General
Wait, why is there a Breakers Revenge and a Breakers Revenge Extra?
The base game, Breakers Revenge, is the one most people play, but the Neo Geo CD for Breaks received an exclusive mode known as Extra Mode. Breakers Revenge only has an arcade release but the gameplay changes are accessible through a rom hack.
The changes this introduces include an extended combo system, more character colors, and all normals and specials are given more cancels than in the base game. Extra Mode also gives players a push block and Combo Breaker (pun not intended). There are several other changes, such as hard knockdowns being removed and forced Draw Games. It's basically taking an already busted fighting game and making it even more busted by effectively removing rules from the base game. It's both funny and infuriating, so it's definitely worth a look if you like the base game.
How do most people play this game?
Breakers Revenge is primarily played on Fightcade 2, Fightcade is a matchmaking platform for retro gaming, bundled with different emulators for seamless online play. Fightcade is a free application that can be downloaded from the official Fightcade site.
Technical
How do I access training mode?
If you are emulating the arcade version on Fightcade 2 you can download the fbneo-training-mode scripts developed by Fee Bee and peon2 which includes full support for Breakers Revenge and the Extra Mode hack to turn your offline play session into a training mode.
- Unzip the files to their own folder
- In the emulator, go to "Game -> Lua Scripting -> New Lua Script Window"
- Browse in the newly unzipped folder and open up "fbneo-training-mode.lua"
- Click Run
- Enter a 2 player versus game to begin.
Miscellaneous
Other resources for this game
What does the tier list for this game look like?
List is ordered. Best goes left to right.
S Tier
- Bai-Hu
A Tier
- Saizo, Sho, Tia
B Tier
- Dao Long, Rila
C Tier
- Pielle, Condor, Maherl, Alsion III
Tier List Explanation
S Tier
- Bai-Hu - Boss character. Does a ton of damage, has some ridiculous fireballs. The A tiers can hang with him though.
A Tier
- Saizo - Strongest projectile game. Good pokes, combos. Can jump out of dash. He does need good meter management.
- Sho - Great projectiles, does a ton of damage. Good breakers. Can jump out of dash. Overall very strong and flexible.
- Tia - Amazing rushdown and mobility. Good breakers. Can jump out of dash. Has a good matchup against Sho.
B Tier
- Dao Long - Great projectile. Good damage. Good breakers. Not quite as mobile as tops but he can guard out of dash. Has to charge his specials but doesn't seem to get much benefit for it.
- Rila - She can hang with all the above characters through having great poke damage and strong anti-fireball tools.
C Tier
- Pielle - Good range, good damage, some mixups. Can jump out of dash. Has bad priority.
- Condor - No dash but big damage. Good pokes. Has a command grab and a good breaker game. Struggles hard against projectiles.
- Maherl - A couple strong pokes and a good reversal super. Terrible dash and weak mixups really cripple him.
- Alsion III - Bad movement. His dash is interesting because it teleports but it is very slow.
Older tier list
This is an ordered tier list, with the best first and the worst last. The order of the D tier is iffy.
Boss Tier
- Bai-Hu
A Tier
- Sho
B Tier
- Saizo
- Tia
- Rila
- Condor
C Tier
- Dao Long
D Tier
- Pielle
- Maherl
- Alsion III
Tier List Explanation
Boss Tier
- Bai-Hu - All of his moves are button combinations, do a crapload of damage, he has a fireball that can combo into itself and a ridiculous amount of invulnerable moves and easily comboable supers. Best guy in the game! But not tournament legal!
A Tier
- Sho - Sho does a lot of damage, can combo off of nearly every hit into a super or a special, and can control huge amounts of the screen with his normals. He is one of the safest characters to be airborne with because of his whiff-cancelable j.B (j.B xx Fireball Super at any time during his jump arc). He can run away with the threat of attacks via his divekick, which can beat anti-airs if timed correctly and is also whiff-cancelable into super. Sho will always have options to do a mixup off a knockdown. He also has great matchups especially against the lower tiers.
B Tier
- Saizo - Saizo has knives and they cut through fireballs and do a lot of chip damage. Saizo can roll most characters without good reversals and breakers. He can convert most of his pokes and anti-airs into damage via combo into super. His pokes do a ton of damage and have excellent priority as well.
- Tia - Tia has awesome mixups and great damage off them. She can repeatedly dash in with cr.A and st.A's to pressure and mixup into throw, but if it hits she can do huge damage by comboing into st.C xx LP+HP (1-hit) xx Rising Upper. Her cr.B combos into itself and to LP+HP (1-hit) xx Rising Upper as well making her cr.B lead to 30% damage. With super bar, she has guaranteed supers off of anti-airs, air-to-air attacks, crossups, and pokes. She also has a great fireball, but it's really just icing on the cake.
- Rila - Rila does a ton of damage and has awesome pokes. Her HK Pounce attack combos into super, and HK pounce has a ton of priority and utility (it goes over fireballs and crouching normals, and just a lot of crap in general). Her cr.C can absolutely destroy some characters, making them unable to get within a certain range of Rila. On top of all this, her Dash Punches are both excellent, with her LP version being nearly unpunishable and the HP version doing insane amounts of damage. If she lands a jump-in with her incredibly fast jumps, she can do huge damage from simple combos. And, to top it all off, her LK Upkicks are a great anti-air and reversal.
- Condor - Condor has Tamahoo and an SPD. SPD is a great breaker and Tamahoo leads to massive damage. His supers are both awesome solo and Tamahoo Super is simple to combo into. Condor has surprising mobility for a grab character, but he still gets wrecked by characters that excel in zoning, making him bottom of the B Tier.
C Tier
- Dao-Long - Dao-Long's placement in a tier by himself is due to him not having the mixups or priority of the B tier but still having much more comboability than the D tier. He can combo into super very easily, from air-to-air and ground normals. His anti-air leaves much to be desired, and his fireball recovery is horrible. His dash and backdash are atrocious, and he isn't anywhere near as mobile as the B or A tier.
D Tier
- Pielle - Pielle actually has mixup, good damage when he hits, and a good breaker/reversal in Thunder Riser, but he simply doesn't have good priority, a good anti-air, and he has awful specials outside of rekkas.
- Maherl - Maherl doesn't really have too much mixup outside of crossups and limited combo options. All he has is ground priority and good supers. Genie Super is a good reversal and breaker, and his Balloon Grab is a great breaker and occasional mixup. Sword Super can be juggled into in a variety of situations, but it does bad damage. He can combo it off of a cr.C or cl.st.C but he does similar damage comboing into Fire Spit (HP version). His dash is the worst in the game, and he has awful mobility.
- Alsion III - Teleport drop is punishable on block and during its animation. You can jump over Poison and hit Alsion in the face. He doesn't have much in the way of combos and relies on gimmicks to win. He has far too many holes when he tries to pressure, and although his normals are good, his specials are horrible. He has a good breaker attack but really he can't do much outside of gimmicks.