Introduction
Falco is the quintessential definition of a glass cannon. He dominates the neutral game, boasting insane frame data and arguably the best projectile in the game. After landing a hit or even from a disadvantage state, Falco also has limitless combo and mix up potential thanks to his unique version of shine and his oppressive Down Air (dAir) that allow him to convert any hit into his deadly "pillar" combos
There is no exaggeration when it's said that this bird's laser is one of the most obnoxious projectiles in this game, and perhaps all of fighting games. Unlike Fox's laser, his Blaster's laser deals hitstun when it connects, meaning that Falco can immediately take control of the match by restricting the opponent's movement in neutral from the very start of a game. This can continue as strong zoning, or when he is closer he can use it to start his obscene pressure, or even fit it into combos to catch certain options and chain into stronger finishers. This plays into the rest of his moveset, as if the opponent attempts to get around the lasers vertically, he can perform extremely low commitment anti airs as a hard counter that start off his damaging combos.
Falco has a few main weaknesses. First his movement. Compared to his crewmate fox, his movement is trickier and more predicated on burst options like his wavedash and powerful jump options, but he rather makes up for it by controlling his opponent's movement with his gun. Second, his kill confirms. In general, building damage and performing long flashy combos is the easy part. Finishing the job however can necessitate mix ups or creativity. This is a problem only exacerbated by his weak grab combos, resulting in Falco dominating the majority of most matches but having the final result determined by how well the Falco can seal the deal.
His recovery moves are a bit of an anomaly, allowing for countless mixup options but coming with massive weaknesses. His Side B is faster than foxes and has a meteor property on hit meaning it can reverse bad situations in a heartbeat, and his firebird has all the same dizzying angle choices that fox's does. However, due to the low range and very flawed hitboxes of both of these moves, in conjunction with his high fall speed, he is EXTREMELY susceptible to early % kills, dubbed gimps. When they work, they're amazing recoveries with infinite mix up potential. When they don’t, it can be frustrating.
In summary, Falco is a control focused character who sports the best neutral and flashiest combos of the cast. Just remember that this bird can’t fly.
Strengths | Weaknesses |
---|---|
|
|
Physics | |
---|---|
Weight | 80 (20th) |
Fall Speed | 3.1/Fast 3.5 (1st) |
Gravity | 0.17 (2nd) |
Ground Movement | |
Walk Speed | 1.4 (3rd) |
Initial Dash Speed | 1.9 (25th) |
Initial Dash Length | 11f (8th) |
Run Speed | 1.5 (25th) |
Traction | 0.8 (9th) |
Jumping | |
Jumpsquat | 5f (17th) |
Jump Height | Full 51.5/Short 11.58/Air 41.778 (1st/16th/1st) |
Air Speed | 0.85 (18th) |
Air Acceleration | 0.05 (16th) |
Ground Moves
Jab
Jab 1 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|---|
- | - | - | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
-% | - | - | - | Normal | - | ||
| |||||||
Jab 2 | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
- | - | - | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
-% | - | - | - | Normal | - | ||
| |||||||
Rapid Jab | First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
- | - | - (finisher) | - | - | - | ||
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | ||
- | - | - | - | Normal | - | ||
|
Dash Attack
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dTilt
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dSmash
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Aerial Moves
nAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
fAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
bAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
uAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
dAir
First Active | Active | Recovery | IASA | Landing Lag | Autocancel | |
---|---|---|---|---|---|---|
0 | 0 | 0 | 0 | 0 | <0 0> | |
Damage | Base Knockback | Knockback Growth | Angle | Effect | On Shield | |
Clean: 0 / Late: 0 | Clean: 0 / Late: 0 | 0 | 0 | Normal | 0 | |
|
Pillaring
The pillar is the foundation of nearly all of Falco's combos. It takes advantage of Falco's unmatched vertical mobility and the synergy between his Shine/Up-Tilt and Down-Air to repeatedly juggle an opponent up and down to high percents.
