Introduction
Top-tier character (Maybe top 3 of best no-banned characters in kof99).
Mid/Close range poking and rushdown character
Shingo's master
In-depth Analysis
Qualities :
- Very good damage
- Can stun with 2 combos
- Very good mixup (with 4 crossups attacks in particular : j.b, j.c, j.d and j.d.c) and some good attacks strings
- good reach and priority of his normal and jump attacks. Same thing to his Ara Gami >> qcf + A
- His 182 Shiki >> qcf, qcf + P evades several normal and special moves, is unblockable when charged to its full strength also
- Gets a reversal with
- His normal attacks manage striker Clark and Striker Kasumi pretty well
- One of fastest short hop of the game
Faults :
- hcb.d is useless in matches situation
- rdp+b whiffs on most crounching characters
- Orochinagi is useless in matches situation (except with striker Clark usually)
Average as Striker.
Movelist
COMMAND ATTACKS----------------------------------------------------------------
Ge Shiki : Goufu You >> f + B >> Overhead (2).
Cannot be cancelled.
88 Shiki >> df + D >> Low
Ge Shiki : Naraku Otoshi >> In the air - d + C >> Knocks down airborne opponents.
SPECIAL MOVES------------------------------------------------------------------
114 Shiki : Ara Gami >> qcf + A >> Evades several normal attacks and specials.
Has autoguard. Negates 1-hit projectiles. Can be followed with Kuu Kizu or Ya Sabi.
/128 Shiki : Kuu no Kizu >> After Ara Gami - qcf + P >> Can be followed with Migiri Udachi or Nana Se.
/127 Shiki : Ya no Sabi >> After Ara Gami or Kuu no Kizu - hcb + P >> Overhead.
Can be followed with Migiri Udachi or Nana Se.
//Ge Shiki : Migiri Udachi >> After Ara Gami + Ya no Sabi - press P
//125 Shiki : Nana Se >> After Kuu no Kizu or Ya no Sabi - press K
115 Shiki : Doku Gami >> qcf + C >> Evades several normal attacks and specials.
Has autoguard. Negates 1-hit projectiles. Can be followed with Tsumi Yomi.
/401 Shiki : Tsumi Yomi >> After Doku Gami - hcb + P >> Can be followed with Batsu Yomi.
//402 Shiki : Batsu Yomi >> After Tsumi Yomi - f + P
410 Shiki : Nue Tsumi >> qcb + P >> Counters several normal attacks.
/Ge Shiki : Tora Fuse >> Use Nue Tsumi to counter high attacks
/Ge Shiki : Ryuu Iri >> Use Nue Tsumi to counter low attacks
75 Shiki : Kai >> qcf + K, K >> Evades several normal attacks.
Juggles (2).
100 Shiki : Oni Yaki >> f, d, df + P >> Has autoguard (1).
R.E.D. Kick >> b, d, db + K >> Knocks down airborne opponents.
427 Shiki : Hikigane >> hcb + K >> Has autoguard (1).
Stuns opponent when hit (1).
DESPERATION MOVES--------------------------------------------------------------
Ura 108 Shiki : Orochi Nagi >> qcb, hcf + P, hold P to delay move >> Evades low attacks (A) (DM).
Evades high attacks and projectiles (C) (DM). The flame on Kyo's body negates projectiles (C) (SDM). Causes damage when touched (SDM).
182 Shiki >> qcf, qcf + P, hold P to charge move. >> Evades several normal attacks and specials.
When charged to its full strength, this move is unblockable.
Combos
Normal Combos
- Jump attack > cl.C or cl.D > qcf+C > hcb+P > f+P
- Jump attack > cl.C or cl.D > hcb+B or qcf, qcf + A
- Close C > qcf+D,D > rdp+B
- Crouch.B or Crouch.A x2 > df.D
- Crouch.B > Close.C > qcf+C > hcb+P > f+P
- Crouch.B > Close.C > qcfx2.A
[Corner]
- Jump attack > cl.C or cl.D > qcf+D,D > qcf+A > hcb+P > f+P
- Jump attack > cl.C or cl.D > qcf+D,D > qcf+B,B > dp+C or j.d+C
- Close.C > qcf+D,D > qcf+A > qcf+A > f+ B > Close.C
Combos in Counter Mode
Frame Data and Hitboxes
Red Color = Hurtbox
Purple / White Color = Hitbox
H = High
L = Low
C = Cancel
KD = Knock Down
R = Safe on Hit and Block
For Special Moves :
Black Color = Hitbox
Yellow = Fireball