Introduction
Mario appears on rank 13 in the D tier on the current tier list, placing him in the center, along with his brother Luigi and two places below his clone of Dr. Mario. Mario acts as a well-rounded character, with average weight, falling speed and other such attributes. Mario has some good comboing ability, and he has a very versatile grab game, with a powerful back throw that can lead to gimps and an up and down throw that can chaingrab. Mario is also a decent edgeguarder, with Fireball (a solid projectile), and his cape which can easily and efficiently gimp almost every other character's recovery. While edgeguarding he can propel himself deep offstage as well as occupy/threaten a space through his pseudo-float side b. Unless you are creative, Mario lacks a reliable finisher, and his recovery is decidedly average (though slept-on), he can extend it with his cape, wall jumps (up-b and regular) and extended up-b. Mario can still be easily gimped however when using fireballs to protect the descent, reversals and coin spikes can occur instead.
Strengths | Weaknesses |
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Physics | |
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Weight | 100 (10th) |
Fall Speed | 1.7/Fast 2.7 (15th) |
Gravity | 0.095 (15th) |
Ground Movement | |
Walk Speed | 1.1 (12st) |
Initial Dash Speed | 1.5 (15th) |
Initial Dash Length | 10f (5th) |
Run Speed | 1.5 (13th) |
Traction | 0.06 (17th) |
Jumping | |
Jumpsquat | 4f (11th) |
Jump Height | Full 29/Short 11.025/Air 26.7 (22th/18th/12th) |
Air Speed | 0.86 (16th) |
Air Acceleration | 0.045 (22th) |