How-To
- Shine (down-b) to launch an opponent upwards.
- Jump-cancel the shine into a wavedash in the direction of the opponent.
- Jump upwards, matching the opponent's DI trajectory out of shine. Whether to SH or FH depends upon percent and matchup.
- Down-Air the opponent back towards the stage. The timing of the dair can be adjusted to maximize the use of knockback stacking.
- Fast-fall and aerial drift to follow the opponent's DI trajectory. With proper knockback stacking falco should reach the ground just before the opponent.
- Repeat
At higher percents up-tilt can be used instead of shine to prevent an opponent from hitting the ground and being able to tech out of the combo.
Escaping
TODO: Re-write this section to talk about DI, Knockdown %s and teching, SDI, and other actually relevant info.
Pillaring can be shield grabbed or broken out of by Samus's up-b, Fox's shine, Luigi's neutral air; and a few other moves. The exact timing of when to break out of the pillar depends on how the opponent times his aerials and the breakout attack used.
Combos on Platforms
Jump Shine -> Waveland
Platform Tech-Chasing
Combo Extension
Upair, Nair, Laser, Techchasing (again) This is also probably a good place to talk about DI mixups.
Ending a Combo
Here we talk about setups to kill or knock offstage with a number of moves.
- Fsmash
- Bair
- Dtilt
- Fthrow
- Dair
Strategies
Lasers (SHL/B)
Falco's neutral-b or "Laser" is the single most powerful and nuanced tool in his arsenal. On hit it deals 3% damage and (more importantly) 4f of hitlag and 8f of hitstun. This makes laser a valuable tool for interrupting an opponent's movement or attack, creating frame advantage falco can leverage to attack or harassing at long-range. Because of Falco's relatively low speed, he relies heavily on laser to slow faster opponents down. Against even slower characters like Peach laser serves as a powerful lockdown tool, stuffing movement almost completely and forcing them to commit to a whiff-punishable option.
SHL stands for "Short-Hop Laser/Blaster" and is very disruptive to opponents. A laser performed while Falco is airborne will auto-cancel upon landing (experiencing only 4f of landing lag), giving Falco the ability to quickly shoot lasers while weaving in and out of an opponent's threat range - pressuring them and setting up for an offensive mixup.
In order to do a SHL/B, one must short-hop, and shoot a laser, and then fast-fall. Depending on a player's timing, Falco can shoot lasers at a wide variety of heights.
-High Laser: Short-Hop > Immediate Laser > Late fastfall. This is useful for stuffing opponents attempting to jump. This is particularly strong against opponents with powerful aerial options, like Falcon and Jigglypuff
-Low Laser: Short-Hop > Late Laser > Slightly delayed fastfall. Low lasers are difficult to powershield, making them a good option for pressuring an opponent or stuffing grounded movement like Fox's dashdance.
When performed correctly, the player is free to move about while shooting. A player can send flurries of SHL/Bs while approaching an opponent. SHL/B is considered to be the best approach tactic in the game and one of the most annoying moves in the game. It is imperative that Falco players learn to SHL/B since it is Falco's main method of both opening up opponents' defenses and protecting himself.
Waveshining
Offense
Approaching Laser
TODO: Writeup about the important of dashdance mixups with approaching laser.
Shield Pressure
TODO: Writeup about shield pressure fundamentals.
- Timing mixups and shine, shine->grab, and the difference between early and late aerials on shield.
- Fiction's explanation of shield pressure as "beats" is really good and should be used here
- Westballz pressure and yes I know it's really cool but also it will probably get you killed.
Falco's down air (also known as the Quailbird) is one of the best Spikes in the game, and can usually kill at around 50%. His up tilt can be used to start combos. His down tilt can usually kill at high percentages. His forward smash is fast, combos from his lasers well and kills at fairly low percentages. His back air is also considered a Sex Kick.
