Asura Buster: Eternal Warriors/Goat

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Goat
AB Goat.png
Pre-Jump Frames 3
Play Style Big buttons - High Risk/High Reward
Dash Type Run

Introduction

A rough swordsman wielding a large black zweihander blade, as well as a spiked mace on a chain he can swing from his other arm. As Goat's nightmares about his family's death continues to increase and get worse, he fears and realizes that the growing stress and pressure of the nightmares themselves will drive him into a state of pure insanity. Goat resolves to eliminate this problem once and for all and sets his own sight on the mystery of the lost continent.

Goat is a high risk/high reward character whose main game plan is to try and land his big normals and cause good damage with well placed juggles.


Color Palette


AB Palettes Goat.png





AB go idle.png
Pros Cons
  • Absurd damage if things go well for him
  • A good portion of his arsenal grants knockdows, which can frustrate the opponent
  • Good range on his pokes make him a respectable threat on footsie games
  • Very good bag of juggles despite not being a combo heavy character
  • No projectile whatsoever
  • Most of his moves have bad recovery, which hurts a lot if you made a wrong move
  • General lack of reliable grounded anti-airs
  • Sluggish movement makes him vulnerable on various matchups
  • Suffers a lot from zoning



Normals

Standing normals

5A
AB go 5a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M normals 2 1

Very fast jab with good range.
You will be using this a lot on matches, not really as a poke but as an utility move, since it can be used as a "get off me" button to counter-attack the opponent's pressure as well as being an abare.


5B
AB go 5B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - M normals - special -10 -11

Quick sword swipe with excellent range but an annoying amount of pushback.
Your primary poke and footsies normal, as well as being an important part of his combos and juggles. Can combo into launcher, 236S and 623S if done close enough, but the pushback is just enough to make the launcher whiff if you use it after 5A even at point blank, so it is recommended to dash beforehand for this combo to work.
Definitely a move that every Goat player must be used to.


5C
AB go 5c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 20 - - H O Knocks down -26

Big scary swing with big damage and startup.
Being slow and sluggish makes this normal look useless, but it has some interesting properties. First of all it hits overhead, so it can catch players off guard after a 6B. It hits way higher than what it looks like, so if you get used to the startup it can serve as a neat anti-air, but is not really recomendable to do this outside of reads. Finally it has pretty good range so it can be a punish tool.
Overall, a normal that you shouldn't try to abuse but you shouldn't forget its existence either.

Crouching normals

2A
AB go 2a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - L normals 3 1

Pretty much 5A with less range but hits low. Basically much the same uses as 5A.


2B
AB go 2B.png
Hits low... Somehow...
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 10 - - L normals -13 -14

A low poke with decent range...


2C
AB go 2c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 - - L O Knocks down -17

Sweep with good range. The animation is kinda laggy, but it does what you would expect form a sweep.

Jumping normals

j.A
AB go j.a.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 4 - - H special O O

Extremelly fast knee.
Excellent combo fodder and can serve as a decent anti-air or air-to-air button despite its short range.


j.B
AB go j.B.png
This thing can hit people 20ft bellow Goat
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 8 - - H special O O

Downward sword swipe with decent horizontal range but absurd downward range, this practically will never whiff on anyone grounded.
Due to the horizontal range, it can be difficult to use this on combos, but it can be a good way to confirm the j.C.


j.C
AB go j.c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 15 - - H O Knocks down O

Swing with good damage and little recovery as well as good range.
This jump attack is a whole package, it's quick, hits hard, causes a knockdown and recovers fast in top of that.
Abuse liberally.

Command normals

6B
AB go 6B.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 16 - - L special 13 0

Somewhat laggy low kick.
This move has an interesting property, in that it resets the scalling, so anything you combo from this will do full damage. This is particulry scary when it can combo into:
His 5C, 2C and Launcher
Any of his Specials
His EX 623 and EX 214, this last one only on the corner
His 214214 Super, though it will do pathetic damage outside of the corner


6C
AB go 6c.png
Disrespect this and you will regret it
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 26 - - H special 3 -12

Slow overhead punch.
Hitting with this will give you a big reward, because it can combo into ANYTHING that isn't a normal, including both of his supers. This can be canceled into from pretty much any normal, so you can use some mind games with it.

