Introduction
Fox is Melee's dedicated pixie character and with that comes a truly dizzying array of viable choices to make in any given moment. If you want an elite launcher to start a full combo, Fox has multiple. From recoveries that combo to death, the most consistent kill confirms in the game, the best jump in the game, and blisteringly fast speed, Fox has it all. Not to mention his shine. An invincible, instantaneous, jump cancellable move that leads to full combos onstage and kills offstage at 0%. When you are playing well as Fox, you can feel entirely unbeatable and you quite possibly are.
The true benefit of all of this versatility is that Fox is the most expressive and personalizable character in the entire cast. This gives you the ability to sculpt your Fox to suit your style. Want to laser for 6 minutes, camping until you get a strong hit? Do you want to play pure rushdown, mixing your opponents to death? Most would argue that Fox is an ideal choice for either one. What's more, even the choice to play defensively or aggressively in a situation comes with it the true question, how? There are often a dozen viable moves that, when combined with his incredible mobility options, create endless permutations of answers to even relatively simple questions
However, all of this comes with a cost. Befitting his archetype, Fox is incredibly fragile once he gets opened up. What's more, his low range and inability to safely or effectively interact with his opponents outside of it means that he is often forced to commit which can pose terrifying consequences. Combined with the highest executional demands of the cast, and he becomes an inconsistent tournament character.
Still, this is a small price to pay in order to experience the unequaled high that is Melee's Fox McCloud
Strengths | Weaknesses |
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Physics | |
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Weight | 75 (22nd) |
Fall Speed | 2.8/Fast 3.4 (3rd) |
Gravity | 0.23 (1st) |
Ground Movement | |
Walk Speed | 1.6 (1st) |
Initial Dash Speed | 1.9 (24th) |
Initial Dash Length | 11f (7th) |
Run Speed | 2.2 (25th) |
Traction | 0.08 (10th) |
Jumping | |
Jumpsquat | 3f (1st) |
Jump Height | Full 31.28/Short 10.65/Air 40.204 (17th/23rd/1st) |
Air Speed | 0.83 (19th) |
Air Acceleration | 0.08 (2nd) |