SSBM/Controls & Notation

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Notation

Joystick Notation

  • F - Forward - Push stick forward/towards the opponent. (X-axis)
  • B - Backward/Back - Push stick backward/away from the opponent. (X-axis)
  • U - Up - Push stick upwards. (Y-axis)
  • D - Down - Push stick downwards. (Y-axis)

"A" Attack Notation

All of the following are "performed" using the "A" button on the GCN controller.

  • Air [air] - Aerial move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.

e.g. Fair

  • Tilt [-tilt] - Tilt Move. Used in conjunction with any of the Joystick notation to signify a direction for the stick. This direction on the stick must be lightly pushed, or a smash attack will come out instead.

e.g. F-tilt

  • Smash [-smash] - Smash move. Used in conjunction with any of the Joystick notation to signify a direction for the stick.

e.g. F-smash

"B" Attack Notation

All of the following are "performed" using the "B" button on the GCN controller.

  • Across (Sometimes Over, >) - Forwards or backwards inclination on the joystick.

e.g. B-Across or Across-B

  • U/D (Sometimes Up/Down respectively) - Up or downwards inclination on the joystick.

Miscellaneous Notation

  • CC - Crouch Cancel - Hold Down - Reduce the recovery time after being hit by a move.
  • DI - Directional Influence - Tilt the joystick appropriately - Change your trajectory after being given a velocity (Only works perpendicular to the direction of motion)
  • L-Cancel - Press L (or R) at the exact point when you touch the ground during an aerial attack - Cancel some part of the move, so you recover quicker.
  • WD - Wavedash - Aerial Dodge into the ground at an angle that is not perpendicular to the surface - Slide along the ground whilst still being able to input commands.
  • DD - Dash Dance - Rapidly change the motion of your dash (left/right). Allows you to quickly be able to move towards an area.
  • DJC - Double Jump Cancel - Perform an attack during the second jump. - For some characters it stops their jump.
  • FF - Fast-falling - Holding down whilst FALLING - Reach the ground faster than you would normally.
  • IASA - Interruptible as soon as - The frames before the move can be interrupted.
  • SH - Short hopping - Lightly pressing one of the jump buttons - Jump less high than you would normally. (approx. 1/2 height)
  • SHFFLC (Sometimes SHFFL or Shuffle) - Short Hop, Fast Fall, L-Cancel.
  • SHB/SHL - Short Hop Laser/Blaster - Short Hop, B, Fast Fall.
  • WoP - Wall of Pain - Repeated high priority aerial moves.

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