Introduction
Urien is the second strongest member of the mysterious Secret Society, only outranked by his own brother Gill. He resents his older brother's supremacy and longs to overthrow Gill by any means. Urien was first introduced in Street Fighter III: 2nd Impact
Urien is a character that relies mostly on setups, basic mixups and normal moves. His fundamental game plan is basic, and his normals are unexceptional, but the added threat of Aegis Reflector glues his entire kit together. If you can manage his meter economy, and are willing to learn character-specific setups and combo routes, you can make your opponent's life absolutely miserable. If a basic, solid game plan backed by a nuclear option sounds up your alley, Urien is your character.
- Dr. SteelHammer's guide is heavily recommended
Super Arts
SA1: Tyrant Punish
An extremely basic Super Art that can be canceled into from most of Urien's relevant moves. Does great damage, combos easily, and can be used as Urien's only real "good" reversal. Not necessarily good for beginners, however; engaging with Aegis at a basic level will be far more beneficial than getting comfortable with a reversal/raw damage super that is nearly irrelevant at a higher level. If you have no interest in learning anything related to Aegis, maybe this is a worthwhile pick.
SA2: Temporal Thunder
Projectile super art. Launches a blast of electrical energy that eventually weakens into a metallic sphere. Respectable stun output, terrible for anything else. Decent in corner juggles, especially as a stun-oriented reset option, but its utility is both narrow and weak. Doesn't really fill any need to complement Urien's toolkit.
SA3: Aegis Reflector
Considered Urien's best Super Art, as well as one of the most (or the most) unique Super Arts in the game. Urien creates a purple shield that will hit 6 times, and remain near stationary once it reaches its destination, with a very slight homing effect towards the opponent's position at the time of deployment.
The strength of the P button determines how far it will travel (see 'Positions and Utility' section). Because projectiles must be blocked according to the direction they were deployed from, couple with Urien's high burst mobility, Urien can cross up an opponent and create situations where the opponent is mechanically asked to block both directions at once. This is an unblockable situation; they must parry out or try to do something else to break the setup. Aegis can also be placed directly on or in front of opponents to create mixup situations that range from the mundane (one-time high-low 50/50s) to the insane (repeated high/low/throw mixups with limited escape options). Urien can also cancel his tackles into Aegis, using the Aegis and the added charge time to execute unblockables or high-damage tackle loops.
Because of the Aegis' versatility and 2 super bars, it is considered the best Super Art Urien has.
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