Like Fox, Falco can down throw an opponent at the very edge of a stage which can't normally be passed through, and the lasers from the throw send the opponent down extremely quickly. It is almost impossible to meteor cancel it or recover from it at any percent, due to the speed. This tactic will only work if Falco is facing inward when he is on the edge. This technique is highly situational, however.
Boost grab
Along with Fox and Sheik, Falco can use a boost for his grab. To do it, the player has to do a dash attack and right after they do it, press the grab button and Falco will be able to reach out more when he grabs. The player can't jump cancel the boost grab. This can be used to increase the grab range.
Match-ups
Serious Advantage Match-ups
Y.Link, Zelda, Mew2, Yoshi, G&W, Ness, Bowser, Kirby, Pichu
Advantage Match-ups
C.Falcon, Doc, Ganon, Pikachu, Mario, DK, Luigi, Link, Roy
Fair Match-ups
Fox, Marth, Puff, Sheik, Peach, Samus, IC
Disadvantage Match-ups
None
Serious Disadvantage Match-ups
None
Advanced Frame Data
This table shows the frame data for all of Falco's non-special moves. Including shield advantage at different timings and cancels.
move | start | end | lcancelledLandingLag | autoCancelAfter | iasa | missedLcancelLandingLag | totalFrames | damage | shieldstun | bestShieldAdvantage | lcancelledShieldAdvantage | missedLcancelShieldAdvantage | earlyHitAutoCancelledShieldAdvantage | lateHitAutoCancelledShieldAdvantage | earlyHitIASACancelledShieldAdvantage | lateHitIASACancelledShieldAdvantage | earlyHitTotalFramesShieldAdvantage | lateHitTotalFramesShieldAdvantage |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_mh | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
dtilt | 7 | 9 | N\A | N\A | 28 | N\A | 29 | 13 | 7 | -11 | N\A | N\A | N\A | N\A | -13 | -11 | -15 | -13 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 8 | 9 | 9 | 25 | 36 | 18 | 39 | 6 | 4 | -5 | -5 | -14 | -17 | -16 | -23 | -22 | -27 | -26 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
uair | 11 | 14 | 9 | 25 | 36 | 18 | 39 | 10 | 6 | -3 | -3 | -12 | -12 | -9 | -18 | -15 | -22 | -19 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_l | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_h | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
dashattack | 4 | 7 | N\A | N\A | 36 | N\A | 39 | 9 | 6 | -22 | N\A | N\A | N\A | N\A | -25 | -22 | -29 | -26 |
dashattack | 8 | 17 | N\A | N\A | 36 | N\A | 39 | 6 | 4 | -14 | N\A | N\A | N\A | N\A | -23 | -14 | -27 | -18 |
dair | 5 | 14 | 9 | 29 | N\A | 18 | 49 | 12 | 7 | -2 | -2 | -11 | -21 | -12 | N\A | N\A | -37 | -28 |
dair | 5 | 14 | 9 | 29 | N\A | 18 | 49 | 12 | 7 | -2 | -2 | -11 | -21 | -12 | N\A | N\A | -37 | -28 |
dair | 15 | 24 | 9 | 29 | N\A | 18 | 49 | 9 | 6 | -3 | -3 | -12 | -12 | -3 | N\A | N\A | -28 | -19 |
dair | 15 | 24 | 9 | 29 | N\A | 18 | 49 | 9 | 6 | -3 | -3 | -12 | -12 | -3 | N\A | N\A | -28 | -19 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 15 | 8 | -2 | -2 | -12 | -14 | -11 | -25 | -22 | -27 | -24 |
bair | 4 | 7 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -4 | -4 | -14 | -16 | -13 | -27 | -24 | -29 | -26 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
