Claw - Your best way to combo a Spinning Claw.
    • J.A, st.C xx Quick Uppercut - Most Damaging Jump In combo.
    • st.C xx Wild Saber - Weird but funny anti air good looking combo, you need to charge down then press up+C and Kick.
  • Combos with meter
    • HK Killer Snake > Bloody Fang - To make this combo work, start charging immediately after the animation for the pounce begins.

Combo Guide

How does Rila play?

Rila its a charging character based on rushdown strategies,your objective will be use your Drill Claw to trap your opponent to the opposite corner in close range, for medium to far range your will use your Quick Uppercut to get closer, after this you need to charge one stock for Bloody Fang.

Unfortunately she can't charge partitioning or buffering,anyway you can make a Standing C xx Wild Saber combo.

After you have one power stock bring a HK Killer Snake randomly and connect your Bloody Fang, sadly this is the only way to connect a Super.

Mashing A when you are cornered is useful for traps.

Breakering

Match-ups

Vs. Alsion 3:

Try to get close with your Quick Attacks, if he is far to you will be worst, medium distance its the most played strategy against Alsion because a Snake can ruin his low poke mindgames or a random Poison, if he Teleports a Spinning Claw its very useful

Vs. Condor:

As a grappler character, poking with standing B or D are your main tools, if he fails with the Low Drop Kick its your best chance for a Spinning Claw

Vs. Dao-Long:

Counter a Fireball with the Killer Snake its the main objective

Vs. Maherl:

Decent Matchup, he lacks of rushing tools compared to you, Spinning Claw its the best against him after a Balloon or Flame Breath.

Vs. Pielle:

He is the worst of the balanced characters, outside of your typical shoto strategies, only be warned if he use his Lightning Sword or he is poking you with standing or crouch A, his air Zorro rush can be punished with a Spinning Claw.

Vs. Rila (self):

Vs. Saizo:

Bad matchup, he can spam Kunais or Bombs along with his Crescent Blade Uppercut to counter your strategies,a crouching D its probably the only good tool if he use his Hair Rush Attack, try to turtle and counter with a Quick Attack

Vs. Sho:

A bad matchup for her, Sho had a lot of far combat tools and better antiairs, its more a hit and run match for Rila, try getting closer with Scracth and Upper and also poking standing B or crouching C, always charge for a Snake and suprise if he is a Rekohha spammer

Vs. Tia:

She is the balanced moveset with speed focused, remember your basic anti projectile tools like crouching D and Killer Snake

Game Navigation

General
Controls
Notation
HUD
System
Strategy
FAQ
EXTRA
Characters
Sho
Pielle
Condor
Rila
Tia
Alsion III
Maherl
Dao-Long
Saizo
Bai-Hu