Universal mechanics

Launcher
any 2 buttons
AB Goat AB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches inconsistent

on hit, Causes a big wall bounce and puts the opponent on indefinite hitstun until they hit the ground or use meter to tech it
can be combo'd universally with A>B>C or A>B>Launcher combos.
most characters can add an air special or delay the launcher and do a ground special
if you hit an opponent with 3 launchers in the same combo they become completely invincible until waking up from the knockdown state
a lot of EX moves (Rose's 214EX), few meterless specials (Taros j.236x) and very rarely normals (Rokurouta's 6C) have last hits with the properties of a launcher. these hits count towards the 3 launcher cap.

Air launcher
any 2 buttons
AB Goat jAB.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 7 - - M O Launches inconsistent

No difference from the ground version, but some characters have air launchers with slightly less recovery frames


Guard break
22C
AB go 6c.png
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 6 - - don't O Stun O

This replaces grab, a quick attack that stuns blocking opponents.
common followups are combos, launchers, knockdowns and some supers
countered by not blocking, jumping or attacking back

Special moves

Buster Hammer - バスター・ハンマー
236A/B/C
AB go 236a.png
A version
AB go 236b.png
B version
AB go 236c.png
C version
AB go 236ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 / 14 / 14 - - M O -1 / -1 / Knocks down -13 / -13 / -13

Goat swings a morning star flail, with good range.
angle depends on button
EX version swings at standing height for up to 6 hits. Can combo into another move if done from right up close.


Phantom Crash - ファントムクラッシュ
623A/B/C
AB go 623a.png
A/B/C version
AB go 623ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 12 / 14 / 16 - - M O -14 / -16 / Knocks down -11 / -15 / -13

Goat does a big and fast swing.
speed and number of hits depends on button
frame data is not incorrect, it's that fucked up
EX version swings very fast and does six hits. Last hit floats. So, you can combo in the corner


Buster horn - バスターホーン
214A/B/C
AB go 214a.png
AB go 214ex.png
EX version
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 14 / 19 / 23 - - M O inconsistent inconsistent

Goat runs forward with his sword out. Lots of start-up and recovery time. Can only be combo from the overhead punch.
distance and number of hits depends on the button
EX version travels a very long distance, with super armour. Does up to 14 hits. Will do more damage than with C from far away, but up close it's almost the same. A bit less start-up time though.

Supers

Bastard's Cradle - ろくでなしのゆりかご
236-236A/B/C
AB go 236236a.png
AB go 236236a2.png
'YOU PRESSING BUTTONS??'
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 80(53+27) - - H O HKD -19

Goat rushes forward on his opponent.
Hits overhead, If he hits he will start a series of swings which result in a 18-hits autocombo. If the first hit misses or is blocked, Goat won't follow through with the rest of the move. This move is long to come out and can be combo only from his overhead punch.


Iron Rage - アイアンレイジ
214-214A/B/C
AB go 214214a.png
a bit overkill to punish a jumpin, but it does the job
Damage Startup Active Recovery Guard Cancel Adv. Hit Adv. Block
- 60(53+7) - - M O HKD -33

Goat gets his dragon punch from Asura Blade back. He will leap into the air with his sword pointed up. More easy to use in combo than his first super. It can be use from a medium attack. This super does less damage than Bastard's Cradle and hits up to 9 times. You can use it in a air combo but the angle can be hard to find.

Boost mode (22+ABC)

This boost mode has a very good name cause it does exactly what it's suggests. During Hyper Body, all Goat's attacks (normals and specials) will have super armour. Goat is now a super tanky character with no fear of counter hit. Some of his attacks profit of little changes.

  • Standing C, Jumping C and Overhead Punch do more damage.
  • Last hit of C Phantom Crash is now a vertical launcher. But because of the pushback of the attack it's very hard to combo from it unless you're very close of the opponent.
  • Last hit of C Buster Horn in a launcher. The last hit is now very rewarding. But because the pushback of the 2-3 last hits of the attack is huge, the last hit can be hard to land on the opponent.

Combos

Combos Dmg Notes
5A > 5B > 5AB > j.A > j.B > j.AB > j.A > j.B > j.C 36 Universal combo.
66 > 5A > 5B > 5AB > j.Ax2 > j.B > j.Ax2 > j.B > j.AB > j.Ax2 > j.B > j.Ax2 > j.B > j.C 46 Meterless bnb. Video -> https://streamable.com/pdojr8
5B > 623AB > j.B > j.C 58 corner combo. Video -> https://streamable.com/vn9m06

ABEW Navigation

General
Controls and Notation
HUD
System
FAQ
Characters
Alice
Alice!
Chen-Mao
Goat
Leon
Nanami
Rokurouta
Rose Mary
Sittara
Taros
Yashaou
Zam-B
Zinsuke