bair | 8 | 19 | 10 | 22 | 38 | 20 | 39 | 9 | 6 | -1 | -4 | -14 | -12 | -1 | -23 | -12 | -25 | -14 |
usmash | 7 | 10 | N\A | N\A | N\A | N\A | 43 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -28 | -25 |
usmash | 7 | 10 | N\A | N\A | N\A | N\A | 43 | 14 | 8 | -25 | N\A | N\A | N\A | N\A | N\A | N\A | -28 | -25 |
usmash | 11 | 15 | N\A | N\A | N\A | N\A | 43 | 12 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -25 | -21 |
usmash | 11 | 15 | N\A | N\A | N\A | N\A | 43 | 12 | 7 | -21 | N\A | N\A | N\A | N\A | N\A | N\A | -25 | -21 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab2 | 2 | 3 | N\A | N\A | 18 | N\A | 19 | 4 | 3 | -11 | N\A | N\A | N\A | N\A | -12 | -11 | -14 | -13 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
jab1 | 2 | 3 | N\A | N\A | 16 | N\A | 17 | 4 | 3 | -9 | N\A | N\A | N\A | N\A | -10 | -9 | -12 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_m | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 4 | 7 | 7 | 36 | 42 | 15 | 49 | 12 | 7 | 0 | 0 | -8 | -29 | -26 | -30 | -27 | -38 | -35 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
nair | 8 | 31 | 7 | 36 | 42 | 15 | 49 | 9 | 6 | -1 | -1 | -9 | -26 | -3 | -27 | -4 | -35 | -12 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 16 | 9 | -26 | N\A | N\A | N\A | N\A | -30 | -26 | -34 | -30 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 16 | 9 | -26 | N\A | N\A | N\A | N\A | -30 | -26 | -34 | -30 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 13 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
dsmash | 6 | 10 | N\A | N\A | 46 | N\A | 49 | 13 | 7 | -28 | N\A | N\A | N\A | N\A | -32 | -28 | -36 | -32 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
utilt | 5 | 11 | N\A | N\A | 23 | N\A | 23 | 9 | 6 | -5 | N\A | N\A | N\A | N\A | -11 | -5 | -12 | -6 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
ftilt_ml | 5 | 9 | N\A | N\A | N\A | N\A | 26 | 9 | 6 | -11 | N\A | N\A | N\A | N\A | N\A | N\A | -15 | -11 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 9 | 6 | -5 | -5 | -16 | -40 | -38 | -40 | -38 | -47 | -45 |
fair | 6 | 8 | 11 | 48 | 53 | 22 | 59 | 9 | 6 | -5 | -5 | -16 | -40 | -38 | -40 | -38 | -47 | -45 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 8 | 5 | -6 | -6 | -17 | -31 | -29 | -31 | -29 | -38 | -36 |
fair | 16 | 18 | 11 | 48 | 53 | 22 | 59 | 8 | 5 | -6 | -6 | -17 | -31 | -29 | -31 | -29 | -38 | -36 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -23 | -21 | -23 | -21 | -30 | -28 |
fair | 24 | 26 | 11 | 48 | 53 | 22 | 59 | 7 | 5 | -6 | -6 | -17 | -23 | -21 | -23 | -21 | -30 | -28 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -15 | -13 | -15 | -13 | -22 | -20 |
fair | 33 | 35 | 11 | 48 | 53 | 22 | 59 | 5 | 4 | -7 | -7 | -18 | -15 | -13 | -15 | -13 | -22 | -20 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fair | 43 | 45 | 11 | 48 | 53 | 22 | 59 | 3 | 3 | -4 | -8 | -19 | -6 | -4 | -6 | -4 | -13 | -11 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 12 | 16 | N\A | N\A | N\A | N\A | 39 | 17 | 9 | -14 | N\A | N\A | N\A | N\A | N\A | N\A | -18 | -14 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |
fsmash_m | 17 | 21 | N\A | N\A | N\A | N\A | 39 | 14 | 8 | -10 | N\A | N\A | N\A | N\A | N\A | N\A | -14 | -10 |