SSBM/Mewtwo

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< SSBM
Revision as of 12:57, 25 July 2022 by Freesia (talk | contribs) (m2 dj data)


Introduction

Strengths Weaknesses
  • Aerial Movement - Mewtwo's fast air speed, huge double jump, and low gravity allow it to reach anywhere and back. Double jump canceling and fast fall's abnormal speed increase also give Mewtwo great mixup options in the air.
  • Big Attacks - Many normals are large and disjointed, allowing Mewtwo to wall out most characters and poke from a safe distance.
  • Paper Skin, Glass Bones - Due to its low weight, floatiness, and large hurtbox — including a tail hurtbox — Mewtwo dies to common kill confirms and combos very easily.
SSBM Mewtwo Portrait.png
Physics
Weight 0 (0th)
Fall Speed 0/Fast 0 (0th)
Gravity 0 (0th)
Ground Movement
Walk Speed 0 (0th)
Initial Dash Speed 0 (0rd)
Initial Dash Length 0f (0nd)
Run Speed 0 (0th)
Traction 0 (0st)
Jumping
Jumpsquat 0f (0st)
Jump Height Full 0/Short 0/Air 59.032 (0th/0th/?th)
Air Speed 0 (0th)
Air Acceleration 0 (0th)

Ground Moves

Aerial Moves

Special Moves

Grabs & Throws

Universal Mechanics

Game Navigation

General
Controls & Notation
HUD
Game Mechanics
FAQ
Universal Strategy
Netplay
Glossary
Links
Metagame
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Controller Meta
Archived Information
Gecko Codes
Disc Files
Characters
Dr. Mario
Mario
Luigi
Bowser
Peach
Yoshi
Donkey Kong
Captain Falcon
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Fox
Ness
Ice Climbers
Kirby
Samus
Zelda
Sheik
Link
Young Link
Pichu
Pikachu
Jigglypuff
Mewtwo
Mr. Game and Watch
Marth
Roy
Non-Playable Characters
Male Wireframe
Female Wireframe
Master Hand
Crazy Hand
Giga Bowser
Sandbag